Jimquisition: The Weird is Not Enough

magicringgirl

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Apr 17, 2009
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This is an interesting concept... I never really noticed the enjoyment of the npc's. However I do find that when an npc is doing something unique or creative, I often wonder why I can't too. I would like it if games were more open to options and creativity. Like in old school table top dice rolling rpg's like, D&D or World of Darkness, your options are only limited by your imagination and I as a player like seeing just how far the DM will let me go before he slings a cow from space down on my character :p

But in all seriousness games should really look into providing more options for players, and allow for creative solutions other then, "kill all the enemies", or "find the key".
 

Sabinfrost

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Mar 2, 2011
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We need an Escapist idol so we can cast our votes and kicks off the least popular series.

*hopes*
 

Podunk

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Dec 18, 2008
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Much better than before. A more original topic makes for a more engaging lecture. The attitude and style of the show also seems to be better realized than before.
 

artanis_neravar

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Apr 18, 2011
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HandsomeZer0 said:
Orangafang made me spit coke all over the computer screen :p
I'm really digging this now.
That line made me realize he has potential, i think i will keep watching for a bit longer. I saw someone comment on an earlier episode that he is trying for the Colbert humor, which I can see now, but I feel like he is trying to integrate some Lewis Black in there to, but there is potential.
 

artanis_neravar

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Apr 18, 2011
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magicringgirl said:
This is an interesting concept... I never really noticed the enjoyment of the npc's. However I do find that when an npc is doing something unique or creative, I often wonder why I can't too. I would like it if games were more open to options and creativity. Like in old school table top dice rolling rpg's like, D&D or World of Darkness, your options are only limited by your imagination and I as a player like seeing just how far the DM will let me go before he slings a cow from space down on my character :p
My technique for dealing with "trouble players" was giving them dragon AIDS. I would have them roll a D20, and as soon as it bounces of the table the first time, I would tell them "You have AIDS"
 

EchetusXe

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Jun 19, 2008
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lol, "two-can".

Not as funny as last week's "skelington". But I still like how I find Jim pronouncing one word in an unusual way.

Looking forward to next Monday already.
 

kara_bulut

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Apr 1, 2009
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That's exacly how I felt about "The Path". When I went on their forums to critise it the developers and the community just told me to shut the f*** up because it was something about art being art and art art art art art.

But I wonder how much did their art sell ?