Fair enough, Nvidia is pushing 3D, I'll give you that. Is it innovative? Nope. Same array of high-priced glasses, a new monitor, new card, etc., as it almost always is, and almost always has been, ad nauseum. Putting out the equipment that many other companies are putting out for the purpose of keeping up with the market is fine, but it's not innovative. And while they might be mostly tediously over-designed play things, motion controls have led to innovation. New tracking technologies to develop almost 1:1 control, for instance. And while it's not something truly spectacular, it's something new, which is more or less exactly what innovation means. Computer gaming, while perfectly well developed and adequate, doesn't innovate. Size, resolution, sound quality might all change, but year after year the interface has been the same. Graphical enhancements of 2% over leading competitors sound wonderful, but that's just oneupsmanship, a practice that has been around as long society. Yes, the way they deliver the games might have changed, and good for them for doing that, but once the game is in hand, there's nothing new.Woodsey said:http://www.nvidia.com/object/3d-vision-3d-games.htmlBehattedWanderer said:Ok? Well done him, for having an opinion. Innovation comes in many forms, and the PC might be spearheading some innovation, it's had little of the mainstream innovation in the past few years. Both motion technology and 3D, the apparent current focus of the industry, are bypassing the computer. And while they may or may not be a fad or a trend period, they are innovation.
At least put in some mild research before you start making claims. It's hardly a little known fact that Nvidia have been pushing their 3D tech. As for motion gaming, the majority of people I've seen on this site and those like it don't want it. Of course, you could always use your Wii mote with some PC games if you really wanted to anyway.
Nintendo: Arcade developer turned console developer.FloodOne said:Ahahahahahahahaha... good stuff.
What about Nintendo, Capcom, Square Enix, Sony Santa Monica, Naughty Dog, Rockstar, Insomniac, Atlus and Sega? Console developers first. But I guess they don't count because they don't fit into his argument.
This guy is talking out of his ass.
Capcom are 'great' developers? Same question on Square Enix. Sony Santa Monica made...what? Checking into Naughty Dog, their first game was on the "Apple IIGS", a personal computer, even if it was a Mac.FloodOne said:Ahahahahahahahaha... good stuff.
What about Nintendo, Capcom, Square Enix, Sony Santa Monica, Naughty Dog, Rockstar, Insomniac, Atlus and Sega? Console developers first. But I guess they don't count because they don't fit into his argument.
This guy is talking out of his ass.
No, as anyone with a PC by their telly will testify. And no, both Bioshocks had a PC version.The Austin said:What's the only platform that you can sit on the couch and play..... Consoles.Orcus_35 said:The answer is very simple: where does games on consoles are made from? PC's !
What's the only platform that delivers Mods for FREE: PC's !
i don't need to go further...
What's the only platform that can be operated by a monkey...... Consoles.
OP: Wasn't BioShock only on 360?
Quite so! Its good at last for someone to realises that bland console entires that are generally shallower than PC games need the PC for innovation, given new blood can't come in onto consoles without alot of cash to get them started.BJ777 said:The only sensible person on the entire planet.
ALL HAIL KEN LEVINE!!
Actually... that probably is true.AC10 said:I don't think the PC market really shrunk, I think the console market just got bigger.
Naughty Dog and Rockstar both started on the PC. Just thought I'd throw that out.FloodOne said:What about Nintendo, Capcom, Square Enix, Sony Santa Monica, Naughty Dog, Rockstar, Insomniac, Atlus and Sega? Console developers first. But I guess they don't count because they don't fit into his argument.
As can a TV remote, or a laser pointer. And DPI upgrades aren't anything revolutionary, merely minor improvements here and there. And while I have no interest in motion controls, I do find them to be, you know, something new. I see that they might be the first step towards something better than what we have now, and want to see what comes next. Replication of the action was supposed to be more immersive, but since that hasn't yet panned out as idealistically hoped, the next step might be something that takes the failures here and fixes them. Continuously sitting waggling a mouse and ticking four keys is fine, but it's stagnation, not progress.Xzi said:You do realize that the mouse can already emulate a Wiimote, right? And that no dual-analog controller or motion-controller has ever come close to getting the DPI tracking that even a mid-range gaming mouse has? Requiring you to work more muscles to accomplish the same goal is a step backwards, not forwards. If I want to work out, I'll go to the gym. Or outside. I don't need game developers pretending that they give a crap about my health.BehattedWanderer said:Advantage none. The mouse is no better than the analog stick. Same tracking system, same two dimensional means of vision/targeting direction over a three dimensional perspective image. Motion controls do the exact same thing, merely changing the way the user moves and changes the graphics being observed. The only difference between the mouse, analog stick, and motion controls is hand position and associated movement--the analog is the simplest, requiring only the thumb to move. Next is the mouse, moving only the wrist or elbow, then comes motion controls, moving wrist, thumb, elbow, and occasionally even shoulder.Xzi said:Err, every new Nvidia graphics card supports 3D gaming. Motion-control gaming, on the other hand, is just a less accurate attempt at copying the mouse. So yea, advantage PC there.BehattedWanderer said:Ok? Well done him, for having an opinion. Innovation comes in many forms, and the PC might be spearheading some innovation, it's had little of the mainstream innovation in the past few years. Both motion technology and 3D, the apparent current focus of the industry, are bypassing the computer. And while they may or may not be a fad or a trend period, they are innovation. And while the PC pushes things in every range of graphics, most of the graphical styles are remarkably the same; design innovation happens more on the consoles than anything else. And is it just me, or does anyone else see an inconsistency here:
If they have your full attention, why are you constantly switching back and forth, apparently too separate from the game to be immersed? If they require your full attention, why is your attention wavering back in forth in an "alt-tab" manner? There is a distinction between multi-tasking and doing things just because you can. Doesn't seem that it requires your full attention after all."As a gamer, I'm a PC. I like the kind of games you can play on it. I like that designers know they have your full attention, so they feel comfortable EXPECTING your full attention," he wrote. "I like the ergonomics of the thing, the mouse and keyboard, the effortless transition from gaming to browsing to typing. I'm an alt-tab kind of guy."
But, this isn't an anti-PC post. This is just me picking apart an opinion I don't necessarily agree with. Personally, I prefer consoles. PC has it's merits, but I prefer the ability to sit back in a couch, elbows at my sides, rather than on a desk. But hey, takes all types.
Make no mistake, motion controls are a gimmick, nothing more. The Wii proved that. Every highly acclaimed game released on that system didn't use the system's motion control capabilities. Or made very minimal use of them. And it will be the same for Move and Kinect.
Yes, exactly! Because PC's are able to browse the internet, and by paying attention to online articles, you can find out what's happening in the future (or what already happened)!Andy Chalk said:"If you want to know the future of gaming, buy a PC. And pay attention," he wrote. "Because above all, that thing on your desk is a crystal ball."