Well, each one is getting better, but it's still kinda mediocre IMO. Keep it up and maybe it'll get better once you're used to it.
It's a common problem but the idea that all games should be entertaining is not in itself a bad idea. I find The Void to be an incredibly satisfying experience in a way very different from AaAaAA!!! - A Reckless Disregard for Gravity, but that doesn't make The Void any less entertaining. The problem is when the aforementioned idea is combined with the concept of a dichotomy between "fun" and "art." This creates the problem where a game must be mindlessly shallow to be considered "fun" (e.g. Bulletstorm) and pretentiously uninteresting to be considered "art" (e.g. [a href="http://www.newgrounds.com/portal/view/567370"]Psychosomnium[/a].)LiquidGrape said:While I agree with the fundamental sentiment of interaction being essential, Sterling has a history of advocating this notion of "fun" as absolutely vital to the form, an angle which I cannot agree with.
I feel that always applying the label "game" is limiting in this sense, considering the inherent connotations of the term. (i.e frivolity, amusement, entertainment)
Saints Row 2 is definitely a game, and a brilliant one at that.
I'm not sure I would describe The Void as a game, however.
I agree insofar as that all games are not created with equal intentions and it would be very silly to apply the same set of criteria to everything. However, one must bare in mind that the best art is entertaining in some fashion.LiquidGrape said:That does not imply an assessment of value, mind you. I think both are perfectly legitimate approaches. I simply believe a distinction is called for, considering the radical difference in their respective sensibilities.
I believe that Jim considers The Path weird because of its aesthetics. This is an issue of perception: that something is weird simply because it looks a bit odd. Consider Modern Warfare 2 a game which purports itself to be one of the most realistic shooters on the market, and yet once you get past its aesthetics it's completely bonkers. We have a game staring protagonists which can heal multiple gunshot wounds in a few seconds and is somehow able to go back in time a minute or two whenever he dies yet is unable to survive a single pistol shot in a cutscene. We have a game where Russia launches a total invasion of the United States because of a very suspicious massacre at an airport that doesn't make any fucking sense for a country to do. By comparison, The Path is a tad more realistic with its permanent deaths and open spaces.LiquidGrape said:To continue on that point, the inclusion of The Path felt thoroughly incongruous.
What exactly is "weird" about it?
Granted, it's an allegorical account of Little Red Riding Hood, but we've seen that done many a time before. The fact that it operates on a symbolic rather than literal level doesn't render it incomprehensible, nor does it detract from the experience.
It is involving because it invites the participant to consider the manner in which he or she is complicit in the events unfolding.
Far Cry 2, a much more populist title, is quite similar in that respect as it asks the participant to commit the most heinous crimes, all under the guise of traditional progression through gameplay.
Agreed, no medium gets anywhere without experimentation. Sure, a lot of the first talkies sucked but without them we'd still be watching silent films.LiquidGrape said:There seems to be a lot of moaning about pretensions and artistic snobbery abound, but honestly, does any medium evolve unless there's some level of pretension involved?
What I admire about a developer such as Tale of Tales is their seemingly endless desire to disregard the unspoken rules of the interactive medium as we know it today.
Be it successfully or not.
The Endless Forest, available free of charge, is probably the most original multiplayer experience I've had as of yet in its utter dismissal of established norms in online interaction.
To me part of the fun of games is figuring out how to play them. I'm sure a fair number of you have played Super Mario Galaxy, tell me, what was the most fun part of that game? The answer is obvious: the way it played with gravity. Super Mario Galaxy found an entirely new way to express the weakest of the four forces and was much more fascinating for it.LiquidGrape said:I'll readily agree that this policy of theirs occasionally renders their work a bit too willfully obscure, however. The intentionally incomprehensible control scheme of "Fatale" is a perfect example of this self-indulgence. But frankly, I'd much rather spend my time being exposed to an interesting, new and unfamiliar approach; albeit genuinely confusing, than simply submit to yet another run-of-the-mill, predictable exercise in box-office lucre à la Epic Games.
Well, at least he's not assaulting our eyes with crudely drawn pictures of penises anymore. Which isn't to his credit at all in the same way that a car manufacturer should not be praised for making vehicles that don't explode when you turn the ignition.LiquidGrape said:P.S
I find it delightfully ironic that Sterling criticises something for being self-satisfied to the point of disregarding the enjoyment of its audience.
I still dislike his approach, and I still find him a very problematic commentator.
D.S
maybe you just hate Michael Cera =PMatsVS said:This is also a prevalent issue in films, in a way; they get so caught up in their own eccentricity they forget what it was they set out to actually say. Think crap like 'Juno' and 'Scott Pilgrim vs. The World'. Weirdness is a means towards an end, not an end unto itself.
These are getting steadily better, by the way, and Mr. Sterling's abrasive personality is actually bearable at this point. I still object to much of what he's said in the past, but I will judge these on their own merits from now on.
I wonder if you knew that he was doing this video segment over at destructoid for a while now...Avaholic03 said:Annnnd 3rd strike means you're out. Sadly, after wading through all the forced mastrubatory jokes and the narcissism (faked or not, I honestly can't tell), he does make a few good points. But the whole production is so juvenile and forced, it takes away from the message. I get that you need to set yourself apart from Extra Credits and even Zero Punctuation. But you've picked one of the worst ways to set yourself apart: acting like a douche. Yahtzee already cornered the sweary, hate-filled narcissist market. Find your own thing.
Nope, I didn't know that. And it's probably better that way, otherwise I would have been sick of it long before he made it to the Escapist. How long was he doing it there before the Escapist picked it up? If anything, that makes me more disappointed because that means he's had more time to polish the presentation, and it's still crap.WilliamRLBaker said:I wonder if you knew that he was doing this video segment over at destructoid for a while now...Avaholic03 said:Annnnd 3rd strike means you're out. Sadly, after wading through all the forced mastrubatory jokes and the narcissism (faked or not, I honestly can't tell), he does make a few good points. But the whole production is so juvenile and forced, it takes away from the message. I get that you need to set yourself apart from Extra Credits and even Zero Punctuation. But you've picked one of the worst ways to set yourself apart: acting like a douche. Yahtzee already cornered the sweary, hate-filled narcissist market. Find your own thing.