I kind of addressed that by how new maps for most games cost a lot of money for only 3 or 4 maps. Having to pay more is not value enhancing, the price of (for example) CoD map packs is ridiculous that depends far more on group migration as in "I got to get that map-pack because my friends have it".iron skirt said:that's not realy what i ment... i ment when you get new maps not when you replay the old ones... i wasn't very clear on that... still you are rightTreblaine said:Yeah, but with multiplayer, don't people fight in the same maps with the same weapons over and over again?iron skirt said:if you play something else every time then it's not called REplay is it? it's just playng something new so it's not REplayebility! it's just playebility
Black ops came with 14 stock maps and 10 minutes per match there is only about 2 hours and 20 minutes of actual "new play" before you start REplaying the same maps, just with different rules and weapons.
If you play through the single-player with different weapons and tactics then that is definitely replay.
But that's not a problem, it is all-right to replay a map in competitive multiplayer as there are so many angles to discover with it. This is just ACCEPTABLE replayability. Still replaying the same old shit. Yeah there are map-packs, 12 new maps for $45 is pretty poor value. That's the price of a whole new game for effectively only 2 hours of new content.
Only a game like minecraft can claim infinite playability with randomly generated world and content that is limited only by your imagination.
Remember, people say "replay VALUE", not "replay content regardless of price" as in they expect a $60 to entertain them for a certain amount of time.