uanime5 said:
When have politicians ever said that all games should be banned in response to a shooting?
Also censoring something often isn't always better than not banning it. Especially if something is heavily censored.
My argument is that politicians don't blame all games for shootings, they blame specific types of games for shootings; just like they blame specific types of music for crimes. As a result trying to make other types of games more popular won't stop this.
In terms of tanks you're trying to claim that one type of tank doesn't have a problem by talking about how other tanks don't have this problem. No one is claiming that games such as Skyrim are causing mass shootings, so trying to make Skyrim more popular won't stop people believing that GTA might be causing mass shootings.
ALL games? Never. Blanket bans on sales or financial penalties for "violent" video games, which includes roughly quite often, and quite recently [http://www.theesa.com/facts/pdfs/ESA_EF_2014.pdf].
Incidentally, Skyrim, as a rated-M game, is one of the games that would be targeted by legislation seeking to tax or to restrict sales on "violent" games.
Games like CoD and Starcraft might be the go-to scapegoats for politicians and "family friendly" interest groups, but when it comes to actual
action, their salvos do damage on a much wider scale, and that's when people who think GTA is worthless get involved, because now they're being hurt in the crossfire.
Are you seriously claiming that all the adults who played games as children and teenagers think that video games are just children's toys? Are you also going to claim that these adults will believe that rock and roll causes violence if politicians say that it does?
You're also repeating the false claim that politicians blame all video games for violence. I can't recall anyone politician ever claiming that playing Mario games makes children into psychopaths. Politicians target specific games or genres because it's easier to scapegoat them.
One last thing: Atari started making consoles in 1971, so we can assume that many people who are under the age of 43 knows what video games are.
I'm saying that, by and large, people who are outsiders of the gaming community view gaming enthusiasts and gaming activity in general as immature and shallow. That's why the "video games as art" thing is a debate. That's why I don't share my video gaming hobby with anyone else I work with--because I know (from experience) that people take me less seriously if they know I play games in my off time.
This isn't about knowing what video games
are it's about a shared understanding of what video games
mean to the people who enjoy them. As far as outsiders are concerned, games are just pretty lights and fun diversions, that nobody but outcasts should take seriously. Of course they know, in a literal sense, what games are, but they are clueless as to the figurative meaning of games.
Rap is a good metaphor for this phenomenon. To outsiders, rap artists are miscreants, glorifying violence, drugs, and anarchy and coaxing their audience into social delinquency. The actual meaning to people listening to rap is wildly different from this perception, however. The vast majority of the rap audience will never fire a gun and never deal drugs, but the songs represent a power fantasy whereby they can imagine themselves defying established norms and constraints they perceive as placed on them by their social context, so they enjoy rap.
Kinda like how most players of GTA are never going to steal a car, shoot cops, or go cruising for whores, but GTA provides them with a power fantasy wherein they do these things. To an outsider, who knows what a game is in a physical sense, but doesn't understand how video-game power fantasies work because they aren't a gamer, it looks like GTA encourages violence.
Just because more men like shooters, doesn't mean that being a man directly causes your enjoyment while playing a shooter.
I did not mean to suggest that you did. I was trying to put "correlation does not mean causation" into layman's terms. Apologies, for being unclear.
You seem to have no understanding of science. Scientific investigation has found that people with low levels of dopamine are more prone to being thrill seekers because it's they only way they can stimulate dopamine production. It's entirely possible that men enjoy playing shooters or hunting for a similar reason.
You ignored that people who enjoy shooters could have their DNA tested to see if there's a genetic reason why some people prefer shooters to RPGs.
You also ignored that more men enjoy hunting that women because it doesn't fit with your argument that marketing is the sole reason why women don't buy as many shooters as men.
Maybe what actually helps you enjoy it is some other factor, that is also highly correlated with being male--like, from a purely numerical, scientific perspective it would be almost valid for me to say a regular regimen of peeing while standing up increases enjoyment while playing shooters. Maybe peeing standing up from an early age exercises the pre-frontal cortex in a way that makes it more susceptible the the stimulation provided by shooters, and that why all the pee-standers enjoy shooters while the squatters don't?
This statement shows that you have no understanding of science and lack an ability to reason. You've provided no evidence to back up your claim, failed to explain why all men who pee standing up don't enjoy shooters, and you've also shown that you don't understand how the brain works.
You've also ignored that the pre-frontal cortex in men and women is different because of the hormones they're exposed to while in the womb, not because of how they urinate. When you actually do real research, rather than make things up, you learn many useful things.
Just because you don't understand how science works doesn't make this unanswerable. The number of causes is not limitless and the laws of biology allow scientists to narrow it down to a specific gene. That's why scientists are able to create mice that are scared of heights.
Also in what way would the laws of physics be involved in trying to determine why more men than women prefer shooters?
Genetics is based on biology, which is based in chemistry, which is based in physics. For me, "laws of physics" is short hand for "any knowledge we have managed to derive from physical science" because everything traces back to physics.
On topic, I assume you're talking about the number of recent studies, like the one cited in this article [http://www.psychologytoday.com/blog/neurophilosophy/201305/criminal-genes-and-criminal-brains], that have shown correlations between certain behavior, pre-frontal cortex structure, and genetics?
Unlike the popular conception of genetics, your genetics are not solely determined at birth. For one, only even your base pair sequences do not remain static after birth [http://learn.genetics.utah.edu/content/epigenetics/epi_learns/], sometimes mutating according to influence from outside environmental factors that are far from fully understood. This is why, say, repeated smoke inhalation (a factor in the environment) causes cancer (a genetic defect).
Every scholar who has released a study similar to the one cited has done so with the caveat that
you cannot use their results to predict future behavior of any individual based on a blood test. You don't know what, if any, factors caused a somatic mutation or an epigenomic trigger, or if the genetics associated with pre-frontal structure presented before or after birth. Unless there's a study somewhere I haven't read that delves into this (which I highly doubt, because it would cost a fortune, requiring decades worth of longitudinal data collected under an exceptionally wide berth of conditions), the causal link is not there.
So, in fewer words, "correlation does not equal causation."
As for the mice study, you might be able to point to the study of mice to give evidence of causal effect (in fact, controlled experiments are the only mechanism by which you can show evidence of causality), but now you're running afoul of problems with external validity [http://en.wikipedia.org/wiki/External_validity]. You can say, with a high degree of certainty, that mice engineered with allele structure A expressed different brain and behavioral patterns under tightly controlled conditions when compared to mice engineered with allele structure B exposed to the same conditions, but that's a far cry from saying that the video game preference of people under ever-shifting uncontrolled set of influences--which can affect genetic sequences and genetic expression--can be linked to inherited genomic factors.
So you're saying that Firefly failed because it was marketed to an action audience when it wasn't an action series, yet you want shooters to be made more diverse in order to appeal to an audience that doesn't like shooters. Can you not see the contradiction in your reasoning? The fact that shooters are making billions indicates that they're being marketed to the right audience.
Regarding Planescape: Torment I didn't buy it because I heard that you had to be online in order to play it. The box art wasn't a major factor because it was made by a company that had produced other games I liked (such as Baldur's Gate).
Your argument only explains why specific TV series and games failed. If someone is interested in a genre of games, such as RPGs or war games, while bad marketing may put them off some games it won't put they off all games. If women want to play shooters they'll buy the one that looks the least bad, not buy a game from a different genre.
Are you serious asking me how I know the preferences of people I know in real life? I asked them what sort of games they liked and they told me. One woman I know has a DS yet she uses it for simple games such as Scribblenauts and struggles with things such as Bowser's Inside Story. She will never enjoy a triple A game because she doesn't like games where you constantly have to press buttons in a short period time.
I'm trying to illustrate the point that there exist conditions under which people who would truly enjoy a work of art will not buy it because of ill-conceived demographic targeting. This is in direct response to the notion that "as long as females will enjoy a game, the way it's targeted doesn't matter." I'm not trying to say that marketing is
the only thing that matters, just that
there is empirical evidence that it *could* matter, and so we can't dismiss the notion that current marketing is having an effect out-of-hand. Further, we can't can we say, with certainty, that women categorically do not want to play shooters as much as men on the basis that there are few women buying shooters (anecdotal evidence notwithstanding).
Why do you believe that triple A games are the biggest point of contact with outsiders? Wouldn't outsiders, especially adult outsiders, be more likely to shun triple A games which require a large capital investment (such as a console and games) in favour of free games available on Facebook?
My definition for "point of contact" is "structure which enables an outsider to come in contact with gaming media, members of the gaming community, or presentations representative of the gaming hobby." That includes trying MafiaWars on Facebook, but that also includes listening to a radio host talk about gaming in relation to mass shootings, or seeing a commercial for a game on television. Basically, anything that gives an individual outside of the gaming community a basis to form an opinion about gaming.
From this perspective, I think AAA publishers are the biggest point of contact that the gaming community commands. They are the only ones releasing commercials on conventional media like television, which has a much higher penetration than Facebook. They are the ones with brick and mortar storefront advertising in shopping centers where gaming outsiders can walk past. They are the ones that receive the most attention from journalists off all ilks. You might be right, that economics might make it so that free Facebook games are more influential in converting non-gamers to gamers, but when it comes to forming public opinion at large about gaming, AAA publishers seem to wield much more power in my eyes.