So, quickly skimming the topic I find myself detecting this: Kids these days don't read manuals.
This is not entirely their fault. Look at Super Mario Galaxy 2: A DVD, a chart with controls explained AND a regular tutorial!
In general games have a pretty good tutorial, so reading becomes redundant. Can't blame them for it, since I don't learn the same trick twice either.
With my respectable 20 years of experience in living, I have played some games that killed me over and over, even when reading the manual, didn't have a tutorial or any clue as to what to do, and I've played SMG2, that gently took my hand, pulled me from the dirty floor, and enlightened me with the knowledge of everything I allready knew since I played SMG1.
I was too young for the ultima series, so I don't know whether they were especially hard, but I do think that times have changed.
I just found out why:
Back in the day of cardridges and 1 GB being a lot of memory, a fancy tutorial took up memoryspace. If, however, we printed it and put it in a box, there was more room for actual content. Nowadays, where you can easily download your games through Steam, memory is no longer a problem, thus a lengthy tutorial can be included on top of the content.
Think about it. It sorta makes sense...