Ken Levine: The Future of Gaming Is In the PC

Weaver

Overcaffeinated
Apr 28, 2008
8,977
0
0
I don't think the PC market really shrunk, I think the console market just got bigger.
 

BehattedWanderer

Fell off the Alligator.
Jun 24, 2009
5,237
0
0
Woodsey said:
BehattedWanderer said:
Ok? Well done him, for having an opinion. Innovation comes in many forms, and the PC might be spearheading some innovation, it's had little of the mainstream innovation in the past few years. Both motion technology and 3D, the apparent current focus of the industry, are bypassing the computer. And while they may or may not be a fad or a trend period, they are innovation.
http://www.nvidia.com/object/3d-vision-3d-games.html


At least put in some mild research before you start making claims. It's hardly a little known fact that Nvidia have been pushing their 3D tech. As for motion gaming, the majority of people I've seen on this site and those like it don't want it. Of course, you could always use your Wii mote with some PC games if you really wanted to anyway.
Fair enough, Nvidia is pushing 3D, I'll give you that. Is it innovative? Nope. Same array of high-priced glasses, a new monitor, new card, etc., as it almost always is, and almost always has been, ad nauseum. Putting out the equipment that many other companies are putting out for the purpose of keeping up with the market is fine, but it's not innovative. And while they might be mostly tediously over-designed play things, motion controls have led to innovation. New tracking technologies to develop almost 1:1 control, for instance. And while it's not something truly spectacular, it's something new, which is more or less exactly what innovation means. Computer gaming, while perfectly well developed and adequate, doesn't innovate. Size, resolution, sound quality might all change, but year after year the interface has been the same. Graphical enhancements of 2% over leading competitors sound wonderful, but that's just oneupsmanship, a practice that has been around as long society. Yes, the way they deliver the games might have changed, and good for them for doing that, but once the game is in hand, there's nothing new.
 

More Fun To Compute

New member
Nov 18, 2008
4,061
0
0
FloodOne said:
Ahahahahahahahaha... good stuff.

What about Nintendo, Capcom, Square Enix, Sony Santa Monica, Naughty Dog, Rockstar, Insomniac, Atlus and Sega? Console developers first. But I guess they don't count because they don't fit into his argument.

This guy is talking out of his ass.
Nintendo: Arcade developer turned console developer.
Capcom: Arcade developer. Long tradition of computer game development.
Square: Initially a computer game developer but driven to consoles by lack of success.
Enix: Started out on personal computers. Most famous game was based on a game for Apple computers.
Sony Santa Monica: Pretty much a console dev.
Naughty Dog: First game was on a computer but mostly a console dev.
Rockstar North (GTA): As DMA design they were a pretty major computer game developer with titles like Lemmings. Console development came later.
Insomniac: Console dev.
Atlus: Mostly Console.
Sega: Arcade dev.

As a bonus, Metal Gear started out as a computer game series. As did Tetris. As did Bomberman. Rare started out making computer games.
 

Admiral Stukov

I spill my drink!
Jul 1, 2009
6,943
0
0
So what do console have to offer that counter
1) Easy upgradability
2) Mods
3) Customization, both hardware and software.

I'll stick to my platform of choice until consoles have something better to offer.
Which will be never.
 

Doug

New member
Apr 23, 2008
5,205
0
0
FloodOne said:
Ahahahahahahahaha... good stuff.

What about Nintendo, Capcom, Square Enix, Sony Santa Monica, Naughty Dog, Rockstar, Insomniac, Atlus and Sega? Console developers first. But I guess they don't count because they don't fit into his argument.

This guy is talking out of his ass.
Capcom are 'great' developers? Same question on Square Enix. Sony Santa Monica made...what? Checking into Naughty Dog, their first game was on the "Apple IIGS", a personal computer, even if it was a Mac.

As for Rockstar, GTA was originally for DOS, then ported later to Windows and Playstation (i.e. started on the PC)

The other 3 on your list? Not a clue, don't really care about them - so, that leaves Nintendo, who are a special case, given they make the hardware they program on!
 

Delusibeta

Reachin' out...
Mar 7, 2010
2,594
0
0
The Austin said:
Orcus_35 said:
The answer is very simple: where does games on consoles are made from? PC's !

What's the only platform that delivers Mods for FREE: PC's !

i don't need to go further...
What's the only platform that you can sit on the couch and play..... Consoles.

What's the only platform that can be operated by a monkey...... Consoles.

OP: Wasn't BioShock only on 360?
No, as anyone with a PC by their telly will testify. And no, both Bioshocks had a PC version.
 

Doug

New member
Apr 23, 2008
5,205
0
0
BJ777 said:
The only sensible person on the entire planet.
ALL HAIL KEN LEVINE!!
Quite so! Its good at last for someone to realises that bland console entires that are generally shallower than PC games need the PC for innovation, given new blood can't come in onto consoles without alot of cash to get them started.

AC10 said:
I don't think the PC market really shrunk, I think the console market just got bigger.
Actually... that probably is true.
 

Wolfram23

New member
Mar 23, 2004
4,095
0
0
I agree with him, but then I have to ask... why did he make BioShock with the Unreal engine?? It doesn't even have anti aliasing :( (granted it looks decent, but I'd rather, say, CryEngine)
 

Sacman

Don't Bend! Ascend!
May 15, 2008
22,661
0
0
I love this guy, and he looks like my old geometry teacher too...<.<
 

thatstheguy

New member
Dec 27, 2008
1,158
0
0
FloodOne said:
What about Nintendo, Capcom, Square Enix, Sony Santa Monica, Naughty Dog, Rockstar, Insomniac, Atlus and Sega? Console developers first. But I guess they don't count because they don't fit into his argument.
Naughty Dog and Rockstar both started on the PC. Just thought I'd throw that out.

OT: It all boils down to personal preference. Personally, since I'm probably gonna need a computer anyway, I'd rather get a good one then an average computer w/ a console. Still, local multiplayer without LAN will always be superior on console, unless you have your PC hooked up to your TV.
 

Ranorak

Tamer of the Coffee mug!
Feb 17, 2010
1,946
0
41
Well, that might all be fine and dandy.
But if I got the choice of a pc game or it's console port. I usually pick the console version.
Why?
Because at least I KNOW it will run properly.

My pc is okay, it's not great, but it's okay.
AMD Athlon 64 X2 Dual core 4200+ 2,0GB RAM, NVIDIA 8600GT.
But I did notice that Civ V has some troubles on large maps with many Civ's together.
AKA, it's getting at the point where not all purchases are sure to run.
And with the current way pc work, I can't return a copy to the store if it turns out the developer "enhanced" the truth a bit on the minimum specs.

I am happy to know that Fallout New Vegas will run as smoothly now, as it will next month. My Xbox always has the proper specs.
 

BehattedWanderer

Fell off the Alligator.
Jun 24, 2009
5,237
0
0
Xzi said:
BehattedWanderer said:
Xzi said:
BehattedWanderer said:
Ok? Well done him, for having an opinion. Innovation comes in many forms, and the PC might be spearheading some innovation, it's had little of the mainstream innovation in the past few years. Both motion technology and 3D, the apparent current focus of the industry, are bypassing the computer. And while they may or may not be a fad or a trend period, they are innovation. And while the PC pushes things in every range of graphics, most of the graphical styles are remarkably the same; design innovation happens more on the consoles than anything else. And is it just me, or does anyone else see an inconsistency here:

"As a gamer, I'm a PC. I like the kind of games you can play on it. I like that designers know they have your full attention, so they feel comfortable EXPECTING your full attention," he wrote. "I like the ergonomics of the thing, the mouse and keyboard, the effortless transition from gaming to browsing to typing. I'm an alt-tab kind of guy."
If they have your full attention, why are you constantly switching back and forth, apparently too separate from the game to be immersed? If they require your full attention, why is your attention wavering back in forth in an "alt-tab" manner? There is a distinction between multi-tasking and doing things just because you can. Doesn't seem that it requires your full attention after all.

But, this isn't an anti-PC post. This is just me picking apart an opinion I don't necessarily agree with. Personally, I prefer consoles. PC has it's merits, but I prefer the ability to sit back in a couch, elbows at my sides, rather than on a desk. But hey, takes all types.
Err, every new Nvidia graphics card supports 3D gaming. Motion-control gaming, on the other hand, is just a less accurate attempt at copying the mouse. So yea, advantage PC there.
Advantage none. The mouse is no better than the analog stick. Same tracking system, same two dimensional means of vision/targeting direction over a three dimensional perspective image. Motion controls do the exact same thing, merely changing the way the user moves and changes the graphics being observed. The only difference between the mouse, analog stick, and motion controls is hand position and associated movement--the analog is the simplest, requiring only the thumb to move. Next is the mouse, moving only the wrist or elbow, then comes motion controls, moving wrist, thumb, elbow, and occasionally even shoulder.
You do realize that the mouse can already emulate a Wiimote, right? And that no dual-analog controller or motion-controller has ever come close to getting the DPI tracking that even a mid-range gaming mouse has? Requiring you to work more muscles to accomplish the same goal is a step backwards, not forwards. If I want to work out, I'll go to the gym. Or outside. I don't need game developers pretending that they give a crap about my health.

Make no mistake, motion controls are a gimmick, nothing more. The Wii proved that. Every highly acclaimed game released on that system didn't use the system's motion control capabilities. Or made very minimal use of them. And it will be the same for Move and Kinect.
As can a TV remote, or a laser pointer. And DPI upgrades aren't anything revolutionary, merely minor improvements here and there. And while I have no interest in motion controls, I do find them to be, you know, something new. I see that they might be the first step towards something better than what we have now, and want to see what comes next. Replication of the action was supposed to be more immersive, but since that hasn't yet panned out as idealistically hoped, the next step might be something that takes the failures here and fixes them. Continuously sitting waggling a mouse and ticking four keys is fine, but it's stagnation, not progress.
 

Madmanonfire

New member
Jul 24, 2009
301
0
0
Andy Chalk said:
"If you want to know the future of gaming, buy a PC. And pay attention," he wrote. "Because above all, that thing on your desk is a crystal ball."
Yes, exactly! Because PC's are able to browse the internet, and by paying attention to online articles, you can find out what's happening in the future (or what already happened)!

Kind of an odd way to end his argument.
Also, "it drives innovation"? HAH! With similar competitive FPS's, RTS's, and MMO's popping up like popcorn, I doubt it. Sure, plenty of innovative games on the PC come from flash games and stuff, but they aren't capable of "driving" innovation. PC is more of a simple introduction to innovation while other means are taken to expand on and strengthen said innovation. Games like Minecraft deserve plenty of credit, but these games are too rare to make for a good defense.
And it's probably not a good idea to use games that aren't exclusives as defense.
 

Aisaku

New member
Jul 9, 2010
445
0
0
If the PC was a console platform it'd have the largest install base of any home console, EVER.

Shame about the lack of proper, cost effective hardware setups that developers can easily support. That's the edge consoles still have on PCs, hassle free, just pop the disc in and play.

Could the PC beat that?
 

ImprovizoR

New member
Dec 6, 2009
1,952
0
0
That man speaks the truth. You should listen to him. Games used to be so much better and not to mention longer before this generation of consoles. Now you have to hope that the game you're about to buy lasts longer than 10 hours and that it doesn't have all kinds of bugs and glitches. And what happens when the next generation of consoles is released and your old console dies? How are you gonna download the patches for the old console game if you feel like playing it? Lets say 10 years from now you want to play New Vegas again. You don't have your console anymore, there are no patches available on the new Xbox live. You can't do anything about it. Console games don't have a steady future anymore. On PC you can still play games that came out 20 years ago like they came out yesterday. And patching is always available. Not to mention the PC community that makes old and boring games worth playing again.