I am legitimately sad right now, is anyone even interested in how fun this game may or may not be? .....sigh Heterosexual white male signing off.
Is this really the way the game actually works?Sigmund Av Volsung said:-From what Ubisoft have done recently, the 4-identical co-op partners are there because I think they want to do the same sort of 'seamless' multiplayer that they did for Watch_Dogs. The way it was done there was that only the skin of Aiden Pearce changed, and only towards other players(the principal player, the observer saw themselves as Aiden Pearce, and other players as random NPCs, and vice versa(depending on perspective)). This means that they would probably require another campaign just for the female character, or a GTA V sort of affair where you have multiple protagonist. Basically, if this sort of Co-op is what they are going for, then it makes sense that they would have to spend a lot of money(in co-ordination as well) just to write another campaign.
That's something that wasn't actually hit on much, but no, nobody is expecting much from it now. This entire thing, their responses, and Ubisoft's recent MO stinks of design by focus group. Everything that the focus groups don't like suddenly become too expensive. Any sort of creativity and newness are counter to the mighty focus group.Reasonable Atheist said:I am legitimately sad right now, is anyone even interested in how fun this game may or may not be? .....sigh Heterosexual white male signing off.
But it does have a fixed linear narrative. The game has a main character, the main character has a name and a personality, specific events happen, specific words are said by the player character. They player does not change these things in any way. Just because the exact method of how you get from cutscene A to cutscene B isn't set in stone does not mean the narrative is not set in stone. It is a fixed narrative.Scrumpmonkey said:You think an INTERACTIVE medium has a fixed, completely linear narrative? 0_o I would say you have no grasp of the issue people take of excluding women from gaming but it actually just looks like you have no grasp of gaming.DrOswald said:Imagine if this sort of logic was applied to any other type of fixed narrative:
J.K. Rowling is so sexist. Why didn't she consider inclusivity from the start? Clearly she should have written a second version of the Harry Potter series, "Harrina Potter", so her female readers could read about a witch instead of a wizard. What? That would be too much work? What a lazy writer. #womenaretoohardtowrite
Or what about movies? Why couldn't they have made a female version of Django in Django Unchained? Too much work? So lazy! #womenaretoohardtofilm
Or what animation? Why couldn't they have created a female version of Hiccup for little girls in How to Train Your Dragon? #womenaretoohardtoanimate
I just don't get it. Is there something I am missing? How is demanding genderswapable protagonists in a fixed narrative in any way reasonable? I mean, demand that they be female in the first place if you have to, but how can you justify demanding both genders?
It's just a suggestion in mind. Since you can only access the co-op partners during specific missions, it would make sense for the co-op to function that way.Abnaxis said:Is this really the way the game actually works?Sigmund Av Volsung said:-From what Ubisoft have done recently, the 4-identical co-op partners are there because I think they want to do the same sort of 'seamless' multiplayer that they did for Watch_Dogs. The way it was done there was that only the skin of Aiden Pearce changed, and only towards other players(the principal player, the observer saw themselves as Aiden Pearce, and other players as random NPCs, and vice versa(depending on perspective)). This means that they would probably require another campaign just for the female character, or a GTA V sort of affair where you have multiple protagonist. Basically, if this sort of Co-op is what they are going for, then it makes sense that they would have to spend a lot of money(in co-ordination as well) just to write another campaign.
Because if so...I'm sorry Jim, but your video is way out of line. It doesn't make sense to have females without writing an entirely new storyline for them, which would be expensive. SO Ubi isn't full of BS.
Depends on the game, and the story the devs want to tell. Yes, you can make a game that is completely agnostic to what the player looks like or what sort of character they have made--a la Skyrim or Saints Row--but there's no requirement that every single story has to not care what the protagonist is like. You can also try to write a story about a specific person, and let the player live in their skin for a while. Assassin's Creed is (and always has been) trying to achieve the latter, and in that case it works a lot better if you start with a predefined protagonist.Scrumpmonkey said:You think an INTERACTIVE medium has a fixed, completely linear narrative? 0_o I would say you have no grasp of the issue people take of excluding women from gaming but it actually just looks like you have no grasp of gaming.
I live in a house with Tea Party supporters who seem to think saying someone is Liberal is a good reason to dislike them, so I can say from experience, yes, yes they will.Halyah said:Are people really dumb enough to use something as a slur when it just makes them look way worse and way more bigoted?C.S.Strowbridge said:I disagree with one point. Those that say, "Dur... Social justice warrior" as if it were an insult is an idiot.
You know Jim I said the same thing on your second point at the end of the video in another topic here. Just that publishers don't want to take even the slightest chance of losing revenue on something they haven't tested/focus-grouped/whatever. Bastards need to trim the fat, so to speak.Jimothy Sterling said:Yeah, bit of a relapse. I did the middle bit feeling great, then a few days later I had to do the intro/outro, and started losing my voice and stuff.Evonisia said:Still feeling ill, Jim? Sounds like it in the intro and outro.
Gonna be going back to the doc this week to find out what happened. Got a sneaking suspicion whatever demonism I picked up on holiday turned into an infection.
Well, no. The historicity argument is utter crap. Not only do we have evidence of female assassins, not only did Ubisoft add them into other games, but Ubisoft chucked historicity out the window with the very first game and got worse with time. That excuse doesn't fly at all. But the excuse that maybe Ubisoft so poorly manages things that their games with huge Hollywood budgets and three-year dev cycles still can't manage to make a woman possible?canadamus_prime said:Well I didn't say it was a valid excuse, I just said it was more valid than saying it was too expensive.
Don't forget that da Vinci discovered man-powered flight in AC2, something he not only failed to do but we can't really do even to this day using his methods. I mean, we sort of have man-powered flying machines, and his designs led to a lot of modern ideas about flight, but Ezio flying through the air like a bird was pretty freaking unhistoric.Ultratwinkie said:and this is the same game where mayans built a holographic projector using a crystal cube that somehow holds blood plus a matching skull.. The same game where a pirate could afford to plate his entire ship in iron long before it became the norm and long before a shipwright would have been able to do it. Yet every harbormaster has an army of expert blacksmiths on hand.
The same game where the very same pirate melted down gold to make his cannons, his guns, and his mortar. On an incredibly tiny ship that can hold shit loads of cargo and have loads of crew members.
Then shouldn't you be complaining about the company that limited them? Remember, it was resource constraints that supposedly kept women out. They claim that they had intended for there to be a playable female character. "Games are art" is a ridiculous defense in the first place, but here it's a non-starter.Reasonable Atheist said:ug.... just ug....
Games are art, they can make whatever art they want, i wish they did not make the lame excuse at all. Honestly, they do not owe anyone an excuse.
We had like five games with Desmond, who was not interesting in any sense of the word.Weaver said:It's the art team to design an interesting character.
The original "it is too hard" quote came from a dev. Ubisoft PR actually came up with a pseudo rational response: everyone, even when joining in as co-op, is still playing as the main character Arno, so the model should stay male anyways. In this manner, "Yes" there could be an impact on the story, but it's the other people needing to stay as the main character.gigastar said:Well, in the case of AC: Unity, do the extra protagonists actually have any impact on the story?