Jimquisition: Perfect Pasta Sauce

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mjc0961

YOU'RE a pie chart.
Nov 30, 2009
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On one hand, I want to have this sent to all publishers immediately and make them watch it again and again until they get it.

On the other hand, I want to make sure no publishers see this and allow them to continue bringing about their own deaths. If they're this fucking horrible at running a business then they shouldn't be in these jobs in the first place.

I.Muir said:
I know I would like more plat formers that are not Mario

I mean just look at how the killed Banjo Kazooie by turning into a racer and stating as much in game. They literally said they were broadening the demographic and assumed gamers nowadays just want to shoot things with some serious 4th wall breaking. DAMN YOU MICROSOFT I WILL NEVER FORGIVE YOU FOR WHAT YOU DID TO RARE!
Microsoft didn't do anything to Rare. Rare ruined Rare. Why do you think Nintendo was so willing to sell? Because they knew Rare was turning into shit. It astounds me how many people still don't realize this very simple fact and blame Microsoft.
 

Jimothy Sterling

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Apr 18, 2011
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Dr.Awkward said:
If there is one thing that really needs to listen to Jim's words and fits the pasta sauce analogy, it's the MMO genre. Considering WoW is the Ragu, and a whole lot of other MMOs are Pregos, no wonder people just aren't finding the series interesting enough to explore. GW2 really tried, and for the last few months I've heard nothing about it; TERA tried, and it ended up going F2P, and we all know what happened to TOR. TESO isn't looking too good either.
I've actually had an episode all about MMOs planned for a while, along those lines.
 

templar1138a

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Dec 1, 2010
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I've been wondering how long it's going to take before developers start thinking in terms of niche markets. I'd like more RPGs with rich characterization options like Bioware makes.
 

Darth_Payn

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Aug 5, 2009
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Excellent analogy, Jim. I see no need to mix in elements in a game where they don't make sense. I noticed you didn't mention anything publishers are doing to MMORPGs, so those are safe, right?
 

Maszynow

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Nov 25, 2012
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I'm equally interested in and scared of seeing a "point and click" game, made today. The plot could be taken from a good book, if it's too difficult for publishers to think of a good storyline. It could be very interesting, having all this modern tech and all. Probably AAA fans wouldn't like it very much, but still it'd be a bloody fascinating project :)
 

Tombfyre

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Good points indeed there Jim! There's definitely a lot of other kinds of games to be made out there. Fortunately they do seem to be getting tackled by other developers, either on their own or through ventures such as Kickstarter. Hell, just look at the massive kickstarting success of Star Citizen, or the upcoming release of Stardrive. A new Freelancer and a new Master of Orion like experience? Sign me the hell up! :D
 

geier

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Oct 15, 2010
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Jim, i doubt you can ever go back to britain without having the SAS watch your as through a scope.
 

mbarker

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Nov 12, 2008
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Support for smarter more diverse types of games have been so big that AAA companies aren't going to ignore smaller more stylised titles or forms of game-play. COD, Halo, and Battle Field are one angle that big publishers are going in, but I think they are going to considerable effort to try and captivate the middle ground. For example: support for new independent developers, more willingness to finance indie development with smaller budgets and to produce mid-level titles for themselves.

The X-Com example is a good example for this. Through" duress" when X-Com was released as a strategy game not an FPS it sounds like it was a complete fluke that something like that happened. The big publishers look at the people still buying games decided to do this. This shows growth not idiots who stumbled upon something. There will be more games like X-Com it's just takes time for larger companies to evolve to market changes.
 

LoLife

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Dec 7, 2012
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Great show Jim! got to say the decline & stagnation of the MMO market with all those WoW clones should of been the early warning signal for the AAA market especially after SWTOR failed.

Waaghpowa said:
I believe the recent Syndicate reboot could have been what XCOM Enemy Unknown is if they had bothered to release it as a strategy game. But no, opportunity wasted.
Quoted For Awesome Truth

So much focus on FPS's while the publishers forgot about the super success of XCOM, Batman Arkham City & company =/
 

Sir Shockwave

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ZexionSephiroth said:
4- A game that Blends Science and Fantasy in extreme ways.
Seriously, who doesn't want to see a Mage Fighting off Robots with a Magic Gun that She uses like a wand? or a Knight That uses a Lazer Sword to Decapitate an Ogre? You Following? Now... Imagine doing all this while traveling across space with an Elf, a Cyborg, a Dragon and a Cat girl, all taking up roles as Scientists and Wizards to Study life on other worlds, and they come across an Alien Race of Trolls that are essentially the Larval Form of some offshoot of Fairies, and have built a giant cocoon world in the sky out of gleaming metal and are just beginning they're quest into space.
... This Overlaps with 2.
TV Tropes to the rescue!

http://tvtropes.org/pmwiki/pmwiki.php/Main/ScienceFantasy

Complete with Video Game samples to go and try out X3

SirCannonFodder said:
kajinking said:
Sigh...

This just reminds me of how much I want a good new RTS that isn't totally indie or some f2p nonsense, I just want a fair priced RTS with a decent single player story and some skirmish modes for me to mess around in.

Sigh....wonder how much Red Alert 3 is on steam.
Red Alert 3? Single player? Hah, good luck. Enjoy being saddled with a brain-dead AI partner.
I had a similar reaction to "Red Alert 3" and "Decent" in the same post.

OT: I think Jim actually helped me out here with the whole Pasta example than he realised. Thank Menoth for Jim X3
 

tehwalrus

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Ironically, the shooter that will eventually outsell Call of Duty will be something disruptive - something new, nothing like Call of Duty, that takes chances and redefines the genre. You'll never outsellf Call of Duty with a CoD-like game, because the CoD fans are used to it already, and like it how it is. Plus they're getting new version just as often as they want them, they definitely don't want another similar shooter when they're 'shooter slot' is filled by Call of Duty already.

I.Muir said:
I know I would like more plat formers that are not Mario

I mean just look at how the killed Banjo Kazooie by turning into a racer and stating as much in game. They literally said they were broadening the demographic and assumed gamers nowadays just want to shoot things with some serious 4th wall breaking. DAMN YOU MICROSOFT I WILL NEVER FORGIVE YOU FOR WHAT YOU DID TO RARE!
... you know platformers are probably the most numerous type of game at the moment because they're the easiest for entry level designers to make, yes? And that lots of them are unique, well-received games?

Sam Rothrock said:
Did a brit just totally rip on the royal family? Anyways, while I can certainly get behind his message, I do not see an easy solution to the current problem. Perhaps continued, painful economic losses are the only way to derail the pursuit of the "perfect" game. The only issue is that it leads to a bunch of talented people getting laid off for doing what their idiotic bosses told them to do.
The reality of the current market, is that anyone working at EA or unfortunately Squeenix or similar dinosaurs ought to be sprucing up their resume and taking a little look around to see if there's any other job options available to them. As Shamus and others regularly say, the future seems to be in small and medium-small sized companies making games with budgets that are actually budgeted towards projected sales, rather than projecting sales based on how much has been spent.
 

Magmarock

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Sep 1, 2011
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Oh god awesome video Jim. In my opinion the industry had more variety in the 90s then it does now but I'm a bit of a retro gamer. It's good to see so many indies making great games though. What your opinion on that, was the industry better in the 90s in terms of the process of how games were made and if so what changed and why?
 

thesilentman

What this
Jun 14, 2012
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I.Muir said:
I know I would like more plat formers that are not Mario

I mean just look at how the killed Banjo Kazooie by turning into a racer and stating as much in game. They literally said they were broadening the demographic and assumed gamers nowadays just want to shoot things with some serious 4th wall breaking. DAMN YOU MICROSOFT I WILL NEVER FORGIVE YOU FOR WHAT YOU DID TO RARE!
Okay. Try Braid, Limbo, Terraria, Cave Story (my personal favorite out of the bunch), and any games from the Basement Collection. Like I said, Cave Story is the one I recommend the most, as it feels more platformy than the others. In my opinion, of course. All of them are for PC, so go check them out. :)

(I want 2D platformers too. I freaking love those games.)

OT- YES JIM YES. I fully agree that I'd like something new and interesting. I don't want homogenization, I want my good games. Considering I'm getting out of my zone and trying new things, I really what I'm seeing. I started Ys Origins. Fucking fantastic and a change from my days of playing TF2 and Skyrim.

Bravo man, bravo.
 

tehwalrus

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Sep 3, 2008
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Dr.Awkward said:
If there is one thing that really needs to listen to Jim's words and fits the pasta sauce analogy, it's the MMO genre. Considering WoW is the Ragu, and a whole lot of other MMOs are Pregos, no wonder people just aren't finding the series interesting enough to explore. GW2 really tried, and for the last few months I've heard nothing about it; TERA tried, and it ended up going F2P, and we all know what happened to TOR. TESO isn't looking too good either.

I know a lot of people have heard this from me, but I feel that the next big MMO will break a few "taboos" hovering around the genre and prove the thoughts about them wrong. One taboo I'm waiting for to be broken? Private server support. That word "Massive" in the acronym MMO can stand for something else in the games, it doesn't have to be about how many players there are on a server.
Guild Wars 2 is out, it's good, and it's like a love-letter to World of Warcraft and anyone who wanted to play that game but found it stupid, as they'e specifically re-engineer all the things people mock about WoW. instead of 120 skills you get 10. Instead of killing wolves to fetch hearts only to realize this wofl -has no heart- you go to areas where there are three different things t do and they all count equally towards the quest. instead of standing still in combat, tapping the number keys, the game requires dodge and maneuvering. Instead of the holy trinity of classes, the game is specifically designed so that every class is a red mage, and it's impossible to make a dedicated tank or healer. The gameworld is more unique than a cookie-cutter fantasy. The higher tier and harder to get loot is, the less of a difference in makes. You can put any skin on any armor so you don't have to choose between stats and appearance. Each level takes about the same amount of time to unlock, and you get the same experience from a level 5 zone as from a level 80 one. When you attack a monster someone else is fighting, you each get a seperate loot roll, and each get the same experience you'd get from soloing it. I don't know about WvW and PvP but I hear good things.
 

talideon

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Mar 18, 2011
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Sgt. Sykes said:
I've been playing the Mass Effect trilogy for the past 2 months or so. The first game was really sweet. I knew the other two parts are shootier and shittier but I really didn't expect them to go this deep into the bland 3rd person cover-based shooter mud hell.

Seriously guys, what gives?
I think it's because people looked at the first game, saw a guy a guy with a gun and a third person perspective, and though "oh, this must be a third person shooter!"

Of course it wasn't; it was an RPG. And so those people bitched about the shooting mechanics being janky and not skill based, which would be fair if it were a third person shooter. But it wasn't; it was an RPG.

And so Bioware were bought by EA, and EA/Bioware decided that what people wanted *wasn't* an RPG, but a third-person shooter with RPG elements. That lead them to scrapping the inventory system rather than fixing it by introducing context sensitive stacking and ordering (which is all that was needed to fix the inventory system from the first game), turned the gameplay into a third-person shooter, and turned the game into a relatively small number of linear missions.

Now I really liked ME2, but I *loved* ME1 in spite of its myriad flaws. ME3 just fell apart completely as soon as it hit London.
 

daxterx2005

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Dec 19, 2009
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Activison pulled the plug on all their Crash bandicoot adventure games to focus on their COD games.
Jim is so right.
 

Timzilla

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Mar 26, 2010
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I really liked this episode. The example given at the beginning, of how every sauce was the same, and now we have variety, makes me hopeful for the day that we break out of the rut that the industry seems to be in and have a lot more choice of what we play.
 

Lightknight

Mugwamp Supreme
Nov 26, 2008
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Wow, insightful to say the least.

Recently you've been looking into how budgeting has been going on in the AAA companies and I believe this to be one of the conclusions of that line of thinking. Keep at it, this is what I've been wanting someone in the public eye to say for years. Not only is swinging for the moon every time bad, but it misses out on smaller opportunities. Well made inexpensive games are doing very well right now. Not just doubling or tripling investment but tearing the ROI calculator a new one. Big companies need to get their act together and realize that while they're dicking around with the AAA money they can still throw some money to these smaller games and make good or even better returns per dollar invested.

Frankly, it's a significant opportunity cost of them failing to do so.