Well, the be honest I don't think shoehorning diversity into games is either a good thing or welcome. If someone happens to want to make a game with a non-white, non-male protagonist, more power to them, but it's getting ridiculous when you see about people complaining about white men in games. It's even sillier when someone goes so far as to talk about becoming "obsolete" when really it's only a fairly small group of people that think there is an issue here, especially seeing as there have been both female and non-white (especially Asian) playable leads in games. It's a minority representation to be sure it is there and comes along on it's own once in a while.
I'd like to also point out that Ubisoft is more or less correct in their comments, albeit they suffer from being fairly brief in their defense. For a game like they are doing they would not just need to hire a female voice actor, but also hire all the other voice actors to re-record dialogue changing gender identifiers, and at this level of cinematography perhaps the whole tone of scenes based on how existing characters would likely react to a woman. It should also be noted that there is a HUGE difference between simply having a model, and having a playable model that meshes with all of the events and needed actions within a game. A few apparent inches in character height for example can be a big deal, especially when it comes to running, jumping, etc... especially with carefully placed scene objects. Games that give people a lot of latitude in their models usually also tend to be fairly limited in what you can do with them. The old MMO question of "will our characters be able to sit in chairs" largely comes from this because having a lot of very different models that can all sit in the same basic chair and have it look fairly normal can be a huge deal. Some might also remember going back to "The Old Republic Online" that they had a lot of issues with their models, some of which persist to this day, for example during E-3 some might remember it being pointed out that the female models (the example used was a female bounty hunter if I remember) were having a lot of trouble meshing with the vehicles correctly. This problem was finished by release, but also caused other issues like the much-maligned clipping issues with capes and such as that apparently came about due to changes they needed to make in order to get the female characters to be able to ride properly. Of course had they done the female models first, they probably would have had the same basic problems with the males. Given the way Ubisoft tries to sell these games as seamless and "flowing" it makes a degree of sense that in order to pull that off they are only going to use one basic model for the player.
The counter examples mentioned here like say "Mass Effect" suffer because your not dealing with a world that wasn't really all that interactive when you get down to it, you didn't see Commander Shepard doing Parkour and free running around the Citadel while you controlled him. Indeed when you found something to do you generally "activated" it and a set of animations/scene played which is much easier to do than what they are going for with Assassin's Creed.
When it comes to dialogue and having everything recorded for male and female characters, understand that this is an incredible feat, and kind of Bioware's "thing", and has helped make them stand out. It's not something one should be taking as an assumed feature of any and all games. As one of the exposes on "The Old Republic Online" alleged Bioware's sound/voice design was incredible, but it was pretty much all they were doing, apparently they needed to bring in a bunch of people from Mythic to help actually build/finish the game, and towards the end, as I pointed out above, you even had issues with the basic models.
I mean ideally it would be great for those who like this games if you could say have Assassin's Creed level of character movement and freedom, Bioware's voice/dialogue system, and a virtual ethnic rainbow of gender and ethnic combinations to pick from, perhaps through some kind of character generator. It's easy as a gamer to take the best elements of the biggest companies, what made them great, and envision everything combined perfectly together, but
that rarely happens (at least not for a long time). Right now to say have the voice acting/dialogues to the level of say "Mass Effect" or "The Old Republic" with options for both genders, and Ubisoft's heavily animated open-world system, your basically talking about doubling the development price of the games since you need to hire a lot more people.
The thing that most irks me about this though is that Ubisoft already had a female lead in "Assassin's Creed: Liberation" not to mention that it and "Assassin's Creed III" from which it spun off of both had mixed race leads and dealt with retro-social issues (cultural conflicts, etc...). "Assassin's Creed IV" had a whole spin off campaign where you play as a black guy apparently ("Freedom Cry" I believe). The very first Assassin's Creed hero was an Arab. Ubisoft, and this series in particular, has been mixing things up quite a bit. As a result it burns when I see people knocking the latest games (Watch Dogs, upcoming Assassin's Creed...) for having white guys in the lead. If that's what the developers want to do, they should be able to without getting a complete ton of crap thrown at them.
This is the problem with self declared "social justice" crusades and fanatics. Once you give in, or just do something that they want, it becomes an assumption that everything you do will follow suit. It's been declared "great" in the past that the series had "non-traditional" leader at times. But now that they want to do a "normal" one they need to justify themselves and be put under a microscope? It's sort of like what happened when Bioware put same-sex relationships into their games, it rapidly began to be seen as some kind of entitlement, and that Bioware didn't have the right to simply decide they wanted to do something that didn't have homosexuality involved in it.
People won't like what I'm saying here, but I'd imagine one of the big reasons why you see the gaming industry being somewhat resistant to diversity, is because once you do something like this people actually get nastier if you ever want to do something without those elements in them. It winds up limiting your options and becoming a huge headache.
It sounds odd, but honestly the best thing people who are concerned about the "issues" here could have done was simply to say nothing, as opposed to making inquiries, and putting Ubisoft on a defensive to begin with, and as weak as it was, really no answer they could have given would have made people happy. I mean Ubisoft has all of these other games and DLC out there, as much as I dislike them for their business practices (always online, Uplay, DRM), and actually feel kind of dirty sticking up for them. Knocking the hero of "Watch Dogs" and the current Assassin's Creed title is kind of ridiculous. I mean "Assassin's Creed: Liberation" apparently sold fairly well, I'm pretty sure Ubisoft made some press statements saying they were happy with it's sales numbers, so that means a sequel and/or similar projects are probably on the way, there was no reason to be antagonistic for having male, white, characters in their latest games.
If your going to fire the cannon of "social justice" at someone in order to pick a fight, you'd probably do better to go after a company that hasn't had any diversity in it's games. Going after those who have released more diverse games because not EVERY main character is non-white or a woman (or both), or because there isn't a gay relationship for every straight one, or whatever else, is kind of counter-productive and ridiculous. Trying to force yourself more and more onto people who are already on your side more or less doesn't win friends or make people want to work with you.
I'd like to also point out that Ubisoft is more or less correct in their comments, albeit they suffer from being fairly brief in their defense. For a game like they are doing they would not just need to hire a female voice actor, but also hire all the other voice actors to re-record dialogue changing gender identifiers, and at this level of cinematography perhaps the whole tone of scenes based on how existing characters would likely react to a woman. It should also be noted that there is a HUGE difference between simply having a model, and having a playable model that meshes with all of the events and needed actions within a game. A few apparent inches in character height for example can be a big deal, especially when it comes to running, jumping, etc... especially with carefully placed scene objects. Games that give people a lot of latitude in their models usually also tend to be fairly limited in what you can do with them. The old MMO question of "will our characters be able to sit in chairs" largely comes from this because having a lot of very different models that can all sit in the same basic chair and have it look fairly normal can be a huge deal. Some might also remember going back to "The Old Republic Online" that they had a lot of issues with their models, some of which persist to this day, for example during E-3 some might remember it being pointed out that the female models (the example used was a female bounty hunter if I remember) were having a lot of trouble meshing with the vehicles correctly. This problem was finished by release, but also caused other issues like the much-maligned clipping issues with capes and such as that apparently came about due to changes they needed to make in order to get the female characters to be able to ride properly. Of course had they done the female models first, they probably would have had the same basic problems with the males. Given the way Ubisoft tries to sell these games as seamless and "flowing" it makes a degree of sense that in order to pull that off they are only going to use one basic model for the player.
The counter examples mentioned here like say "Mass Effect" suffer because your not dealing with a world that wasn't really all that interactive when you get down to it, you didn't see Commander Shepard doing Parkour and free running around the Citadel while you controlled him. Indeed when you found something to do you generally "activated" it and a set of animations/scene played which is much easier to do than what they are going for with Assassin's Creed.
When it comes to dialogue and having everything recorded for male and female characters, understand that this is an incredible feat, and kind of Bioware's "thing", and has helped make them stand out. It's not something one should be taking as an assumed feature of any and all games. As one of the exposes on "The Old Republic Online" alleged Bioware's sound/voice design was incredible, but it was pretty much all they were doing, apparently they needed to bring in a bunch of people from Mythic to help actually build/finish the game, and towards the end, as I pointed out above, you even had issues with the basic models.
I mean ideally it would be great for those who like this games if you could say have Assassin's Creed level of character movement and freedom, Bioware's voice/dialogue system, and a virtual ethnic rainbow of gender and ethnic combinations to pick from, perhaps through some kind of character generator. It's easy as a gamer to take the best elements of the biggest companies, what made them great, and envision everything combined perfectly together, but
that rarely happens (at least not for a long time). Right now to say have the voice acting/dialogues to the level of say "Mass Effect" or "The Old Republic" with options for both genders, and Ubisoft's heavily animated open-world system, your basically talking about doubling the development price of the games since you need to hire a lot more people.
The thing that most irks me about this though is that Ubisoft already had a female lead in "Assassin's Creed: Liberation" not to mention that it and "Assassin's Creed III" from which it spun off of both had mixed race leads and dealt with retro-social issues (cultural conflicts, etc...). "Assassin's Creed IV" had a whole spin off campaign where you play as a black guy apparently ("Freedom Cry" I believe). The very first Assassin's Creed hero was an Arab. Ubisoft, and this series in particular, has been mixing things up quite a bit. As a result it burns when I see people knocking the latest games (Watch Dogs, upcoming Assassin's Creed...) for having white guys in the lead. If that's what the developers want to do, they should be able to without getting a complete ton of crap thrown at them.
This is the problem with self declared "social justice" crusades and fanatics. Once you give in, or just do something that they want, it becomes an assumption that everything you do will follow suit. It's been declared "great" in the past that the series had "non-traditional" leader at times. But now that they want to do a "normal" one they need to justify themselves and be put under a microscope? It's sort of like what happened when Bioware put same-sex relationships into their games, it rapidly began to be seen as some kind of entitlement, and that Bioware didn't have the right to simply decide they wanted to do something that didn't have homosexuality involved in it.
People won't like what I'm saying here, but I'd imagine one of the big reasons why you see the gaming industry being somewhat resistant to diversity, is because once you do something like this people actually get nastier if you ever want to do something without those elements in them. It winds up limiting your options and becoming a huge headache.
It sounds odd, but honestly the best thing people who are concerned about the "issues" here could have done was simply to say nothing, as opposed to making inquiries, and putting Ubisoft on a defensive to begin with, and as weak as it was, really no answer they could have given would have made people happy. I mean Ubisoft has all of these other games and DLC out there, as much as I dislike them for their business practices (always online, Uplay, DRM), and actually feel kind of dirty sticking up for them. Knocking the hero of "Watch Dogs" and the current Assassin's Creed title is kind of ridiculous. I mean "Assassin's Creed: Liberation" apparently sold fairly well, I'm pretty sure Ubisoft made some press statements saying they were happy with it's sales numbers, so that means a sequel and/or similar projects are probably on the way, there was no reason to be antagonistic for having male, white, characters in their latest games.
If your going to fire the cannon of "social justice" at someone in order to pick a fight, you'd probably do better to go after a company that hasn't had any diversity in it's games. Going after those who have released more diverse games because not EVERY main character is non-white or a woman (or both), or because there isn't a gay relationship for every straight one, or whatever else, is kind of counter-productive and ridiculous. Trying to force yourself more and more onto people who are already on your side more or less doesn't win friends or make people want to work with you.