You can't pirate an ice cream sandwich, you can steal one and that's theft. Pirating software is not theft, it's copyright infringement.Naeras said:The point here is that indie games a) generally don't cost anything at all and b) often times the money doesn't go to the official publisher money pile, but to the developer. Also they don't screw me over by making me install spyware on my computer in order to let me play the game, unlike said publishers. That's why it's infuriating to see how cheap people are. It's like pirating an ice cream sandwich, if that had been possible.Crono1973 said:Sorry No, Indie devs are not special and copyright infringement doesn't become theft when it involves an Indie developer.
In fact, I place a lower value on Indie games because most are ugly, simplistic and repetitive. I don't pirate them though, I watch them on YouTube and decide to skip them. I guess this show was required though, given the anti-piracy stance of the escapist.
It doesn't really change the argument for whether or not it's "copyright infringement" or "theft", indeed. But if I got told one guy pirated Bastion and another guy pirated a Ubisoft title, I know which of them I'd call out as the bigger douchebag.
For those who are confused about copyright infringement vs theft. Copyright Infringment means that only certain entities have the RIGHT to make COPIES of something, usually the publisher. Others who do it are infringing on the copyright as they are not legally allowed to make copies (outside of a legal backup). No matter how people try to twist it, it just isn't the same as walking into Wal Mart and stuffing a 360 game into your pants.