Ahh, the good old days, where the best directions you'd get was a compass heading, and dungeon maps were the scrawls you made on grid paper. Good times.
I was responding to why people don't read the "READ THIS" things. Otherwise I agree with you.Sylocat said:Yeah, but you know what? When you encounter a problem you can't figure out, you're supposed to look at the documentation before you call tech support.ultrachicken said:That's because half of the "READ THIS" things that are put on a box of electronics are safety warnings that don't apply to most people, or that they already knew about.Sylocat said:It's not limited to kids, or gamers. All consumers are spoiled brats who refuse to read instructions. You can put "READ THIS" in fifteen-inch-high letters on the front cover, and people still won't read it. Half of the tech support calls in existence wouldn't take place if people would just read the goddamn manual that comes with their stuff.
Sir, you are mistaken, Steam has manuals. If you wish to access them simply right-click on a game's icon and select "view player manual" from the context menu.SnipErlite said:Mostly I don't read manuals these days because I steam a lot of games. No manuals...
Seriously do we have to have people trying to rip one out of FFVII every single time it is mentioned in a thread. I love it other people and every damn game is overrated by its fans. If you don't like i t fair enough as the first person who quoted him mention fairly that the plot is love or hate it is a marmite type plot and the combat is a bit easy. In fact I actually consider FFVI to be the most over rated in the series especially on this site. You never really get someone going on this site "OMG FFVII BEST FF GAME EVA" but you always get someone saying I like FF but I didn't like FFVII aren't I quite the rebel being different just like everyone else.mjc0961 said:To be fair to you, the reason you can't get into FF7 is likely because it's actually overrated to the extreme. It's actually not a classic or anything, it's not one of those "must play" games like people make it out to be.
I sense truth in this one.Clik said:It has to be recognised that just because the game is old, and top of its class at the time, does not mean it's any good.
A quick for example:
What in the article has been described as "leading the players by the hand" has a more accurate definition as a difficulty curve, and not an unforgiving one. If having an accessible difficulty curve makes a game poorer by design, then should we keep trying to be an accessible medium?
Now I'm one of those youngsters who've never played an 8 bit RPG, but at the same time, I've played inaccessible games such as Dungeons and Dragons. (Don't believe that it's inaccessible? Give a non-roleplayer the first edition sourcebooks and let them flounder), ones that demand the player use their imagination and own wit, and to a much greater degree than any roleplaying game on a computer.
There's no reason to assume from that correlation that a younger audience is unable to understand those games. They simply have access to superior games today.
Let the nostalgic rose tinted flames begin.
It's not news... Speak to any young gamer and they all have a hard time with old school game.Tom Goldman said:Kids Can't Handle Old-School RPGs Anymore
A college professor that teaches the history of videogames has noticed that kids simply cannot grasp Ultima IV.
Michael Abbott teaches a course called The Art and History of Electronic Gaming at Wabash College, and is known for spreading the videogame love to Portal [http://www.escapistmagazine.com/news/view/102951-College-Professor-Requires-Students-to-Study-Portal]. In an interesting article he's written on his blog Brainy Gamer, Abbott discusses the trouble kids have with playing older RPGs.
Abbott exposes his students to older titles like the original Fallout, Rogue, and Planetfall in his course. Most of the students handle being taken out of their comfort zones with the isometric strategy title, ASCII roguelike, and text-based adventure, but there's one game in particular that they don't seem to be able to handle: Ultima IV.
Origin released Ultima IV on the Apple II in 1985 and it's acclaimed as one of the top RPGs for its time. Instead of having players focus on killing orcs, it required that they reach enlightenment within eight virtues to become the series' Avatar. Its character creation system, conversation system, and huge world are examples of what players liked about it.
But Ultima IV is very different from World of Warcraft [http://www.amazon.com/World-Warcraft-Cataclysm-Pc/dp/B002I0HKIU/ref=sr_1_1?s=gateway&ie=UTF8&qid=1285435557&sr=8-1] and other modern games that hold the player's hand and point an arrow at their goals. Abbott provided all the documentation that his students would need, but they didn't seem to realize that the reading the game's documentation was necessary.
One student said: "I've been very confused throughout the entire experience. I've honestly sat here for hours trying to figure out what to do and it just isn't making much sense to me right now." Another: "When I start a game I like to do it all on my own, but it's been impossible to do so with Ultima." A third: "I tried for awhile without any walkthroughs to get the full gamer experience sort of thing and within the hour I gave up because of a combination of bad controls and a hard to get into story for me at least. It reminded me of a bad Runescape."
The comments don't seem to be indicative of one of the top RPGs of all time. Students also call the game "boring" and "unplayable," but when Abbott questioned whether they read Ultima IV's documentation provided in PDF format, it turned out that not a single one had. "Wow," one replied when Abbott told him that the game's designer, Richard Garriott, expected players to read the manual first.
Abbott believes the "gap separating today's generation of gamers from those of us who once drew maps on grid paper is nearly unbridgeable." Indeed, this seems to be true about a lot of games from the 1980s and 1990s. While certain games were revolutionary for their time, even I find it hard to go back to older titles that I once enjoyed immensely, so it's unlikely for the average teenage Halo [http://www.amazon.com/Halo-Reach-Xbox-360/dp/B002BSA20M/ref=sr_1_1?s=gateway&ie=UTF8&qid=1285435989&sr=8-1] player to be able to realize the impact of a game like Ultima IV. Abbott no longer assumes "the game will make its case for greatness all by itself," and says he may take a more hands-on educational approach in regards to the classic RPG.
Source: BrainyGamer [http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html]
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