You honestly think that this would run on consoles with less that 50 MHz of CPU speed and equally low power graphics and stay at 60 FPS despite all of the particle effects going on?Ninmecu said:...
They look to be N64/PsONE Era graphics...
You honestly think that this would run on consoles with less that 50 MHz of CPU speed and equally low power graphics and stay at 60 FPS despite all of the particle effects going on?Ninmecu said:...
They look to be N64/PsONE Era graphics...
As a guy who's currently actually earning a degree in Advertising and PR I gotta say that's not what we're taught. Maybe when I actually enter the industry that'll change but for the most part I'm being taught that goodwill isn't something advertising can buy and it is THE most valuable thing a company can have.synobal said:Sadly Jim the guys with the advertising and PR degrees will not agree with you. As long as you pour money into advertising you'll be fine regardless of how much you lied.
They were honest from the get-go about the Zelda U trailer, though. They said it was in-engine, and made it clear it wasn't in-game.CaitSeith said:Well noticed. Nintendo doesn't have a clean record when it comes to E3 Zelda games. Wind Waker was bashed when it came out for the Gamecube because it looked nothing like the Zelda they showed up in the E3 a couple of years before.Seth Carter said:But I'm curious as to what the take on the supposedly "in engine" obviously scripted and edited (cause ya know, that slow-mo complete camera shift is blatantly obviously not an ingame thing and I don't know how anyones expected to believe it is) Zelda Wii-U thing is.
This is something other companies get crap for, though.Brian Tams said:They were honest from the get-go about the Zelda U trailer, though. They said it was in-engine, and made it clear it wasn't in-game.
You honestly think that this would run on consoles with less that 50 MHz of CPU speed and equally low power graphics and stay at 60 FPS despite all of the particle effects going on?[/quote]truckspond said:They look to be N64/PsONE Era graphics...
Or pattern recognition.AJ_Lethal said:Bullshitting your audience with scripted CGI bullfilms shows your lack of confidence of your product as-is.
Because "Social Justice Warrior" basically means "anyone who has a position I disagree with" in the way it's thrown around.Darkmantle said:Why would they do that? Are you saying that people who dislike lying corporations are social justice warriors? I'm confused by your weird insertion of SJWs into this topic.
I haven't run into this problem before. Well, not since like, the PS2 days. I think the last time I actually had to pre-order a game was Burnout 3, which is a decade old. Game stores seem to overstock at launch in most cases.Mikeyfell said:The fact that it's almost impossible to go to a retail store and buy a game on Day 1 with out having preordered just leads to more preorders and it is reinforces that self perpetuating circle of lies and misinformation.
Usually (but not always) companies get crap for it not because they're using in-engine footage in place of in-game footage, but because they're being dishonest about it. They'll try and sell the idea that what we're watching is actual gameplay, when its really just in-engine footage cut to look like gameplay. Or they'll dodge the question about whether its gameplay.Zachary Amaranth said:*snip*
Because according to the book of Jim, he still has to be killed via crucifixion to a giant purple dildo so he can descend to the depths of corporate hell and defeat everyone in there, then resurrect after 4 days because of fucking lag so he can ascend to a higher plane of existence and become The Jim.Kenneth Leider said:Jim suffers for their sins. Oh why won't they stop their sinful ways!
I think the advertisers and marketers are really an outdated thing now. At least, for what they cost vs how they perform, I think it is. Money can be better spent elsewhere. In my view, part of the problem of over-inflated gaming budget costs stem from the production, packaging and distribution of this kind of bullshit.Jimothy Sterling said:How To Sell Games Without Being A Lying Dick
E3 was full of lies and conjecture, and that was stupid. At least one company was doing it right.
Also, Bug Princess.
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Really? because that's happened to me with the last 3 high profile games I tried to buy (And I do mean last as in final because it's highly unlikely that I'll ever pay money for a high profile game again)Zachary Amaranth said:I haven't run into this problem before. Well, not since like, the PS2 days. I think the last time I actually had to pre-order a game was Burnout 3, which is a decade old. Game stores seem to overstock at launch in most cases.Mikeyfell said:The fact that it's almost impossible to go to a retail store and buy a game on Day 1 with out having preordered just leads to more preorders and it is reinforces that self perpetuating circle of lies and misinformation.
Unless you're talking limited editions and the like, but that would strike me as the point.
Looks like they're trying to bring back some of the Zelda 1 and 3 feeling, with those being largely open-world and all (more so the former). Will be interesting to see if they ditch the "do three dungeons -> open up real game" formula and maybe have a "short/skipable tutorial -> open up real game" instead. I'm sure the world/animations/combat will all deliver that Zelda feeling, but I hope they really change up the way items are used. I don't want to see more "use item to complete dungeon puzzle, use item to defeat boss". Maybe have items from other dungeons open up alternate routes or secrets etc. And they should make finding the actual dungeon a puzzle in itself again! It was fun trying to find where you had to go, rather than having some flashing dot on the map.templar1138a said:I'm worried that the attempts at open-worlding the new Zelda will make it not FEEL like a Zelda game. Still, fingers crossed.
The even worse truth is that for every one person that wises up and stopped giving these people money, there's a hundred more casuals and blind fanboys who either don't know or don't give a damn about how they are being royally screwed over just coming into some disposable income who will give the industry money anyway, meaning that refusing to give them money is ultimately meaningless in the end.Zachary Amaranth said:The awful truth is that they don't need to learn this lesson as long as we keep giving them money.
Your statement is misleading. There is nothing wrong with Nintendo's record. What you are referring to is a tech demo that they did in 1999. They actually showed Windwaker the following year(still 2 years before the game came out). Yes, some people criticized Nintendo's decision to go with a cel-shaded art style, but it wasn't because Nintendo misrepresented themselves. And time has proven most of the original criticism to be full of shit, as Windwaker is a pretty well loved iteration of the series.CaitSeith said:Well noticed. Nintendo doesn't have a clean record when it comes to E3 Zelda games. Wind Waker was bashed when it came out for the Gamecube because it looked nothing like the Zelda they showed up in the E3 a couple of years before.Seth Carter said:But I'm curious as to what the take on the supposedly "in engine" obviously scripted and edited (cause ya know, that slow-mo complete camera shift is blatantly obviously not an ingame thing and I don't know how anyones expected to believe it is) Zelda Wii-U thing is.