Oh god, he's gone back to trollish "I'm a Fascist dick" routine. Not endearing.
I want him like he was last week, the real Jim: Jim Sterling, not Jimquisition
Jim Sterling said:
Linearity versus Replayability
Sometimes, Jim wishes he could be you so that he'd also experience the joy of enlightenment each Monday. This week, we look at the mythical struggle between linearity and replayability.
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I don't think people ACTUALLY say that.
I think what they say is effectively "It has very little replay value and TO ADD it doesn't EVEN have any multiplayer modes"
Because every time a critic says it has no replay-value, the PR people/fanboys always respond with: "but the multiplayer modes, such great value, blah blah blaaaah"
Critics say the "no replay" AFTER they say the game is barely above average. Games like Bioshock, Half Life 2 and other game that are THAT good are very few and far between, most games that critics are going to review if they are linear then they are not good enough to be worth playing through again.
So inevitably you will hear them say:
"It's linear. It has no online. It has NO REPLAY VALUE!"
This is a big problem for a games like:
-Wanted: Weapons of Fate
-Singularity
-Wet
-Condemned
-Velvet Assassin
-Zeno-clash
-Shank
-Wolfenstein
these are "good" game (not great, not Amazing, just above average) but lose a heck of a lot of their appeal as value wise they are hard pressed to be worth $60.
I agree with you that it was a travesty to waste valuable time on a bioshock 2 multiplayer, if they were worried abotu lasting appeal and value they had many many more options:
-drip feed extra content for FREE (Bioshock 2 did this, but the bonehead decision of charging)
-Sell it at a lower price though the only options on consoles are $60 or $20 on XBLA. Steam is much more flexible could be any price between $3 and $60
-Include a "morality system" that is usually much more an "alternate path" system