Loved the video up until the end.
Ballsy intonation regarding piracy.... very ballsy.
Theft is never an answer though.
Ballsy intonation regarding piracy.... very ballsy.
Theft is never an answer though.
Sure they will be valued and praised and given great jobs, but unfortunately they wont get paid.Ashoten said:Second that notion. In the age where ideas are shared ubiquitously across the world copyrights seem arcane at best. Not exclusively owning an idea will not cause an artist to starve. In fact it will protect them and allow them to always be able to use their idea without fear of a company telling them they do not own their own creations. Creative people do not have trouble finding work because they are valued for their creativity and not their intellectual property.dbenoy said:There is no 'free market' as long as copyright continues to exist.
I don't know about him (I have a feeling that he says yes), but I'll pitch in.jehk said:Jim, do you think always online games just shouldn't exist?
Yes they should rely on donations......what did you expect me to back down? People can broker resources when they realize the value of their product. There are plenty of people on crowd funding, you-tube, blip, and the internet in general that make a decent living off of donations. Because the reward motivation system for human creativity is at its peek when a person is working for the sake of being creative. Rewards actually diminish the overall product when profit becomes the objective. Capitalism works up to a point but it also needs to be reigned in or only the wealthy will have creative freedom.Costia said:Sure they will be valued and praised and given great jobs, but unfortunately they wont get paid.Ashoten said:Second that notion. In the age where ideas are shared ubiquitously across the world copyrights seem arcane at best. Not exclusively owning an idea will not cause an artist to starve. In fact it will protect them and allow them to always be able to use their idea without fear of a company telling them they do not own their own creations. Creative people do not have trouble finding work because they are valued for their creativity and not their intellectual property.dbenoy said:There is no 'free market' as long as copyright continues to exist.
Please describe me how an artist is going to get paid if his creations are available for everyone for free. Where is the money to pay them will be coming from? Do you expect them to live on donations?
And why restrict this only to copyrights? Being an artist is a job like any other. Everyone should be doing their jobs for free and relying on the praise and social value they get from a job well done.
nice theory but:MailOrderClone said:I have mixed feelings on the piracy issue. On one hand, there's every indication that Maxis has created a great game, and simply pirating a great game and not supporting the developers that made it is not sitting well with me. On the other hand, the game is not what we have a problem with. It's the service that's the issue, and that's EA's turf.
It would be nice if there was a way to support the developers who make the game without supporting the service that's latched on and crippling it like a cancerous tumor.
this is on Maxis. EA does not force design upon us. We own it, we are working 24/7 to fix it, and we are making progress
1. Jobs of any kind are not actually connected to survival. That we humans have a fetish for this kind of thing, is our own problem a purely mental one at that.Costia said:Sure they will be valued and praised and given great jobs, but unfortunately they wont get paid.Ashoten said:Second that notion. In the age where ideas are shared ubiquitously across the world copyrights seem arcane at best. Not exclusively owning an idea will not cause an artist to starve. In fact it will protect them and allow them to always be able to use their idea without fear of a company telling them they do not own their own creations. Creative people do not have trouble finding work because they are valued for their creativity and not their intellectual property.dbenoy said:There is no 'free market' as long as copyright continues to exist.
Please describe me how an artist is going to get paid if his creations are available for everyone for free. Where is the money to pay them will be coming from? Do you expect them to live on donations?
And why restrict this only to copyrights? Being an artist is a job like any other. Everyone should be doing their jobs for free and relying on the praise and social value they get from a job well done.
But then there is no reason at all to not patch out the DRM as soon as rips appear on torrent sites.poiumty said:See that's the thing about online DRM: with all its colossal failures, EA still has something to be happy about - the nullifying of piracy within the first few weeks.
Why? Why can't there be games for people who can overcome these barriers? Why can't we have offline single player only games, online multiplayer only games, or games that do both?PainInTheAssInternet said:I will say that being offline should always be an option.
Really liked this post, thought I would chime in and comment... having of watched the same video earlier this morning and coming away with the same conclusions.Zachary Amaranth said:The biggest problem in this argument is that the free market generally continues to favour bullshit practices.
Sure you can. It's called history. There's enough data out there that you can reasonably draw a conclusion.Best of the 3 said:I was not around back then so I can't really say.
The thing is, people have been calling for a crash for over a decade, ever since someone drew some specious correlation between gaming in the pre-crash market and now, and they'll predict it for another 200 years if that's what it takes. Why? the same reason people predicted the end of the world in 2012. People love to be prognosticators.
You didn't miss much.Now, I haven't watched the whole video you embedded, but it already sort of comes off like Zeitgeist or Loose Change.
Very true, the notion comes back to inflationary business models. Borrowing money at X rate, and growing that invest at X+return, outpacing the debt. One of the biggest differences (having of been around during the bubble popping) was that like any market, there were competitive markets in place in which "video games" where emerging into. Specifically the toys and table top gaming. The PC market during this time frame was demonstrably not affected by the console issues suffered by Atari, Coleco, and some others. Coleco - COnnecticut LEather COmpany was clearly diversified. (Amiga) Commodore 64 was the place to be anyways if one was serious about the hobby. The PC remaining relatively stable or negligible during the 2-3 year dry patch. (Which as I recall... was about all it was).While the creator is correct that ET didn't cause the crash alone, he's incorrect on multiple levels. The game itself was part of a handful of titles that did more damage through overspeculation than any consumer backlash could ever hope to do: Simply, the companies behind them thought they would sell better than they had any indicator of previously and gambled on what was then a much more expensive production process.
It was this certainly. Played the beta/demo and having of seen it in action SimCity, is Sim's in a City neighborhood. It is it's own product that pulls at nostalgia more than it satisfies as a competent city builder. Reinstalling Sim City 4, for a cursory comparison (with the NAM) mod, reveals just how "feature lite" SimCity is. Reminds me a lot of this:Contrast this with the current gaming market. SimCity alone should tell you that they tend to plan for a minimalist sort of deal, underinvesting rather than overinsvesting. He brings up Pac-Man, granted to ***** about the programming. What he ignores is that the game actually sold quite well, and there was no consumer backlash. People ate the game up like people ate games up before. However, the game sold poorly in relation to number of copies manufactured, a COMPLETELY DIFFERENT THING that negates his thesis entirely.
Nope, that was never the case at all. 1984 had Gauntlet released for Atari 8 bit, which ostensibly IS the model in which all loot grinders follow. If anything what we see here is one of the examples of streamlining a more sophisticated product into the home market. For the video's argument to really stick the landing the major publishers would have to be releasing "Proteus" in the line up. Which they are clearly not.He then dishonestly treats the quality of gaming as though it plunged suddenly, when the truth is that was never the case.
Looking at the Japanese system "to the rescue", again there really wasn't much in the way (and to this day not much in the way) of a PC market in Japan. Japan didn't really have an Atari bubble, simply by starting in an 8-bit era and having most of the leg work (that is the developer's copied US PC) out of the way.Enough about that, though. I don't know when I'll finish the video. What I do know is that video games are big business now, and a big business that plays conservatively. Bad games tend to get put out because they will sell, as did SimCity. Even AVPCM was brought out in no small part due to the risk to the license if it didn't come out, and it was crap mostly because of issues of fraud from the looks of things. Hell, we see the same thing in movie franchises all the time, and nobody's serious about a film crash.
Did you ever live off donations? It's really nice of you to suggest other's should live like that. I suggest you try it yourself and see how it goes.Ashoten said:Yes they should rely on donations......what did you expect me to back down? People can broker resources when they realize the value of their product. There are plenty of people on crowd funding, you-tube, blip, and the internet in general that make a decent living off of donations. Because the reward motivation system for human creativity is at its peek when a person is working for the sake of being creative. Rewards actually diminish the overall product when profit becomes the objective. Capitalism works up to a point but it also needs to be reigned in or only the wealthy will have creative freedom.Costia said:Sure they will be valued and praised and given great jobs, but unfortunately they wont get paid.Ashoten said:Second that notion. In the age where ideas are shared ubiquitously across the world copyrights seem arcane at best. Not exclusively owning an idea will not cause an artist to starve. In fact it will protect them and allow them to always be able to use their idea without fear of a company telling them they do not own their own creations. Creative people do not have trouble finding work because they are valued for their creativity and not their intellectual property.dbenoy said:There is no 'free market' as long as copyright continues to exist.
Please describe me how an artist is going to get paid if his creations are available for everyone for free. Where is the money to pay them will be coming from? Do you expect them to live on donations?
And why restrict this only to copyrights? Being an artist is a job like any other. Everyone should be doing their jobs for free and relying on the praise and social value they get from a job well done.
I don't quite understand you.shadow skill said:1. Jobs of any kind are not actually connected to survival. That we humans have a fetish for this kind of thing, is our own problem a purely mental one at that.Costia said:Sure they will be valued and praised and given great jobs, but unfortunately they wont get paid.Ashoten said:Second that notion. In the age where ideas are shared ubiquitously across the world copyrights seem arcane at best. Not exclusively owning an idea will not cause an artist to starve. In fact it will protect them and allow them to always be able to use their idea without fear of a company telling them they do not own their own creations. Creative people do not have trouble finding work because they are valued for their creativity and not their intellectual property.dbenoy said:There is no 'free market' as long as copyright continues to exist.
Please describe me how an artist is going to get paid if his creations are available for everyone for free. Where is the money to pay them will be coming from? Do you expect them to live on donations?
And why restrict this only to copyrights? Being an artist is a job like any other. Everyone should be doing their jobs for free and relying on the praise and social value they get from a job well done.
2. The artist is in possession of a skill, the skill is valuable because not everyone has it. The productions requiring said skill were never the thing of value as far as the artist was concerned, his or her skill was.
An artist who thinks that his or her productions are the thing to monetize is simply doing it wrong. It is not the job of consumers of his or her productions (Commodities that are subject to mass production.) to shield him or her from this by kneecapping themselves.
let me tell you a little story about a game called torchlight 2Costia said:You brought up diablo 3, it's a good example.
After a few days of server troubles it became stable and sold 12 million copies (source: http://diablo.somepage.com/news/1489-activision-blizzard-q4-2012-earnings-report)
I expect the same to happen here. After the rage-storm is over, people will buy it and enjoy it.
And saying that maxis\EA did this on purpose sounds ridiculous to me. Not only they are loosing money, but they are also hurting their brand, which is in trouble as it is. It's Maxis's first "MMO" title, and i don't think that blizzard was willing to share their secrets.
They screwed up. Badly. But saying that they don't care is an exaggeration.
I don't like always online DRM either, but I am not going to make stuff up to justify my opinion.