usucdik said:
This doesn't make any sense at all. Firstly, you're just rambling and nearly incoherent. So you like to gush on about Uncharted. Big whoop. It's not saying anything about consoles except that they have that game.
Gush over them? I barely mentioned it for 2 sentences. And what was the deal with all those randomly placed quotes from me? Why are you constantly trying to insult me when I requested for a civil debate? I tried my best to accumulate the best parts of my PC, slapped them all together, and I still get a billion and one problems with it, I'm sorry if I'm not Mr. Genius for not realizing that a 16GB pice of RAM stick whatever is too excessive, or that the ATIRaedonHD680 is better than the nVidia5380 series. I buy a console, plug in a few settings, bam, I'm done. That's basically what I was saying.
If any part of this drivel
Yes, thank you for insulting my intelligence and not explaining why you think what I was saying was drivel, mister "Holier than thou". If you come off needlessly agressive to me, I will come off aggressive to you. Please keep it civil.
is about how the game lacks any bugs and is a complete product upon release, it is really inconsequential to the topic of systems, as it applies solely to the work ethic of the developer.
Again, I barely mentioned it in my post, I'm not "gushing" over the developer. How bug-less the game is does depend on the developer and their work ethic, but it also depends on how they can specialize in certain hardware. With PCs, there's a thousand different specs that someone can have, you have to test it out on each individual piece of hardware. With consoles, there's one specific set of specs that you can easily work with, allowing you to specialize in one area.
And concerning games that ship with bugs, which certainly does happen as well on consoles, it is much more of a hassle for both the developers and gamers to get patches for them. All of that control the console maker has is a hindrance, "focused set of specs" or not, and they haven't used that control to make it easy in this regard.
Of course console games have bugs, never said they didn't.
The only reason it's a hassle to get patches through is because it has to go through Sony and Microsoft, that's not a console limitation itself.
Another point on that focused specificity, it's also a severe limitation. At this stage, most games have to be dumbed down in the graphics to achieve playable results. On the PC, 60fps is often the sweet spot; on consoles it has become 30fps. Right from the start they have a big compromise to make.
I never said that it was all rosie-posie for console developers, but 60fps is moot if 70% of your buyers can't play it on those settings. Every time I pop in a PC game, I always worry that the game won't play because I don't have enough RAM or my GPU is too old now or some crap like that.
PC's always evolve quickly, there's always a new GPU or CPU or whateverthefuck coming out in 2 months or whatever making the previous model moot. Developers have to constantly make sure that their game will work on as many system specs as they can. It's weird, every time I see a "graphics don't matter in games!" thread everyone goes "yup yup yup" and "we don't want realistic graphics!", and then soon I see a thread about PCs or something and everyone starts spouting numbers everywhere, trying to quantify a game's value through sheer specs, with anti-aliasing and showing off how realistic the games are. Not saying you're doing that, just something I've noticed...
With consoles, you will always have a set of specs for at least 5 years. This allows them to specialize in one system (unless you're going for other platforms) and be focused on a single set of specs. While they may be behind technology wise, it's how you use it to play the game. Apparently the PS3 is, I dunno, 6 years behind technology wise? Whatever, but clearly that didn't matter in the development of Uncharted 2 (ooo, I'm so gushing over it!), Heavy Rain, Killzone 3, LittleBigPlanet ,and many others. Want an even weaker example? The Wii with all their 1st part stuff, the 360 with Forza, Fable, and Alan Wake I guess (Haven't played any of them, so I can't really say).
But I've ranted enough. I still have my own gaming PC that I love with all my heart, but I also love my PS3. I'll play some games on my PS3 (platformers, action, racers, some 3rd/1st person shooters, etc...) and some games on my PC (FPS/3rdPS, puzzle, adventure, etc...), that doesn't mean neither of them have their flaws.