I don't think I once mentioned an easy mode... That was you. If they wanted to be honest with their advertisements, they would've said "prepare to die, then grind your way through the same shitty level a dozen times before you get to the incredibly hard boss fight that pops out of nowhere and which we give you literally no time to prepare for."
Seeing an architecturally neat area is fun. Running through the same area hundreds of times, fighting the same enemies in the same places, is not - it makes me want to grab all the corpses and lock them in a cupboard so they don't just stand back up.
Elois said:
Also, the white fog doors only exist the first time you pass by them if they aren't there for a boss fight.
I am fully aware of this, I'd gotten through what I imagine was 1/2 the game before eventually quitting, because yet another boss fight came out of the blue and forced me to run through the same boring ass area to get back to him because I wasn't clairvoyant enough to know that this billowing white cloud was one of the ones that led to a Boss Fight and not one of the pointless ones that just opened a new area.
The game definitely had redeeming qualities, the skill needed to beat random mooks was a welcome change, but its reliance on grinding through the same areas over and over to get to the area you died in (to pad out the runtime) was its doom.