I'm not sure what you're talking about. I'm playing a game from Ubisoft with a female protagonist.
Its called Beyond Good and Evil.
Its called Beyond Good and Evil.
Metabolism is nothing but the study of how an organism stores and releases energy in chemical bonds. All of material science relating to strength of materials--for instance, bones or skin tissue--relies on information about the molecular formation of covalent bonds and how molecules entangle and interact with one another. Even DNA stands for DeoxyriboNucleic Acid--a chemical. Here's an example picture of its chemical structure [http://en.wikipedia.org/wiki/Fileuanime5 said:Genetics is a part of biology, biology is not based on chemistry, and chemistry is not based on physics. While these 3 sciences do overlap they're concerned with very different things. As a result being a physicist doesn't make you a biologist and vice versa.
Referring to the laws of physics to talk about biology just makes it should like you have no idea what you're talking about. Especially when the majority of physics isn't governed by the laws of physics.
Yes, that is one thing that epigenetics do. However, you conveniently left out the part of the cited article that is actually germane to the discussion, where they talk about how epigenetics also regulate neuron development in general, but especially also during puberty--the phase in life that represents one of the most significant change in brain structure in humans. The article talks about this about sixty percent down the page. This is important because events in our life--like childhood trauma [http://www.genome.gov/27554258], for example, modify the way these genetic markers affect brain development.Since you didn't understand this article I'll explain it to you. You genetics (DNA) is determined at conception (when the sperm and egg combine). You genetics cannot change unless you DNA mutates.
This article is saying that stem cells in a embryo become different types of cells by prevented 80-90% genes from activating, for example the cells in the eye don't need to use the bone growing genes. While each cell many only use 10% of the available genes in this cell since the DNA of these cells is unchanged the genetics have not changed.
So your DNA doesn't change after birth. If your DNA did change then it would be impossible to use DNA testing to convict people because their DNA wouldn't match the DNA from the crime scene.
Firstly scientists do understand which factors can cause mutations. Radiation is one of the main causes of these mutations because it damages the DNA in cells.
Secondly cancer is caused by cells that reproduces uncontrollably. While there is a genetic reason for this genetic defect is normally only applied to conditions that don't spontaneous occur.
What does this have to do with anything you mentioned? You don't test for cancer with a blood test. You don't normally get a sample of a person's DNA from their blood as it's easier to use the cells in their saliva.
Also none of the studies you mentioned had anything to do with a person's behaviour.
Okay, here's my non-biologist understanding of genetics. There are two classes of cells--germ cells, the ones that come from mom & pop and never change, and somatic cells, the ones that actually make up specific bits and pieces like brain tissue and eyeballs. The former is what you can get from a cheek swab and do genealogy tests on, the latter is the rubber-meets-the-road place that actually gets the work done of living. It's the latter that they do tests on, see sequence X is associated with brain structure Y which is associated with criminal behavior Z.The source you provided clearly stated that a person's DNA doesn't change after conception. The fact that you didn't understand what it said won't change this.
Also scientist know of many factors that can cause genetic mutations and can easily test other factors using human cells in a lab.
What causal link are you talking about? You didn't provide any studies regarding how the pre-frontal cortex develops or what relevance this part of the brain has to what games people enjoy. Surely what people enjoy is more dependent on the pleasure center of the brain than the part associated with cognitive and social behaviour.
The causal link I am talking about, is "dopamine receptor gene presentation X, which increases pleasure while playing shooting games, is more prevalent in males than females, therefore males are genetically predisposed toward enjoying video games." You're trying to link video games enjoyment specifically, and cognitive behavior in general, to germ-cell genetics, and that's not a link we can draw yet, for all of the reasons stated above.I showed that your claim that DNA changes throughout a person's life was wrong, so I can say that a person's DNA will influence what games they enjoy.
What evidence? do you have the demographic breakdown of which genders are playing what shooter?I'm saying that if women enjoyed shooters then they'd simply buy the shooter that from their perspective had the least worse marketing. The fact that women are buying far fewer shooters than men, regardless of how they're marketed, indicates that fewer women than men like shooters. So we can say with certainty that women do not want to play shooter as much as men.
What you're trying to do is argue that because you don't like what the evidence shows that the evidence must be wrong. Not being 100% certain about something is no reason to ignore what the evidence is currently showing.
I might be swing dangerously close to "are video games art?" debate, but I would count every single one of those groups you listed as "artists."uanime5 said:It's difficult for me to understand how you could get this so wrong.
Firstly it's the publisher who gets to decide which games get approved, not the artists.
Secondly it's the developer who decides which character are in the game, not the artists.
Thirdly it's the writer(s) who create these characters, not the artists.
All the artists do is make concept art, they have little control of which characters are chosen. Perhaps you were thinking of modellers who make the in game units or the animators who create the animations, as you'd need hundreds of them to make most games. Though modellers and animators also have little control over what is included in these games.
Erm....yeah, that's kind of my point. You have hundreds to thousands of people who have no say in what they have to create. They are going to have to make thousands of compromises and work outside their comfort zone no matter what option is picked for them.Thus if the publisher wants a male protagonist because they believe the game will sell better with one or the developer wants a male protagonist because they're easier to write then it doesn't matter what the rest of the team feel about this because they can't change these decisions.
You know what's hard, and really, really expensive? Physics simulation. Low-latency mutliplayer. Displacement mapping. Complex lighting, with reflections, subsurface scatter, transparency, and bloom effects. A large selections of weapons, which will need to be balanced in multiplayer.Your opinion on this is irrelevant. As long as developers find B to be harder than A they're going to almost always pick A because it will reduce the number of problems they'll have to deal with. The default will always be what is easiest.
Excellent, excellent use of passive voice and hyperlinking to avoid direct name calling, so you can passive-aggressively throw personal insults without fear of being reported. Hats off to you sir!.BitingGaming said:It is interesting to me that the majority of people making this argument are the ones who are part of the demographic already catered to, players who are not part of the demographic seems to be curiously quiet on the subject, and when they speak up it's usually to point out that they don't really care very much.
I wonder if this has anything to do with it. [http://en.wikipedia.org/wiki/Messiah_complex]
Except...I have given the justification, for why companies will make more money if they can attract a more diverse workforce (a workforce they draw from the gaming populace) and why our community would be stronger if we could include a more diverse crowd. Like, with actual numbers and peer-reviewed articles from credible sources.BitingGaming said:I know this isn't an argument, but it's the first thing you've said to me that wasn't "feelings" so I feel inclined to reward good behaviour.
There's nothing personal about it, and the only reason it could be called an insult at all is the fact that the entire concept is immediately and obviously detestable, to be associated with it should be an insult.
Do we know? How? What piece of evidence can you show that backs your claims?Because it is overwhelmingly white men who are complaining about this, actual women seem mostly unconcerned, and other minority groups seem unconcerned too, I can see how this would be a bitter pill though, as it sort of collapses your whole argument by showing that we know the alleged legions of women/minority groups out there waiting to play games if only the main characters resemble them are either thoroughly disinterested or somewhat less than legion.
You mean my reams of "I understand how statistics works, plus the actual scientists doing the studies--you know, the people most qualified to talk about these things--EXPLICITLY SAY you can't use genetics the way you're trying to apply them"?I'm not going to bother to address your reams of "I can read Wikipedia's article on genetics and then do a hilarious amount of wishful thinking" or your conflating development costs with loss of sales, because it's all circling back to your original argument of "feelings" anyway.
And I'll repeat, once again, that you are comparing apples to oranges. Your argument is pointless, because there are no guarantees either way. Human beings are not finite state machines, that will always react to the same input with the same output.I'll quote myself here, because this is still the fatal blow to the entire argument:
BitingGaming said:You're arguing that we must have diversity and then failing to make a case for diversity.
So long as the majority of gamers are white males, you are going to have to deal with a market catered towards that demographic, if your argument against this is that minority demographics will be put off by a lack of representation, you will have to deal with the fact that this argument works against you, because you're arguing for games to stop representing their main audience.
Either your argument isn't a valid one because players will play the game anyway and thus the requirement to change does not exist, or that argument is valid but cannot be applied because it would alienate the core demographic with no guarantee of recovering the losses with newly catered-to players.
These sentiments are coming from the conservative groups, the "Republican" party as it were, so I doubt it's that they're anti-war. I think it's more they're anti-entitlement, and entitlement in any form. Remember, entitlement in itself isn't a bad word, and vets should feel entitled to the care they are supposed to get.Halyah said:Is it because of the increasing anti-war sentiment in the states that they view them as not deserving anything anymore? Or are they just that cheap and greedy? Like you said, the least they could do is cover the damage done to them. Lying to them about it just scummy.
Who the hell are you to tell me what my motivations are for being here?BitingGaming said:Your vested interest in seeing it happen in no way distracts from the fact that you are, to use the terminology of the day "white knighting". You are swooping in to save all those poor oppressed minorities from the evil white male gaming monsters, and are seemingly unconcerned by the fact that they neither want nor need your help. If they wanted the things you are demanding then we'd hear them asking for them. You presuming to speak for them to tell them that they are oppressed and want to play games but cannot because they're too weak to speak up for themselves is frankly insulting.
However, you would rather argue with what you assume my position is, rather than actually reading and evaluating what I am actually saying.Abnaxis said:Justice? It's bloody video games, for fucks sake. No woman is going to waste away in despair because she never got to play Halo
I'm not trying to shift the burden of proof, I am trying to figure out why you think the question itself is justified. Your position is that I have to prove that changing the protagonist will result in more sales, otherwise the only reasonable course of action is to continue doing things the way they've been done. Why? What is so onerous about changing protagonist demographics, that makes the status quo default?The first question is self-evident.
The second is your attempt to shift the burden of proof again (and after I rumbled you once before, too!) and demand that I disprove your baseless hypothesis. You are asserting that people are being kept out of gaming by the race/gender of the protagonists. Prove it.
YOU might not be, but I was replying to uanime, who was saying we could test genetics and attach electrodes to brains and determine scientifically that men are born biologically more inclined toward shooters than women. We can't actually do that, the geneticists specifically say the science doesn't support it.No, nobody is trying to use them that way, men seem to prefer shooters at a rate women do not, certainly. Women themselves enjoy some activities at a rate that men do not, and this phenomenon is irrelevant. It is certainly not to be "corrected" by social justioce warriors.
Alright, I've been arguing with you on the grounds that the logic you are trying to apply does not work, ever. But let me put this in more concrete terms.Once again, I have no idea and no interest in whether men inherently enjoy shooters or not, what I am concerned with is the fact that you can offer no proof that changing the gender of the protagonist will suddenly make women enjoy them, and that as a result any course of action based on this faulty logic must be resisted because it is clearly wrong.
The second part is funny because you're trying to handwave away the fatal flaw in your argument and it isn't working.
If the gender of the protagonist is enough to dissuade women from playing, then it must be enough to dissuade men from playing as well, and that means that you are arguing that developers risk millions of dollars purely on your feelings crusade.
If the gender isn't enough to dissuade women from playing then your argument fails at the starting block because it's based on a false premise.
Either way it most assuredly fails, and I think that at this stage you're only repeating it because you genuinely can't think of a better argument and don't want to drop the crusade because fighting for it makes you feel like one of the enlightened and allows you to justify the beliefe that you're not like other men, or other white people.
I dunno if it gets me what I'm looking for. In fact, I can go farther, and say that even if every publisher threw their weight behind diverse protagonists today, we won't know if it makes any difference for a very long time because of market momentum and intransigent public perception. By the same token, I couldn't have told you whether or not the Curiosity was going to land on Mars before it did so, and there's nobody alive who could tell tell you for certain what alternative rover design could have landed on Mars better (though there undoubtedly is one).It leads me to ask this question:
Does it ever work? I mean, does it really get you what you're looking for?
It seems I've been dragged into responding to an argument that can be summed up as "feelings" again. Although I shouldn't be surprised really as it's the same bad argument you've been making for pages now.
I feel like Winston Smith thinking about the war withEurasiaEastasiaEurasiayou get the idea.
Of course the protagonist isn't irrelevant, I never said it was. However, as far as people who are already dedicated to gaming are concerned, the demographics of the protagonist is of minimal concern, with compared to the quality of the gameplay or the narrative. As long as the protagonists has character, we generally don't care whether it's a man, a woman, or an alien.BitingGaming said:Once agin, you've provided no evidence whatsoever that changing the race/gender of the protagonist will attract more players, and you have no argument against the possibility of it pushing away existing players either which it would have to if it was enough of a factor to attract new ones.
It's still the same bad argument over and over again.
Your analogy is poor and irrelevant because, as you put it "they don't give a shit whether their widget is slate gray or granite gray".
You have stated that the paint job makes no difference to the product, it is an irrelevant part of the design.
The protagonist is not a irrelevant part of the design of the game, therefore your anology does not hold water.
Once again, you are projecting what you think my argument is, rather than actually reading what I am saying. I have never demanded anything. All I have done, is make a case for why it would be better to have more diverse protagonists, as it relates to the original topic. Additionally, in no way have I advocated spending more money than is already being spent--in fact, I called Jim out for BS because he was trivializing the cost of adding a whole new protagonist to Assassin's Creed.We're still at "I know this is a problem because feelings, and I know this is the solution because feelings".
That's fine for you to hold as a personal opinion, but you don't have anything to back it up whatsoever, and as a result you have no right to insist that other people gamble their own money on the back of your feelings.
Once again, if this were a request rather than a demand, I'd happily agree with it as being something that'd be nice to see (like TIE Figher HD).
Where you fail is in making it a demand when you can't back it up.
uanime5 said:So what. I didn't say that there wasn't any overlap between biology, chemistry, and physics; just that they weren't the same thing. For example evolution isn't covered in chemistry or physics because neither deal with living things.
As a for instance, Ohm's law (in a very rough sense) determines how much heat is generated by a CPU that runs at X volts and draws Y current whenever a bit is flipped, which determines how much energy is required to run Z operations under expected cooling conditions, which determines how many calculations can be run in each second on each core of a multiprocessor video card, which determines how much a graphics programmer can simulate advanced lighting effects.What exactly are these "Laws of electricity" and how do they limit programmers? Once you've created a programmer that can be used to write code then any further understanding of electricity isn't going to have any effect on the programmer.
The problem with your analogy is that the laws of physics are wholly inadequate to explain almost everything that occurs in biology. Just because physicists don't understand everything about thermodynamics doesn't mean that biologists can't figure out how animals cool themselves down.
So your claim that describing all science as the laws of physics is still incorrect.
That looks like an interesting study. I wish I had access to the full work so I could investigate their methodology more.Well there was a German study in which people were categories into ?non-players?, ?action-and-simulation game players? and ?logic-and-skill-training game players?. Men made up 81.7% of the ?action-and-simulation game players", while women were the majority in the other two groups.
http://www.sciencedirect.com/science/article/pii/S0191886905002813
This, right here, is where you start to go off the rails of what science supports. You are drawing lines of causation, implying that men are inclined toward action games because they are men. You don't know why men are more inclined toward action games, nor do you even know definitively why mens' brains are structured differently (that's not to say we don't know the mechanisms by which brain structure is formed, but rather that there are multiple possible mechanisms that form brain structure and we can't say which one is the dominant determinant for every variation in the brain). You only know that men categorically tend toward liking action games, there's no evidence showing why that happens.This result has been replicates in other studies, though it's no surprise that men and women like different games when they have differently structured brains.
A few years ago, I learned something about myself. I learned that I like wine. I had only tried a couple of cheap, boxed wines before, and had come to the conclusion that it tasted like kerosene and never wanted to do it again. Then I got a free complementary wine tasting with some tour, figured "what the hell," and really liked it. Now I keep on the lookout for new and interesting wines to try.So what. As I stated if women wanted to play these games they would buy the one they disliked the least. The fact that they're not buying any of these games indicates that they don't like these games.
First, I never said that there aren't some women buy and play games, regardless of marketing. I said that marketing has a tendency to discourage women more than men.So you're now saying that women may buy games even if they're not marketed to them.
This would actually cost a prohibitively large amount of money to do correctly. First, you need an unbiased sample of adequate size and representation so you could generalize it to the population at large, otherwise your results won't answer the question you're seeking to determine. That means gathering thousands of people from different geographic locations, different socio-economic statuses, different races, and different nationalities. Further, you also need a wide, varied selection of games that is representative of what is available in the market of study, each with a "male" and "female" version. In many cases, this cannot be accomplished by simply switching out the main character model--there are a LOT of scenes in Tomb Raider, for example, that just would not work if you put no more effort into it than making Lara's model a male.Actually it's easier to determine what men and women like that you claim. All you need to do is create a game with several different protagonists and have people rate how much they like each protagonist. In this test all the variables exception the protagonist are the same, so it's easy to determine what effect the protagonist has on this game's popularity.
Just because you consider everyone working on a video game to be an artist doesn't make them an artist. Especially not the writers.
Also these people still don't have any control over anything that will be decided by the publisher or the developer.
So...I guess you don't consider a novel as a work of art? As in, a thing created as an artist, which is defined as "a person who creates art"? Whatever, semantics.What is your point? As long as the publishers and developers find male protagonists easier to make games about than female protagonists it doesn't matter what all the other want to do.
Again what is your point? The fact that there's other things that are more expensive that a female protagonist doesn't change the fact that a female protagonist will still be more difficult to write than a male one. Why would anyone spend any extra money on female protagonist when it won't result in them getting more money?
My point is that changing the protagonist, from a risk/reward standpoint, is not a big deal when compared to the dozens of other risks that are involved every time a publisher commits to make a game. Publishers are all too happy to dunk tens of millions of dollars worth of investment into advanced lighting and texturing technology, with no guarantee of attracting more customers, so by what justification can you make the argument that the thousands of dollars in extra cost it would take to create a female protagonist is somehow prohibitively expensive?Why would I provide you with any other this information when it has nothing to do with my argument? Perhaps you should provide evidence of your claim that a female protagonist will cost the same to create than a male one and be just as easy to create a game for.
You, earlier:Just one problem, I never claimed this. I said that we could test what men and women liked by asking men and women what they liked, not using DNA testing or scanning their brains.
Though I did say that as men preferred hunting and shooters it was likely that men had a genetic disposition to these games.
You also failed to provide any evidence regarding what the geneticists said on this issue.
uanime5 said:You could also test this by asking men and women about the games they enjoy, examining male and female brains to see what they enjoy, or even see what people enjoy in a non-game environment (such as how many hunter are male).
The way scientists "examine male and female brains to see what they enjoy," is they scan them, and watch how the brain reacts when the people play games.uanime5 said:You seem to have no understanding of science. Scientific investigation has found that people with low levels of dopamine are more prone to being thrill seekers because it's they only way they can stimulate dopamine production. It's entirely possible that men enjoy playing shooters or hunting for a similar reason.
You ignored that people who enjoy shooters could have their DNA tested to see if there's a genetic reason why some people prefer shooters to RPGs.
You also ignored that more men enjoy hunting that women because it doesn't fit with your argument that marketing is the sole reason why women don't buy as many shooters as men.