That's a fair statement to make. Except I'm not sure when Anita ever called Samus a damsel. Unless it was Metroid Other M, in which case it was probably justified.The_Kodu said:Snip
That's a fair statement to make. Except I'm not sure when Anita ever called Samus a damsel. Unless it was Metroid Other M, in which case it was probably justified.The_Kodu said:Snip
I don't care if it follows military procedure, what I care about is that it completely defiled the character of Samus Aran. Her whining about the baby metroid doesn't make a whole lot of sense when you remember that she willingly handed it over to the Federation to be experimented on. Yeah it thought she was its mother and it did save her life, but while she didn't want to kill it, she clearly didn't think of it as her child. Also following orders to the point of utter absurdity is not something I think of when I think of Samus Aran. She can't turn on any of her suit functions unless Adam gives her the thumbs up because he doesn't want to cause unneeded damage? Ok, not the worst explanation, except it kinda falls apart when Samus has to run through an area that causes her damage because Adam didn't give her the thumbs up for the Varia Suit, which has no function beyond that of a hazard shield and better armor depending on the game. That is beyond simply following orders, this is Adam being an incompetent commander and Samus being blind in her devotion to him. Heck, Fusion had her taking orders from Adam when he was a computer after the events of Other M and while she did follow his orders, she went against them when she had to and outright told him to piss off when he told her to leave the parasites of the game for the Federation to experiment on. So really, her being so subservient to him is kinda OOC.ultreos2 said:No. Samus acted as a soldier would, as a dormer soldier, and complied with the idea that Ridley destroyed her homeworld, and killed her family.erttheking said:That's a fair statement to make. Except I'm not sure when Anita ever called Samus a damsel. Unless it was Metroid Other M, in which case it was probably justified.The_Kodu said:Snip
She became a bounty hunter, freelance, the people there, regardless of former association with the Galactic Federation, had every reason to distrust her, so requiring her to follow orders or turn on her would be entirely necessity.
I am here to help you, could be the words of an employer since she is is now freelance.
Other M is not sexist, it follows military standard. You are freelance? You follow orders.
She DID. She didn't speak but she managed to get a lot said through her actions. I can tell a lot from a person if they save an entire race by killing the species that drove them to the brink of extinction and when they are all bowing to her, she just idly waves as she walks away, or when she sits and quietly contemplates her fallen comrades. Heck, she DID speak in Fusion, the game that canonically comes after Other M, and her mindset there was "Screw the Rules I'm Doing What's Right." And yes she still had her badass moments, but her core character of being a bounty hunter who blew up entire planets whenever she got sent to take care of something and took it with stride got assassinated.ultreos2 said:You say this as though Samus has any character at all beforehand. As if she is not still badass. I question the idea you actually having played the game.erttheking said:I don't care if it follows military procedure, what I care about is that it completely defiled the character of Samus Aran. Her whining about the baby metroid doesn't make a whole lot of sense when you remember that she willingly handed it over to the Federation to be experimented on. Yeah it thought she was its mother and it did save her life, but while she didn't want to kill it, she clearly didn't think of it as her child. Also following orders to the point of utter absurdity is not something I think of when I think of Samus Aran. She can't turn on any of her suit functions unless Adam gives her the thumbs up because he doesn't want to cause unneeded damage? Ok, not the worst explanation, except it kinda falls apart when Samus has to run through an area that causes her damage because Adam didn't give her the thumbs up for the Varia Suit, which has no function beyond that of a hazard shield and better armor depending on the game. That is beyond simply following orders, this is Adam being an incompetent commander and Samus being blind in her devotion to him. Heck, Fusion had her taking orders from Adam when he was a computer after the events of Other M and while she did follow his orders, she went against them when she had to and outright told him to piss off when he told her to leave the parasites of the game for the Federation to experiment on. So really, her being so subservient to him is kinda OOC.ultreos2 said:No. Samus acted as a soldier would, as a dormer soldier, and complied with the idea that Ridley destroyed her homeworld, and killed her family.erttheking said:That's a fair statement to make. Except I'm not sure when Anita ever called Samus a damsel. Unless it was Metroid Other M, in which case it was probably justified.The_Kodu said:Snip
She became a bounty hunter, freelance, the people there, regardless of former association with the Galactic Federation, had every reason to distrust her, so requiring her to follow orders or turn on her would be entirely necessity.
I am here to help you, could be the words of an employer since she is is now freelance.
Other M is not sexist, it follows military standard. You are freelance? You follow orders.
I would possibly buy Samus locking up at Ridley if this was the first chronological game in the Metroid series, but it isn't, its the next to last. Which means that when Samus meets Ridley in Other M, she has fought him, beaten him and KILLED him twice by this point, five if you count the Prime Trilogy. As such, I don't see how its realistic at all that she would lock up on seeing him when she didn't have any trouble fighting him anytime before this, she didn't have any trouble fighting him in Metroid Fusion, and really there is no precedent for this in the Metroid universe. With the possible exception of the Metroid manga, and even then she gets over her fear of Ridley by the end of it. Yeah, her fear of Ridley might be a realistic take on PTSD but it was a realistic take that didn't fit in with established canon and the writing was just kinda lousy overall.
But the main problem with Metroid Other M is this. The writing is just kinda shit overall. And yes it is sexist, it is very sexist because it took one of the most iconic female characters of gaming and turned her into a spineless wimp. I'm all for a game where an established hero has moments of weakness, but I'd prefer if it didn't happen to a well known, liked, and established character who doesn't act anything like that, and if you need to, I'd rather her be a badass with moments of weakness and not a wimp with moments of badass.
You are blatantly ignoring military standard, she however follows it and disobeys it, but coming to a military operation as freelance. you follow what the CO says.
You are calling it sexist when ignoring military ideals entirely making you wrong.
Edit: You blatantly ignore the purpose of absurdly following orders. Yes their Varia suit is absurd, it was NOT intent to follow otders it was intent to challenge the player. Playing it off as sexism by people like you is sad.
I'm not sure if that would breach any moral ground. The only real feminism issue is if it makes the female gender out to be helpless or dumb which your scenario would not make it that way. Getting captured doesn't necessarily make a person weak. Let me make this clear, games also REGULARLY have us going to save male characters too. How many sergeants or other military guys have you had to wade through the bodies of enemies to get to? Halo, various RTS games, Killzone. Happens all the time. They're not weaker overall necessarily, they've just been captured and you haven't been. Making a distinction based on gender and saying that the mere portrayal of the person needing rescue as female is somehow sexist is instead being the sexist one itself. Unless it has valid reasons for the claim outside of it simply being a female in trouble.Imp Emissary said:How about when the women in the game who get "distressed", but happen to be one of those rare cases of being arguably more powerful than even the male lead?
Are they stronger than Mario or Link? If they are, then it's likely a more recent development. Don't forget, Bowser and Gannon can kill either hero too. It ends up coming down more to player skill with the character's power rather than the character itself. Also, they have multiple lives. How many lives or hearts do the princesses have?Like Peach and Zelda?
Both are suppose to be the people needed to put things all back in order in their game worlds (hence why Mario and Link got to go get them), and are actually fairly strong, physically, and mystically.
Yes, you are indeed showing me how Nintendo has drastically altered their characters. Do you know how Gannon captured that particular iteration of Zelda? When Link showed up, was she not really captured? Please remember, every Zelda game is basically a reincarnation of the characters and not a reappearance of the same ones.I mean Zelda is a great archer, has holy magic, and can turn into a freaking ninja. Can ya think of a class combo that sounds more OP than that?
Not sure how that would apply. But, to be fair, Maro's ability is basically just to jump. Though he is able to take in copious amounts of mushroom and "plants" without dying.And while Peach normally does almost nothing in a lot of the main Mario games, Nintendo has showed off her skills in other games, and the comic they had in Nintendo power, where she actually turns out to be pretty freaking awesome.
[sub]<.< Granted. This was when she was still called Princess Toadstool. So maybe that's why.[/sub]
Because you have some examples of female video game characters that you feel are powerful than the hero you reject my statement that women being weaker physically in real life is why this mechanic shows up so often? I'm not sure how a comment on any particular game would necessarily extent outside of said game. What does Zelda have to do with say, Uncharted? Where the women are just women and the villain is usually a powerful man with tons of mercenaries at his disposal. But then again, men and women are routinely getting kidnapped in those games like it's a Robin audition or something.So the whole "well women are just weaker, generally", thing doesn't really hold water for me, as an excuse for why it happens so often in games.
If you want, you can argue that Nintendo games are sexist. I won't put up too much a fight. I'm mostly just defending the use of the damsel in distress as a mechanism. But I would still contend that them being strong or even stronger (meaning that you honestly think Zelda could defeat Link in a fight) does not make it somehow sexist that they were captured. If anything, doesn't it actually make it better that they aren't also helpless as characters?Heck, in one Zelda game she's a badass pirate queen, then she gets found out to be the princess, is told to stay away from the fight, and then is immediately captured. Out of no where.
[sub][sub]Though, I guess you could spin that as a jab at the hole "keep the women folk out of the fight", but it just seems like they had it happen simply because that's what always happens.[/sub][/sub]
Do you think my argument is that there are no examples where things are poorly done? I'm unsure why you're waving examples around when I haven't made any claim to the contrary.Ya can't say it was just because she happened to be weak. (especially because it wasn't done with physical force)
Their greatest flaw is not being the protagonist. The fact that they are women is only something to encourage the notion of a romantic relationship. Let's not blow smoke here, the average AAA gamer is male. That 47%/53% female/male survey on changed so much from the 2010 study (40%/60%) because this one included iOS gaming and greatly broadened the term of gamer. In 2010, we found that 80% of the female demographic who owned a console owned a game as their primary console. The end combined target market of the AAA market that usually release games on the more powerful consoles then sees the male demographic as more than 80% of the gamers.That's what's so bad about the trope. It's not about them being weak, or dumb. Smart and strong women,(ones in the games that even outshine the men on occasion), get taken and locked away, and it just comes off as a lazy way to hike up the stakes.
That's a reasonable argument, but merely a subjective one. I, for one, enjoy saving people in my games. I like to rescue damsels in any form. It adds meaning to the experience like someone specific depends on me in addition to the vague "world" that needs saving. I generally find children in games and media to be annoying so I prefer family, friends, or a woman with the idea that she and my protagonist may live happily ever after.It's been done to death, and it's not even needed a lot of the time.
It depends on if they play a role in the game itself. If they are just a token object to save then they are no different than the token soldier that got left behind that needs saving or has intel. It is morally neutral. However, the female character that actually has a role whose main asset is the ass then that's a major problem and terribly lazy writing.Also, the women in games don't need to be perfect. Far from it.
They just need to be characters, instead of "that thing we got to go save".
The story wouldn't change, but I'd think that the gamer would rather save the girl than the magical macguffin. It's about motivation. Giving gravity to your actions.In a lot of the damsel in distress trope stories, you could replace the girl/woman with some magical macguffin thing, and the story wouldn't change much.
Actually, have you ever read up on the bystander effect? The notion that YOU need to step up and stop the evil is a valuable life lesson that humans do not naturally have in the presence of shared or diffused responsibility. Ten people may hear a women getting raped and stabbed to death in the distance and do nothing because they assume someone else will resolve it or has already moved to do so. A lone person or a couple of people are far more likely to act and act quickly because they know there's no one else. Games are often filled with characters who should be able to take down foes but don't. The impetus of the hero is what makes things happen. Games try to teach you to take your destiny into your own hands and program you to strive to do so. This is something that needs to continue to be taught. You and I may have a sea of games behind us but what of your children and your children's children. All these concepts that are cemented in our core being are new and fresh to them. I'm sorry, but what kind of media gets put out doesn't revolve around just us.Plus, I don't think we need games to teach us that beating/raping people is bad. It's kind of an obvious thing.
This is much closer to the truth than you know. (WARNING, THIS IS KINDA LONG)Isengrim said:The matter is that I find the reasons behind gamers going into a "darkzone" of the Entitlement are in what I just presented. Leaps, lack of agreement between gamers and critics in "controversial" matters, lack of very public and very rough negative overviews of games.
...
What is really sad, is that reviewers are supposed to be there to protect the customers, to be nitpicky, to be... well, critical.
What you see is that the "big ones" like IGN, are basically to comfortable in their privilieged seats of exclusive content and add revenue, that it almost seems like they try to scam you into a always positive attitude towards a product.
Ah, thank you for pointing that out, I have a new point to bring up whenever talking about this game now.uanime5 said:Samus' behaviour wasn't a even a realistic depiction of PTSD because PTSD doesn't cause people to suffer from panic attacks whenever the plot needs the character to be temporarily incapacitated. A realistic depiction would involve an emotionally numb Samus who was irritable, had flashbacks/nightmares about her trauma, and avoided anything that reminded her about this trauma.erttheking said:Yeah, her fear of Ridley might be a realistic take on PTSD but it was a realistic take that didn't fit in with established canon and the writing was just kinda lousy overall.
Lightknight said::/ Sorry for not having it here, but I ran out of room....
Lightknight said:http://www.escapistmagazine.com/forums/jump/6.842576.20735758
I'll try to address what I can.
I don't think Nintendo games are sexiest, at least not to a point of malevolent motive. Even in certain parts I think it's more of an unintentional thing, and overusing what has worked before than outright malicious intent.
That's one of the points Anita talked about as well. The issue isn't so much the trope itself, but the issue of laziness in writing when it's relied on too often.
Many others have talked about this as well in different ways. Going with the tried and proved method one to many times out of fear that trying something new will lead to failure.
Which can itself lead to stagnation in writing, and eventually failure as well.
I wasn't trying to say that because not every women who get's kidnapped isn't a weak, or unwise person, that means the trope makes no sense. I'm saying that because it seems to be used on characters who are both weak, strong, smart, and dumb, the notion that it's being used on one sex because they are physically weaker in real life doesn't quite hold up when they show off the character as powerful, but still have them depowered in this way.
Powerful people end up in trouble too. However, there's an obvious disproportion in the number of women who end up in such trouble, regardless if they are actually quite powerful.
So if it wasn't weakness, or foolish mistakes, what is one to believe when the only other thing they seem to have in common is their sex?
I see where your going with the examples of how men and women are different. That does give an advantage in some cases to men over women. However, like many things in our world, we have kind of countered that with our "tools".
Humans are pretty damn easy to kill when you get down to it. Our skin isn't much of a natural defence, and there are several places on our bodies that if damaged even just a little, will lead to our deaths. And we've made many weapons that can take done much more difficult targets, and most a readily available as well as easy to use.
No matter how strong a human can become, one shot to the head, or a good cut to the neck more often then not spells death for that person, no matter how healthy they were.
Plus, in games where we have pretty much everyone, male or female pushing the boundaries of what can be done by people(even in games like Uncharted where it's suppose to be "realistic"), the gap in power between the sexes seems much smaller (for the characters in the story when compared to one another).
The argument you made sounded like because women do have a disadvantage normally in real life, that is why it is shown in games as a reflection, in the from of D.I.D.
What I'm saying is that doesn't seem to mach a lot of the worlds where it happens. In some cases, because the women in distress seem to have ample power and skill, so it doesn't make sense that they just get captured regardless, or in more "realistic" settings, like the male lead, they seem to be on the far end of the scales of power to the point were it wouldn't seem like being a man or a woman would matter much anymore.
That said, the end goal is not to have NO games that use tropes. Rather, it's that there should be more variety. And there is more coming every day.
Heck Peach was once again a playable character in a "main" Mario game[sub](the story still involves trying to save a different princess, but hey. Baby steps)[/sub]
Using tropes is never going away just because people try new ways to tell stories, or deconstruct the tropes in question.
The much bigger danger of that would be not keeping a archive of gaming history, and total lose of backwards compatibility.
Even if we have tons of new games coming out not using the old stories, will still have quite a few still using them, and we'll have all that came before as long as we keep the data held safely. Thus, we need not fear that a change in trends will cause us to lose our "moral lessons", as long as we make sure they are safely stored. Plus, it's not like games are the only ones to ever use these tropes anyway. Even in the present.
As for the Male vs. Female demographic in gaming. I would say that looking at it from a stand point of "well not all of them are playing this or that game, on this or that system, so we don't need to worry about them." Is both a financial, and creative mistake.
As Bob put it a little while ago, it's better to not see those people as "non-gamers", but instead, as "Not yet gamers".
You can make a good game about pretty much anything. Heck, would you believe Papers Please, a game about paper work at a border, would have been as big as it got?
It's not that much of a leap to say that there's a game out there for everyone. Getting someone interested in your game is good not only because they may buy it, but because it could lead them to then explore the industry. Offering up even more sales, and ideas as it could lead them to become even more a part of it, and it's community.
I'm sorry for any offence, but saying you should only stick to people who are already buying your things is a little closed minded. That's not to say people shouldn't cater to their most loyal fans, or niche markets. But blowing off what amounts to over half the population [sub](and may soon be true of the total demographic as well)[/sub], just sounds a little too short sighted.
And from a creative perspective it blocks off so many different experiences we could be having in games, if all we can be is in the male viewpoint. It's not just women who want different kinds of women to play in games. The sides aren't one all men, and one all women.
That ALL said, I think things are vastly improving little by little in the industry. Soon, all players of video games will be able to have their cake and eat it too.
We may hit speed bumps on the way every now and again, but I think we'll make it.
Possibly the best episode you've ever done, Jim!Jimothy Sterling said:Gamer Entitlement
Tackling the myths and misusage of so-called Entitlement in the gaming world.
Watch Video
Erm, what? Which episode did he say we couldn't decide what to buy? I recall episodes on Early Access, and Steam's woeful lack of quality control, but I don't recall him saying the gaming community where idiots in those; I recall him saying that the indie trend towards Early Access was a bubble that'll burst, and that Steam should try and sort itself out (and there have been a few cases of woeful games that shouldn't have gotten through any half-way ok quality control before being released on steam - Citadels and WarZ spring to mind).randomthefox said:Oh nice, I missed Jim actually sticking up for the "gaming community" after however long of calling us children who need someone else to dictate what we're allowed to buy or not and insulting us for pointing out that we're not misogynists to people calling us misogynists.
Damn straight - actually replaying the whole Mass Effect trilogy at the moment - just got to 3, and I'm not looking forward to the finish because of the garbage ending, but the journey is grand (I so have a bro-mance with Garus; if ME 4 is coming and isn't junk, we need more Garrus). Looking forward to playing the Leviathan DLC (apparently I have it without buying it? Did Bioware/EA give it out to pre-orders over the ending?).Plus, any opportunity to shit on Mass Effect 3 ending three years after it stopped being relevant is an opportunity I'm going to fucking jump on, cuz holy shit fucking Mass Effect 3 ending was garbage.
The Thesis I read was I?ll Make a Man Out of You [http://www.scribd.com/doc/130661629/masters-thesis], as in, the first result I got when I googled "anita sarkeesian thesis" so I'm sorry that it's a different piece to the one you and others read.ultreos2 said:No you did not read her thesis if that was your conclusion. Don't sit here and lie when there is factual evidence to back me up given her own words as you will be called out on such bull.
Her conclusion, much akin to barbie controversy and violent video game controversy is that all barbie does is give girls poor body image for simply being, all violent video games do is make people violent trained killers, and all games portraying women in the way she does not appreciate game makers portraying women makes men who play these games Misogynists.
That is her exact thesis.
Your issue with seeing that does not make you being truthful, that just makes you ignorant.
Edit: Here though Link us to her thesis paper, since you seem to have access to a different piece then the one I read and others read. Show us how we our wrong in our thinking.
There is also the fact that ME3 is decisively more technically broken in quite a few areas and downright half-arsed in others when compared to ME1 and 2. Like the broken quest journal, the auto-dialogue, and the numerous graphical glitches for instance.ShakerSilver said:Why is it that when ME3 is brought up that anyone who criticizes it is dismissed as someone who "just didn't like ending"? Why doesn't anyone acknowledge the fact that the game is a shallow and uninteresting mess with cardboard cut-out crew members and piss-poor RPG elements? It's like when people complained about DmC being more shallow and boring compared to previous DMC games they were all dismissed for simply being upset with New Dante's hair.
To lend weight to your incorrect argument that you haven't seen anyone attacking her, and have only seen rational critiques. That is what you originally argued, and you applied no qualifiers as to who those people might be, until after the fact.ccdohl said:Why would I want to excuse anyone?
So, why would you restrict your comments to those people? Jim wasn't restricting the discussion to those people, nor was anybody else.ccdohl said:.. it's more like the opinions of people who write on forums anonymously didn't factor in what I said originally, whether they are the picture of inclusion or the rantings of a cave dweller. I'm talking about people who have a public persona of some sort and create content as a response to her.
I've seen a montage of YouTube responses featuring dozens of video responses aggressively attacking her. Anyway, why do video responbses count for more than comments on forums? It's just the same thing in video form.ccdohl said:I have watched several video responses, and none of them are angry or misogynistic.
But many of them are. Why would you deny that fact?ccdohl said:The problem is that, since everyone keeps characterizing her critics as angry misogynists, they will always be seen in that light, even when they aren't.
I don't think many of her critics want a valid discussion. I doubt that if the Sarkeesian controversy wasn't involved, the same people who critique her would be discussing gender in gaming at all.ccdohl said:We'd let a valid discussion fall by the wayside because of forum trolls.
What are you talking about? Why do you have to blame gamers for the "tropes versus women" idea to stand up? You can blame the game industry, you can blame social mores and gendered indoctrination of children in society, you can blame broader media trends. Can you please point out where she said that all male gamers are to blame?ultreos2 said:And again if she was not blaming gamers, specifically male gamers the issue is non existent thus she has no valid ground to stand on in which to criticize. In the same essence of Jack Thompson. Literally you have to blame gamers or there is literally no need to criticize period. Gamers are literally the only people period who could have any blame.
So, you're saying that all of the people you're talking about who posted critical video responses to Sarkeesian had a previous history of publicly discussing gender in gaming?ccdohl said:And you're wrong.
And I never claimed it did. That's a straw man.ccdohl said:... except to say that just disagreeing with Anita does not make you a misogynist or a sexist.
So, do you have examples of such valid criticisms that Jim is classing as misogynist but isn't?ccdohl said:Additionally, whatever you think about what I meant or didn't mean matters very little. Even if she has been openly attacked by actual misogynists, it doesn't change what I was saying. I was referring to youtube video responses. I'm not sure what point you are trying to make by applying that criteria to everyone in the world, but it's really secondary to the point, which is that there is a lot of valid criticism that Jim and others are classing as misogynist.