I agree. Videogames need more restraint...
...Especially when it comes to Dragon's Crown boobs. I mean, I'm a straight guy and even I find those things grotesque! Honestly, if I had to stare at those things all game, I'd find them off-putting as well. At the very least, I have zero problems with the reviewer using the art style as a criticism. Or saying that it's an "adolescent fantasy".
If I had a criticism of the... well... criticism, I'd say that it would be better described as pandering to a very specific idea of a demographic that I'm not really sure exists. I mean, is there REALLY anybody out there, adolescent or not, who finds the idea of a woman with breasts twice the size of her head sexy? (Bear in mind that I don't know how much of this was intended as a parody of female images in videogames; although even if it was intended that way, it seems like a very odd thing to try and stuff into a RPG-brawler.)
I think that Jim's point that creativity and inclusivity are not opposing forces is a great one, but I'd even add to it. If you make games more inclusive, they'll get a more diverse audience. And when they get a more diverse audience, you'll get a more diverse group of people who are actually inclined to design and make the games. Leading to a much deeper pool of creative brains.
So making videogames more inclusive encourages more diversity among the people MAKING, not just playing, the games.
...Especially when it comes to Dragon's Crown boobs. I mean, I'm a straight guy and even I find those things grotesque! Honestly, if I had to stare at those things all game, I'd find them off-putting as well. At the very least, I have zero problems with the reviewer using the art style as a criticism. Or saying that it's an "adolescent fantasy".
If I had a criticism of the... well... criticism, I'd say that it would be better described as pandering to a very specific idea of a demographic that I'm not really sure exists. I mean, is there REALLY anybody out there, adolescent or not, who finds the idea of a woman with breasts twice the size of her head sexy? (Bear in mind that I don't know how much of this was intended as a parody of female images in videogames; although even if it was intended that way, it seems like a very odd thing to try and stuff into a RPG-brawler.)
I think that Jim's point that creativity and inclusivity are not opposing forces is a great one, but I'd even add to it. If you make games more inclusive, they'll get a more diverse audience. And when they get a more diverse audience, you'll get a more diverse group of people who are actually inclined to design and make the games. Leading to a much deeper pool of creative brains.
So making videogames more inclusive encourages more diversity among the people MAKING, not just playing, the games.