Myst Uru Live is a better art game than all of those, and that's the least favored of the series.
Thanks for those games, I enjoyed them a lot.Moeez said:I agree with his argument on certain art games lacking much interaction, but not all.
This is the thing I want to say about this. I think that video games can leave the player feeling negative is why video games are better at that sort of dramatic effect than film is--and that sort of effect is what Aristotle called catharsis. You didn't like Heavy Rain because it made you legitimately sad, it left you feeling negative. You didn't like that. I would *love* that. There is only one reason I'm sad I don't have a PS3, and it is Heavy Rain. I really appreciate media (film, television, video games, music) that makes me feel like I've been punched in the gut. That make me feel legitimately sad or disturbed. If it haunts my mind and keeps me up thinking about it for days...that is something I value highly--because it gives me catharsis. One of my two favorite films are Requiem For a Dream and Last Exit To Brooklyn. Now, I have friends who just can't watch those films...because they don't enjoy being wrecked by a film. They don't find it stimulating....they don't get catharsis from them. So they don't watch them. And I think that is fine.him over there said:Let me explain, one day I played Heavy Rain. I knew going into it that it would be a depressing story, something I thought I was prepared for. However because it was an interactive experience that I was driving forward I was just as devastated as the characters in the game, not because I was empathizing with them but because this was happening directly to me. I know this sounds like a good thing but hear me out, I couldn't appreciate the story telling because I was legitimately sad, I hating playing the game because it made me sad, so it's hard to make a game exploring negative themes because it leaves the player feeling negative as well.
Oh no I wasn't saying that I don't want to be put through an emotional wringer as you call it, One of my all time favourite films is grave of the fire flies which I reference in my post. In fact I think my second point (in the last paragraph) put this thought better than the first one did. Usually when you see a film or read a book that is sad you come out not enjoying but appreciating it, disturbed but in a good way y'know? I'm saying that since you have to actually play and progress through the game rather than experience it passively it actually makes you feel like crap legitimately, not just while you're involved with the medium.trooper6 said:Snips
Oh thanks, glad you did! I keep on promoting those games a lot of times in such art games threads.The Cheshire said:Thanks for those games, I enjoyed them a lot.Moeez said:I agree with his argument on certain art games lacking much interaction, but not all.
Right...but some people like to be make to feel like crap legitimately, not just while you're involved in the medium. The thing I value about video games is the way in which implicates the player in a more active way--both for positive and negative things. Well, that and the fact that I can have really long form narratives that you just can't get in film.him over there said:Oh no I wasn't saying that I don't want to be put through an emotional wringer as you call it, One of my all time favourite films is grave of the fire flies which I reference in my post. In fact I think my second point (in the last paragraph) put this thought better than the first one did. Usually when you see a film or read a book that is sad you come out not enjoying but appreciating it, disturbed but in a good way y'know? I'm saying that since you have to actually play and progress through the game rather than experience it passively it actually makes you feel like crap legitimately, not just while you're involved with the medium.
I, too, dislikes games that are a chore to get through, games that are not stimulating or interesting...but for me the genre that does that for me is the Fighting Game genre. Yet I wouldn't say that the fighting genre is inherently lazy, boring, or ordinary. It just doesn't make me excited. I like turn based historical strategy games like Europa Universalis...but I'm sure for many people that game is boring and just a grind. Heck some folks love the grind of World of Warcraft. My only point is that this is subjective...wait...I'll say this point after your next point...him over there said:My other comparison about a game that is no fun I feel made some more sense, it's hard to craft a story dealing with the theme of something like routine or the futility of the rat race or something similar because you experience it first hand and not while involded yet detached, the game is literally a chore to get through, not stimulating or interesting to watch or read or listen to like other mediums where you come off it wondering about things intrinsically.
One person's gaudy and ugly is another person's vibrant and fabulous. Beauty is in the eye of the beholder.him over there said:The way I could best put it is like I said before, instead of a painting that is unpleasant on an emotional level to look at because of the subject matter it is physically unpleasant and painful to look at because of how gaudy and ugly it is.
Dang this is the game I was thinking of when I watched this vid, thanks for digging it up!Moeez said:Loved [http://www.alexanderocias.com/loved.php]
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