I like this idea. I think one of the biggest problems of the objectification of omen is a general deterioration of female protagonists and diverse characters to begin with. But the problem is, given that game design is a fairly male orientated arena are you actually going to get a game that lives up to an effective female notion of beauty, appeal and charm?Eve Charm said:The industry shouldn't have to be guilt into it. It should see the opportunity on it's own and invest a bit into it. While I'll call 50% bs, It's not hard to tell that their are female gamers and what games they play and how much. Hell why are companies looking into public data like trophies and achievements and gamer profiles to profile not just females but all gamers better. And finally just I don't know ask female gamers what they'd like to see more in games, not guys assuming what females want in games.
Like Xcom enemy unknown, it was an untapped market and they didn't have to throw much money at it and because of it the sales the game had it made a profit. It should be the same for a "female" orientated game. Make a grade B games, don't spend a lot, make it more female but don't scare away the male audience also, *Market it* and see if it sells. See if the fans come out of the wood work to buy it. When companies are throwing money in the fire making games like Star trek and Aliens:CM
Finally making the "other end objectification" isn't going to solve anything. After reading a lot of this thread and if you put together what people are seeming to think female gamers want ((Strong female lead, not afraid to be openly sexual and pursue male characters, males objectified in her eyes, Doing all the work, rescuing and what not)) It really seems what this thread thinks the perfect female gamer game is a hardcore female erotica game... Point missed. Find a better way to find out what people ACTUALLY want.
I don't like this idea of 'making women like one of the men, that will solve it' ... because it doesn't really address the problem at all. Women face a very different social environment, and it's not simply a case of looking to publications such as Bazaar or Marie Claire to find your inspiration. Otherwise we're trading one extreme for another, where to be a model and an ideal of feminine beauty you have to be 5'10-6', 64 kilos and less, above 17 but under 29. Otherwise you are going to end up with just as unappealing characters as many of them are now.
Let's say you were going to make a historical Adventure/rpg ... I would pay money to play a game centred on a woman in a deeply unhappy marriage, bound by custom in 18th century Batavia. Your husband constantly taking the credit for your brilliant investment and management behind the scenes as you struggle to enact plans to have both he and his brother eliminated in an 'accident' so that you could inherit what rightfully belongs to you. As you slowly, through the course of the game, attempt to build alliances in your "husband's" trading house. Trying to secretly manage a smooth transition into power, before he and his immediate family realise your subterfuge.
If we want to show women as courageous, bold, decisive characters it would be nice to have characters defend themselves against a world of inequity. Not simply have a male/female choices because then you'e just offering the same experience without deviance. And whilst that might be fine up to a point, but it's not exactly communicating anything meaningful or diversifying the role of women in videogames.
I wouldn't mind either portrayal of women, but I think if we want to have standout female protagonists in games, it's about time that we show the historical mistreatment of women ... muddy our hands a little by digging into some very real examples of what could be epic storylines for videogames. Movies do it, books do it ... why can't we take a step back a bit and rationalize that there are women in the world, right now, living desperate and extraordinary lives that are worthy of being examined further through an interactive medium?