Jimquisition: SimShitty

U2K

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Meh, Jim you're preaching to the choir, at least you should add something new to the discussion. Another rampaging rant about 'always online DRM' is hardly what we have been lacking this past week.
 

likalaruku

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I'm sure I'm not the only one here who has a router that likes to conk out at least once every few days & needs to be reset, right? So we have our own connection issue on top of their servers.
 

Costia

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Yoshi Dragon said:
Costia said:
Yoshi Dragon said:
Costia said:
You brought up diablo 3, it's a good example.
After a few days of server troubles it became stable and sold 12 million copies (source: http://diablo.somepage.com/news/1489-activision-blizzard-q4-2012-earnings-report)
I expect the same to happen here. After the rage-storm is over, people will buy it and enjoy it.

And saying that maxis\EA did this on purpose sounds ridiculous to me. Not only they are loosing money, but they are also hurting their brand, which is in trouble as it is. It's Maxis's first "MMO" title, and i don't think that blizzard was willing to share their secrets.
They screwed up. Badly. But saying that they don't care is an exaggeration.
I don't like always online DRM either, but I am not going to make stuff up to justify my opinion.
let me tell you a little story about a game called torchlight 2
when it first game out everybody in the world who had prebought it was downloading it all pretty much at the second they could. almost noone could use multiplayer because the servers were jammed and crashed. the company that released it got up early got on their forums said sorry our bad we're fixing it and fixed it within 24 to 48 hours.

if a small company like that can do it then larger companies can do it too. sure downloads i can excuse when everone in the world is trying to download your game at the same time noones gonna get the file very fast. but always online servers... welll you should know a little something about the demand thats gonna be placed on your servers and have as many as needed to carry the capacity from day 1. there is no excuse for not doing that.
You are mixing 2 different issues:
1) the time it takes them to fix it: There is a significant difference between Torchlight and Simcity. The amount of players. And I bet the complexity of SimCity is much greater than of Torchlight. I don't think that they are just sitting there taking their time to fix it. It's hard. It will take time. Like I said, they screwed up. And now they are trying to fix it as fast as they can.
2) The necessity of always online DRM: I think they should have separated the DRM from the game, so they could remove it if necessary. But their design was such that the DRM is part of the game. I think it's bad for many reasons. Not being able to play at the first week of launch is not one of them.
Their excuse to putting it there is piracy. And if you look at the bottom lone, at how much money they are going to make, they are probably going to make more with this DRM than what they would have gotten without it, even with all the rage that you see now. So for them it makes a lot of sense to use it.


no it's basically the same issue with a twist.

how long would it really take for them to acquire and put in some new servers. it -shouldnt- take a week. what they ought to do is publicly say oops we're fixing it pull out some of their backup servers hook them up and then order some more servers.
the whole thing from the players point of view would be wrapped up in 72 hours. instead they arent apologizing and instead everyone else is excusing them
you are assuming 2 things that are incorrect:
1) the servers aren't 2-3 pc's standing in a room that to upgrade they would need to go to the local PC store to buy more RAM or something. We are probably talking here about a PC farm with hundreds of CPUs, possibly even in custom made setups . So to make any significant difference in performance they would need more hardware that any average pc store ever had in its lifetime. Aquiring that much HW on a short notice can take some time. (I assume they have some in stock themselves, but maybe not enough)
2) That the problems they are having can be solved by adding more hardware. Some computational problems aren't linear. most have polynomial complexity, some are exponential. Meaning that if you underestimate the amount of players by a factor of 2, you might need to increase your computing power by a power of 2. So if they have a server farm with 100 CPUs to solve the problem with HW, they would need to buy 9,900 more to solve this. That's not feasible, and even if it were, it wouldn't solve the problem, because with such a dramatic increase new bottlenecks will appear.

I am not making excuses for their failure. From the consumer point of view - this should have never happened. A consumer shouldn't wait 72 hours to play a game he bought. He shouldn't wait at all.
But from their point of view, it might take weeks before the game is fully playable. It's not as simple as most people imagine it to be.
TLDR: you over-simplify the problems.
 

Madman123456

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Yes yes, we suspected that these Servers will have difficulties on day 1. Well, day 1 is over and the game is still in a rather sorry state.

You all know this state but frankly, no one has the right to complain anymore. You have bought a Game from Electronic Arts.
I grow tired of listing all the Reasons why one should not expect acceptable customer service from EA; enough to say that this charade is just the last piece of questionable business politics.

We should all know by now that EA is not someone any prudent Person should do any kind of Business with.
And yet, quite a lot of People do.

TL;DR: Stop whining about EA screwing you over, it's what they do. If you buy something from them, you will be screwed over and it will be your own fault.
 

octafish

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dubious_wolf said:
So it's mostly EA that puts this shit together.... What are the options for class action suits?
Don't blame EA for that. That shit sits right in the lap of the US Supreme Court. Bullshit laws are bullshit, there is no-one who hasn't jumped on that particular bandwagon.

crimson sickle2 said:
Does EA even own anything decent anymore? It depends on taste, but aside from Sims is there anything else? We all know Dead Space is either dead or screwed, so that isn't an option. The few IP they had that showed promise seem to have shriveled after being drained of all creative life-force.
BF3 is still a world class multiplayer team based vehicular shooter. Sure Planetside is challenging it, but Planetside (as much as I do love it) just isn't as fun as BF. It remains to be seen what will happen to BF4. Plus you know FIFA...love it or hate the yearly instalments it is a top notch game and a huge seller in every market outside North America.

Wow I didn't expect an FU like that from you Jim. Well played.
 

Sehnsucht Engel

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Halyah said:
Wenseph said:
Halyah said:
Wenseph said:
I don't even buy games from EA, and I'm hoping that they will get what they deserve one day soon. They're probably the company that deserves losing customers the most. I liked Sim City 4, but I will never buy this game. Also, the always online does make it harder to pirate. I think it took quite some time before they managed to make a working version of Diablo 3, at least more than it usually takes.
I think it took around... two to three weeks or so before it was stable enough to say there were relatively few issues, but D3 had a lot of other problems on top of it beyond that due to the RMAH. As it turns out, the entire AH aspects screwed the game over big time as the game was set up with that aspect in mind. Didn't help that drops weren't balanced either. So in theory the game ain't that good yet, it's just that the always online part is not the only big issue with it anymore.

Also on a sidenote: Where is that creepy cat chick from? I swear I've seen it somewhere before.

EDIT: Wow this thread exploded in size faster than I had noticed.
I meant it took more time for the pirates to make a working version, not that it took longer than usual for the game to work in a good way.
Ah in that sense. I didn't really pay attention to what pirates were doing with Diablo 3 as it didn't really catch me as a game they'd even particularly care about after I finally got to play it during the launch week. I was too busy wondering what the writers were smoking. Whatever it was, it must've been some dang effective stuff given everything came across as if having been written while high on cocaine, LSD, PCP and a bunch of other stuff.

Game mechanically I didn't have many issues beyond drop rates and item quality being crap, forcing me to look at the gold AH for anything decent(but you've probably heard that one a thousand times already, once already from me).
I think it's pretty safe to assume that most, if not all, games get pirated, so it would be weird if they weren't interested in one of the bigger releases.

I've not actually played the game yet, and I probably won't either. I don't like the always online, unless it's a game where it makes sense and is part of the gameplay, like GW2.
 

Entitled

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poiumty said:
I didn't say EA SHOULD be happy about that, I said they have a reason to be, I'm not defending EA's business practices. And how many people will buy the next Sim City? If this online DRM thing gets implemented successfully a few times, people will mellow out. So the answer is a lot of people. Of course that's just my assumption, as the opposite is yours.
That's not really the opposite of my assumption, my point was exactly that even if you ignore the fan outrage, and even fix every potential technical fiasco so they can comfortably have DRM with no consequences, the concept of locking out pirates is in itself a harmful financial result that they have no reason to feel happy about.

Just like there are plenty of MMOs that are already pirate-proof, and they are respected for what they are, but most of them struggle to get the same kind of public recognition or growth as single-player games with the same consmer base would, as long as they lock out everyone else.
 

SexyGarfield

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cynicalsaint1 said:
Jim - you live in a country where until fairly recently it was perfectly kosher for credit card companies to set your minimum monthly payment lower than the amount of interest charged to your account for that month, and you're asking why videogame companies are allowed to pull this kind of BS without being held accountable?
It's called negative amortization and private student loan companies still do it sometimes, mine does.
 

Superior Mind

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"And what do you do in the interim ye gamer who may like playing video games but not agree with DRM? Well one thing you can do is not buy it at launch. I'm not suggesting a boycott, just wait a week. Wait two weeks. They're the most important weeks to a games sales, they're the most important weeks to a publisher... So just wait. That way you'll still be able to buy and enjoy the game while sticking it to the man and safe in the moral superiority of having not pirated it."

Thank fuck this point has been made. It's one I've made numerous times. Every time a group of gamers gets annoyed about something the developer is announcing pre-release be it DRM or diminished features or having to buy it on fucking Origin. I always make the point, especially when the word "boycott" is brought up, to just wait a little while before you buy.

Don't say you'll boycott. That word has no meaning and those who shout it loudest are generally those with no resolve to stick with it. And don't boycott something because you're angry and want the company to, boycott it because you don't want to spend your money on a rubbish product. If enough people feel the same believe me they'll get the message. Companies don't really care if you're happy with their service or your products, they only need you to be just happy enough to continue parting with your money.

Do cancel your pre-order. Even if you buy it on release anyway, people cancelling en masse after a company announces something gamers don't like is the kind of thing that companies pay attention to.

But more effective, as Jim said,

Don't by on release. Honestly I'm seeing less and less reason to buy on release regardless of the product. You avoid the hype, you get the benefit of learning about what the game is actually like as opposed to what it was advertised as, you learn whether it actually works. Look at what we've had recently:

- SimCity. Unworkable mess due to DRM and EA's failures.
- Aliens Colonial Marines. Awful game, poor quality, did not match game advertised etc.
- The War Z. I weep for anyone who spent money on this failtastrophe.

Even waiting a day can avoid these steaming turd mines. Word of mouth travels very fast. Sooner or later release day is actually going to start meaning something again. They can spend millions on advertising and promotion but if it sputters on release they are going to find that they will lose thousands of prospective customers.

Gamers have been trained to accept that "You're either getting what we give you or you're getting nothing". And we can compromise. And we have. Constantly. We can't turn our back on an enjoyable hobby and producers know that. But we can still give them a scare.
 

Shoggoth2588

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Azaraxzealot said:
Or you don't have to buy the game at all. If you wait a few weeks and still buy it they'll still get the money and no lesson will have been learned.
I think Jim has a point though. It's true they're going to get the money but if you wait a bit longer than a few weeks it could be the difference between them getting $39 instead of $59. The way I see it, the most important sale to a publisher at this point isn't the sale at all but the pre-sale which brings me to...

...Stop pre-ordering. We all knew this was going to happen after all and, we saw this coming so why then didn't the people who have already pre-ordered cancel that pre-order? Don't feel bad when Gamestop-Greg begs you not to cancel that pre-order, he didn't make a commission when you did pre-order.

EA has recently got some of my money but it's been limited...$20 for a bargain basket Bulletstorm and, $10 for a clearance Alice: Madness Returns and, $5 for a clearance copy of Crysis 2 and I guarentee they didn't give two shits about any of those when compared to the $5-a-pop people gave them for their latest games.
 

rbstewart7263

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Nov 2, 2010
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Lmao did anyone catch the south park city wok reference? Shitty chicken shitty pork sim shitty!lmao I wonder if that was intended!
 

Elate

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Nov 21, 2010
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Jim, you have your shit so together, you best be careful you don't turn into a fecal black hole.

It's nice to see someone, someone in the media, not afraid to put a middle finger up to these shitty practices. If only a few more echoed this, maybe the filthy masses of the public would take heed.
 

zelda2fanboy

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Oct 6, 2009
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I did my part. I didn't buy it. I will never buy it. I have never bought anything with always online DRM ever. I learned from the PSN outage a long time ago and from never buying Xbox Live subscriptions. Do not rely on the internet to always be there. The idea of cloud gaming is truly a farce and if the industry really tries to move in that direction, they will be in for an unpleasant surprise. People like things. People like to have things and don't like buying things that aren't physical things.
 

Reynaert

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Jan 30, 2011
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You have put in to words the problems of this game and the game industry as a whole, quite expertly, sir. Thank you for another enjoyable and informative episode.
PS: All I can think of now is: "Tear down the wall! Tear down the wall!".
 

JudgeGame

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Jan 2, 2013
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Each episode Jim resembles more and more one of those insane pirate broadcast DJs from speculative political fiction. Any day now he's going to call forth the armies and declare revolution in the streets.