Well Jim...
As I've said before, I see where you are coming from, I personally despise David Cage's approach to the medium, and I feel that his PS4 statements were profoundly ill conceived, but it's undeniable that some people find "realism" appealing, and I personally don't feel it's anyone's place to tell them they "feel for the wrong thing" (as he is doing).
In the end I think that your parody ridiculizes your commentary too, because you end up taking his very silly statements out of context as well, to the absurd, to the extent that its hard to see your point, since you are shooting down a pursuit that very well could be a valid emotional output as any other.
Agustín Reche paints Hyperrealistic landscapes interrupted by reflections, as a comment in itself of the struture of society, and the inability to control progress and time. This is not WRONG, or less "emotional" than pop-art, he uses this technique because it is his method of choice to express the idea. Telling David Cage that he's an idiot for seeking the pinnacle of his expression is denying his creative choice (even if his writing is poor and his PS4 statements were profoundly absurd).
So yeah, I'd say, tone it down, I also feel that he is completely lost, but I think his work has its worth and his efforts are not completely stupid. I am not on his side creatively, but as an intelligent viewer I get that he means that he is actually hoping to achieve the technological fidelity to portray realistic phisical emotions of Humans in the form of poligons, and for this particular purpose, the more poligons allow him further emulation of photorealistic expressiveness. It's his way of saying that a medium has enough tools to express his personal vision.
Vitagen said:
As someone who's never played any of David Cage's work, is his writing really that bad, or does he just get an exceptionally bad rep because he thinks he's some sort of transcendent genius but in reality isn't?
It's a bit of both tbh, I have heard a lot of different opinions, but I would say that the writing in Indigo Prophecy is probably the worst I have ever experienced. It is not so much that it is technically horrid, but that it shows an amazing lack of focus and restraint, like a 12 year old writing "THE MOST AWESUM MOVIE EVURR!".
-spoiler- there is an old blind lady that turns out to be like... THE INTERNET -end spoiler-
On the other hand, I felt that Heavy Rain was a LOT better, since it at least manages to keep the plot free of any fantasy elements. However, it is still plagued with clichès, and although in videogame terms it could be considered average, technically the writing has more holes and is as emotional as an average CSI miami episode.
An example of a functionally very game that improves on most the important aspect of Quantic Dream's games would be The Walking Dead. And notice that this isn't considering the graphics as an important aspect.
Now if DC kept quiet, it would probably work in his advantage, because he ends up defending his games as the narrative flagships of the medium, when they are simply underpar, although graphically impressive, adventure games. He calls out other developers for their "lack of innovation" when most gamers understand that graphics have never really been so important for games.