Just want to point out that multiplayer is not an optional mode of Mass Effect 3. It's mandatory if you want to get the best endings, as there aren't enough resources in the single player campaign to get them with the default 50% readiness you have from not playing MP. It's also mandatory if you want all the achievements or trophies in the game.Ukomba said:I bought two copies of both Mass Effect 3 and Dead Space 3 so I could play them with my wife.
Dead Space 3 Micro Transactions are completely unnecessary, I never even considered buying even a single micro transaction. It was never needed and it didn't slow us down at all. I feel bad for anyone who did buy any since I don't think they got even a time bonus out of it.
Mass Effect 3 I must admit I did buy the occasional Multi-player pack. Mass Effect though was kind of insulated from it in that the purchased packs were an optional part of an optional mode. Playing the main game all the way through it wouldn't even come up, it was just for the hard core multi-player crowd. Given where these elements were and how it was done it never bothered me. It was just something to spend left over points on.
More annoying is origins system for buying points. how can they list an item for 7.50, but only let you buy points in 5 or 10 dollar bundles!?!?!?!? That's a scuzzy business practice right there.
I have to hand it to BioWare for being so clever about it. The single player is built in such a way that playing the multiplayer just a little is mandatory for anyone who actually cares about finishing their Shepard's story (and most players do). And the multiplayer is built in such a way that trying to earn weapon unlocks by playing is frustrating because you need good weapons to do well and until you unlock good weapons (which are completely random; most of the time you unlock garbage), you don't earn enough points to be able to buy more weapon packs to unlock good weapons quickly. It tries to frustrate you into spending real money so that you can finally get a good weapon that will allow you to earn more points to unlock more stuff with in-game currency. I only played it long enough to get the previously mentioned mandatory multiplayer achievement, I fucking HATED the multiplayer, but even I considered buying a weapon pack or two with real money just so I could try for a gun that wasn't a useless pea shooter. And they've set this all up in such a way to try and trick people into thinking it's not mandatory. And it worked as evidenced by your post. Bravo, Bioware. Bravo.
Now if only they'd directed a bit of that cleverness at the ending.
Everyone except for the publishers sees the root problem here.faefrost said:Here's the core of the problem.
In the old 'Games as a finished product" model. The driving force behind the developers and publishers was "How much could we pack into the game in order to encourage them to give us their money?"
In the new cash shop model it's "How much can we get away with leaving out of the game in order to use that to get them to give us more of their money?"
Does anyone else see the root problem here?