Bringing in the look of a piece of hardware is in fact a straw-man. but lets not get bogged down in semantics.Monxeroth said:Of course because its such a rational and constructive way to debate to simply call out strawmen left and right because you simply do not have the tools to logically counter any of them *pats your head*Tombsite said:Snip
1. It does but only if the developer intended for that obviously, hence why i think its so strange we discard MMOs and Saints Row for some reason because it, oh i dunno, counters this point?
2.More options=/=Good Would tetris be anymore enjoyable if we put a little skirt on the L-block?
3.That is a point but again youre failing to see the bigger picture of: It suits the game, its consistent with the gameplay and its also something that makes sense, if you can do that with female protagonists then sure go right ahead, so far i havent seen much prodoctivity from your type of people, only complaining, and no action whatsoever except crying social justice on tumblr.
4.Its in fact a very high risk, and not chance, that it will matter, since its completely trivial, again, the whole look of something vs its practical use.
Steam controller looks shit
Steam controller is therefore shit
I like to play using the controller and look at the monitor rather than on the controller but ok
1. Because Jim chose that it had to be a developer designed character. Because that would mean that the artist behind the game envisioned a certain character and not just a blank slate for the player to do what ever with. As this is about calling the developers out it is a very relevant that we discard them.
2. Putting a skirt on the L-block is a choice. An option is something you can chose not to use thus an option can never be bad. Again, in fairness, I'll give you that it is possible that all the added options do not increase the amount of good. But this is the exception most of the time. The point still remains that it is most likely that more options means better end results.
3. (Your poor use of structure makes your argument unclear but I will try.) Again Jim is not arguing against using attractive people. He is providing proof that apparently women can only be attractive. Why does it make more sense that all females in fighting games are skinny models and not one of them is a densely build fighter with a broken nose?
4. Yes looks do take a back seat to functionality but that does not make them irrelevant. Of course the game has to be good and function. But that is not something that has anything to do with the character design. As it takes the same graphics to make an "ugly" woman as it does to make an attractive woman,I do not see how this is an issue.