Wait, what are you using to measure that? I counted one part brilliance to ninety-nine parts nonsense.Fahrenheit was roughly one part brilliance to two parts nonsense
Wait, what are you using to measure that? I counted one part brilliance to ninety-nine parts nonsense.Fahrenheit was roughly one part brilliance to two parts nonsense
The problem is that the story is the main draw here. We're supposed to give the generally lackluster gameplay a pass because the story makes up for it. I'd be willing to accept that logic if only the story weren't, as established, shit.Ruisu said:So the game is written like shit. Don't really see what's so "hateable" about it.
But then again, I'm the kind of person that never hates anything in general entertainment.
The Stanley Parable is brave. It's brave because it offers the freedom to define the parameters of your experience. It's brave because it's willing to explore the ways in which games manipulate players, and to extrapolate that point into a discussion of the way we are all manipulated by the structures of real life. It?s brave because it's willing to make fun of itself. Are you interested in game design? Play it. Did you enjoy Portal's sense of humour? Play it. Are you David Cage? Please, please play it
Might be. I'm not saying I like the game though. Most of the time playing I was like "well, that is kind of boring", and then gave it back to the person who lend me it.Arslan Aladeen said:I think it might be one of those cases where it's hard to separate the artist from the art. David Cage generally acts like he's the savior of storytelling in games and usually sounds like he hates the medium.
Dislike is not the same as hate though. If you dislike something you will state it after trying it out and then leave it to have something you like.Zachary Amaranth said:People tend to dislike shit. People tend to use "hate" to describe dislike. Believe it or not, hate doesn't have to involve "Hello, My Name is Inigo Montoya. You killed my father. Prepare to die" levels of vitriol to be used. Some people throw it around like candy, yes, but so what? In any case, there's plenty of reason to dislike a game whose primary focus is on the narrative if the narrative is shit.Ruisu said:So the game is written like shit. Don't really see what's so "hateable" about it.
But then again, I'm the kind of person that never hates anything in general entertainment.
Or is it hate for Cage himself? Well, there's plenty to dislike about pretentious assholes. Now, I know, "pretentious" gets thrown around a lot, but the guy is a shit writer/stroyteller who is so far up his own ass regarding his artistic vision you would think he was Scorsese, Kurosawa, Ford and Jackson rolled into one amazingly shiny package. But since I've established that dislike=hate, that's not really puzzling either.
Yeah, I'm not saying the game is good, just saying I don't see it as a "hateable" game.SlightlyEvil said:The problem is that the story is the main draw here. We're supposed to give the generally lackluster gameplay a pass because the story makes up for it. I'd be willing to accept that logic if only the story weren't, as established, shit.
OH I remember this movie. Kind of.Kurt Cristal said:Little known fact, Quantic Dream DID production work for a film. An actual film. It was one of the first "digital backlot" films made, and it shows. This was back in 2004, the film is called "Immortal".
Yeah that's a pretty cool trailer! The movie is crap though. There so much nonsense you'd think David Cage had a hand in it himself. And if you decided you like the trailer and want to watch it.... I apologize in advance.
Whatever it is, it still won't have a fraction of the depth of something like Thomas Was Alone until he figures out that it's great writing and characters, not polygons, that lead to emotional connection.Mcoffey said:I'm really looking forward to what Cage can make for the PS4.
In the original carrie, she's having a good time and then is humiliated in front of her peers. She then locks them inside the ball room and proceeds to lash out at them, finally burning the place down (one of the ways the scene can end).Lonewolfm16 said:Other than the whole "young girl gets psychic powers" angle is Beyond Two Souls really that much like Carrie? I mean, I would think Chronicle was more like Carrie than Beyond Two Souls.
The writing is 90% of the game, and while I'm certainly not a great writer, Cage's utter disregard for the basics of the craft leaves me seething.Ruisu said:So the game is written like shit. Don't really see what's so "hateable" about it.
But then again, I'm the kind of person that never hates anything in general entertainment.
The game would be bad even if it had a linear narrative, but the time jumps push it into the terrible zone. At one point, you have to answer questions about Jodie's past, and the idea is that you can choose to cooperate or lie. The problem is, we haven't seen that part of Jodie's past yet, so we're essentially guessing. Very strange.VMK said:And if ONLY someone persuaded him into making this story straight (i.e. without time jumps) it would have been a lot better.
I am watching a lets play of it, and one of the lets players (Woolie) said something about one particular scene ( I won't tell which) that stuck with me.
It was something like this (not direct quote): "See? This is what I am talking about! I FEEL emotions, but I have nothing to attach them to. I have no background for them, I don't know what led to this point. And that is why those feelings are lost."
Yeah, pretty much this.
The first third is fantastic. The second is okay. The third makes absolutely no sense whatsoever.T said:Wait, what are you using to measure that? I counted one part brilliance to ninety-nine parts nonsense.Fahrenheit was roughly one part brilliance to two parts nonsense
Read the comic it's based on. It's a classic.Ruisu said:OH I remember this movie. Kind of.
I don't actually remember any of it's plot, but it looked really cool.
Well, comedies are the pinnacle of videogame storytelling. Other than, say, Portal, it's kind of a wasteland out there.MrBaskerville said:Hack writing = the pinnacle of videogame storytelling.![]()
I agree that it's a wasteland, but i'd probably say Yakuza instead of Portal and i'd mention a couple of point'n click adventures (Broken Sword among others) but aside from that, it's pretty depressing.Pyrian said:Well, comedies are the pinnacle of videogame storytelling. Other than, say, Portal, it's kind of a wasteland out there.MrBaskerville said:Hack writing = the pinnacle of videogame storytelling.![]()
I'm watching the same LP. I wouldn't be able to get through it if I didn't get to hear them rage through the whole thing. The inconsistencies and plot holes set my teeth on edge, but everything in your spoiler actually made me angry, which no other game has made me feel. Especially that stupid car scene you mentioned. But more so the apparently sexist ideas Cage gets with women, with those scenes you mention constantly reappearing. And that asshole boyfriend of hers that for some reason she went for, despite his ruining her life with Dafoe, treating her horribly, and how in reality he would be court marshalled for doing so. Women don't do that! And they especially don't strut around in their underwear in their massive apartments at every occasion. Cage is a walking stereotype generator that doesn't even put in an iota of common sense into his own writing. It's almost offensively bad.Caramel Frappe said:I'm watching a Let's Play on it by Two Best Friends.... holy crap....
Just, painful to watch. How can a game of this time, up to date graphics, with a better budget overall be worse then Heavy Rain and Indigo Prophecy, especially Indigo Prophecy?! I pretty much enjoyed Heavy Rain... despite the heavy flaws. Indigo Prophecy was just sad to watch. This game however, Beyond Two Souls is painful to watch and not only full of errors but also just lacking in everything.
David Cage, please... dude, just take your time and read some books. See how real writings done or at least try character development without-
A bunch of rape scenes involved, with time skipping, and never letting Jodie get a chance of being happy. Seriously, every part in her entire life is just crappy on her part. I'm surprised she's a functional human being after all this bullcrap. We can't get attached to a character if nothing good ever happens to them, with SO MANY problems with the way you go about the story.
And also having her teleport out of a car with no explination that just crashed into a wall. No, just, no!