Akalabeth said:
Basically it's about arguing for IMPROVING the experience instead of just ragging on one thing.
And while we're on the subject, Jim's entire premise for why Steam etcetera are different is because he doesn't believe the Xbox store will be good enough, so his entire argument is basically guesswork based on a pessimistic view of the situation and frankly, I'm tired of this pessimistic bitching and moaning that all these commentators do. Is that the only message they're selling?
It's kind of pathetic.
Nothing pathetic about it. It isn't even pessimism. Its looking at the track record Microsoft has with DRM, functionality and reliability and reacting appropriately. The xbox one can't just go and release a "steam" store and go 'Hey! We made steam on consoles!' Because they have no good will and little customer loyalty. Blizzard or Nintendo could come out and do much the same and get away with a lot more because they have that loyalty by being reliable and producing to a set standard of quality. Neither has ever made an objectively bad, system or console.
Also as a previous poster beautifully stated in a few sentences:
Fluffles said:
Isn't the thing that consoles ARE drm themselves? I mean, there is all this on top, but that's the main crux of it all.
Jim didn't mention that but it's true. As for being pathetic or pessimistic I would be careful using such loaded words, lest you end up realizing you describe your own attributes along with others.
Akalabeth said:
Microsoft is also starting to offer free games to Gold subscribers. They're making moves in positive directions.
And comparing Steam serves to Xbox? When xbox servers went down it killed the multiplayer, which was almost non-existent, not the access to games. Even when the Xbox One servers go down they were planning to enable offline play so to say that's a point in Steam's favour is inaccurate.
Steam is DRM. It's internet required DRM. That's all it is. In that respect it is exactly the same as the Xbox One, EXCEPT for the fact that the Xbox One would still allow for used games which is something Steam will never have. The used game block was an optional tool. So when people say "Steam is good, but Xbox One is bad" whatever it's a fucking joke. It really is.
As for offering free games, Microsoft has STARTED doing that, something that Sony has done for since its premium online service Plus was introduced in 2010. It isn't good enough. It isn't a sign of change or doing the right thing. It's just catch up.
Steam's promises are worth a million Microsoft promises. Just because either company says something doesn't mean we trust them. People don't trust Steam will offer its games if it goes out of business. And they have spent YEARS working carefully on customer relations. Microsoft does not garner confidence. Also don't make up lies, yeah the used game block was "optional" including the extra "optional" licensing fee that you would pay to transfer ownership of a game once. Microsoft would simply be putting the option into a publisher hand (and publisher are already some of the worst offenders for draconian DRM and contempt for used games, and are NOT impartial judges).
Also calling steam only DRM is ludicrous, I can only assume you've never used it. It includes:
. A persistent downloadable online library
. The ability to overlay and include any non-steam game into the steam library
. Complete social/friend functions
. MULTIPLE payment methods (not just credit card thank you Microsoft) for any purchase and gifting purchases
. No Subscription fees of any kind
. Access any account on many computers
. No in built always online requirement (like Xbox one was going to do)
. An offline mode that essentially means everyone in the world could play a singleplayer game at once if they had the account details
. Easy ways to disc install, copy/paste and download games, removing any hard wired registry settings
. User and Critic Reviews for every game
. A seperate forum for every game
. Functional steam workshop to mod games (although this feature kinda sucks)
. Removal on most games of tedious DRM like serial numbers (and a helpful popup if there are serial numbers)
. Great sales
. Works on Mac and Linux
Seriously, I'm sure there would be tons more than this. I'm not some Valve shill. I didn't even google or lookup those features. I just know them because I use it. The value of any keypoint varies on how much you may think personally they're worth but steam spent a long time to get a form of DRM to work on an essentially DRM free system over a very long period of time with competition.
Microsoft wanted a more extreme version of DRM on a closed system (which is DRM in its own way) without any features having been tested and with no competition (essentially a console monopoly). The fact they marketed it as a TV (or just any marketing they did) rubs salt into an already shitty console with worse specs than the PS3, forced peripherals and a higher price mark.
Steam is shitty DRM but it attempts to provide features in recompense and is not a monopoly, having no control over the PC market. Microsoft, just like forcing the awful Windows 8 (objectively awful since it wasn't designed for usability at all, beyond the new look: http://www.nngroup.com/articles/windows-8-disappointing-usability/) was attempting to force a shitty console into a market with fortunately enough sense to hesitate (and probably still hesitate) to purchase its console.
Considering I have never owned a Playstation and used to be exclusively an Xbox/Xbox 360 gamer, this is a shame.