Killzone 3 Trailer Will Freeze Your Butt Off

Treblaine

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Truly-A-Lie said:
Treblaine said:
PS: anyone else noticed how Halo Reach and Killzone 3 both tout Jetpack as new features?
Killzone: Liberation had jetpack enemies, which Guerilla are using as a defense against "It's copying Halo!" arguments. I find it an odd coincedence, but they seem to act differently enough in each game. Halo's jetpack seems like a power up, whereas in Killzone they're a kind of weapon in themselves.
No doubt the boards will flame for the next few months over this "issue", either one is cool as hell.
 

Truly-A-Lie

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Treblaine said:
No doubt the boards will flame for the next few months over this "issue", either one is cool as hell.
Shame really. Jetpacks should bring people together in their indesputable fun, the more jetpacks the better.
 

Sparrow

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This looks so average. So, very average.

AkJay said:
According to nature, when it is a wasp versus a spider, the wasp usually wins.
That'd be like a jeep vs. a helicopter. Of course the heli could win, it can fucking fly.
 

Nouw

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Am I the only one who thinks this trailer could practically be for Lost Planet? The huge cannon thing he was holding and various other stuff. Looks kinda boring if you ask me. Lost Planet is a good enough Snow themed game.
 

Soviet Heavy

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NLS said:
Main character looked a bit too "Jack Average Guy" without any proper clothing or head protection.
Better than most games with Mr. Implacable Badass smeared everywhere. I think its part of Guerrilla's attempts to make it seem like you aren't the "last hope", but rather, just a soldier trying to survive.

Anyways, I'm looking forward to this.
Did I just see the Minigun ROCKET LAUNCHER from KZ1 in that trailer?
 

Arachon

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I have never played Killzone, but I heard that Killzone 2 did something interesting with a first-person cover system (not like certain other games where you pop out into 3rd person when entering cover). Could anyone who played the game shed some light?
 

Treblaine

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Truly-A-Lie said:
Treblaine said:
No doubt the boards will flame for the next few months over this "issue", either one is cool as hell.
Shame really. Jetpacks should bring people together in their indesputable fun, the more jetpacks the better.
As long as a load of people own a PS3 but not a 360, or own a 360 but not a PS3... then there will always be asshat fanboys that just have to take a shit over everything.

Hopefully we can nip this in the bud right now and just enjoy E3
 

Anarchemitis

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Looks pretty good.
But the thing that I was thinking asking the entire time was "Are the seperating features of ISA from Helgast going to entirely consist of ISA soldiers not wearing winter clothing?".
The reason why thick jackets exist is because you need them when it's cold outside, it's not a matter of toughness. Flatly put if it's really cold outside and you're not protected, it's really unhealthy. It's kind of like how Hitler didn't get that far into Russia for that reason, not for lack of German Nuke Dukem equivalent.
 

DigitalSushi

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Vrex360 said:
I'll admit it looks pretty cool (no pun intended) in both graphics and gameplay. That said it is certainly true that walking around in short sleeved vests does raise a few questions as to what's going through the minds of the guys sending in the soldiers into a frozen territory.
I've said this to Aylaine and I guess it applies to you too Vrex.

Have you played KillZone 2?, one of the biggest cities gets completely nuked, by the biggest Nuke in the KillZone universe, so I'm guessing that's a nuclear winter, since Helghast is a hot caustic planet normally.

Also the lack of correct equipment, thats because all the ISA Cruisers were destroyed so no reinforcements available, its a bit like the Pillar of Autumn being on its own I guess.

And his hair isn't cut and his beard, I'm guessing Sev's been on his own for several weeks (possibly with Rico, poor bastard).
 

Vrex360

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ColdStorage said:
Vrex360 said:
I'll admit it looks pretty cool (no pun intended) in both graphics and gameplay. That said it is certainly true that walking around in short sleeved vests does raise a few questions as to what's going through the minds of the guys sending in the soldiers into a frozen territory.
I've said this to Aylaine and I guess it applies to you too Vrex.

Have you played KillZone 2?, one of the biggest cities gets completely nuked, by the biggest Nuke in the KillZone universe, so I'm guessing that's a nuclear winter, since Helghast is a hot caustic planet normally.

Also the lack of correct equipment, thats because all the ISA Cruisers were destroyed so no reinforcements available, its a bit like the Pillar of Autumn being on its own I guess.

And his hair isn't cut and his beard, I'm guessing Sev's been on his own for several weeks (possibly with Rico, poor bastard).
Yeah, I guess that makes sense.
 

DigitalSushi

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Arachon said:
I have never played Killzone, but I heard that Killzone 2 did something interesting with a first-person cover system (not like certain other games where you pop out into 3rd person when entering cover). Could anyone who played the game shed some light?
Holding the Crouch button made you snap into cover and hug it like a teddy bear, you can then line up your shot in iron sights or shoot from the hips style, but alot of Planet Helghast is made from "Destructo Scenery", so don't use thin corrugated metal for cover since you'll get shot to shit.

The single player game is pretty much designed around the cover system, which is weird for an FPS.

Treblaine said:
Well... I am suitably impressed.

Though they MUST sort out input latency issues or the close quarters combat will not be worth it.

(also good to see a hell of a lot less brown)
There's been two patches that sort out the input lag and the "deadzone" on the analogue sticks.

Now the characters feel weighty yet responsive, you've still got that huge momentum you need to build up that makes the game feel like your character is about to trip up, but I like games like that. I'm not a big fan of Itagaki style games where the characters jump about like they are human shaped helium balloons.
 

DigitalSushi

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Vrex360 said:
Yeah, I guess that makes sense.
I added the Halo bit so you had a reference point! :D

I love KillZone but I'll be honest its story progression is a bit weird, you know in Halo where the Master Chief is the only one who can save mankind, same with Sev but its not believable, you set the C4 charges even though you've got a demo expert right next to you (who looks like the face of Boe from doctor who).

And for some strange reason Sev can't open doors, you have to wait for Garza to do it for you, and if he's not there you have to wait for Natko the demo expert to open it for you? its like "what the fuck?", everytime.

Face of Boe


Natko the demo guy

 

bue519

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Spiner909 said:
This is starting to look strikingly similar to Gears of War.
You mean a shooter about space marines looks similar to a shooter about space marines? Preposterous!
 

Mewick_Alex

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Eh, I felt really let down by KZ2. Hated single-player, hated multi-player, and this looks like more of the same except... whiter. Jetpacks look cool but it's a miss for me.
 

Treblaine

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ColdStorage said:
Arachon said:
I have never played Killzone, but I heard that Killzone 2 did something interesting with a first-person cover system (not like certain other games where you pop out into 3rd person when entering cover). Could anyone who played the game shed some light?
Holding the Crouch button made you snap into cover and hug it like a teddy bear, you can then line up your shot in iron sights or shoot from the hips style, but alot of Planet Helghast is made from "Destructo Scenery", so don't use thin corrugated metal for cover since you'll get shot to shit.

The single player game is pretty much designed around the cover system, which is weird for an FPS.

Treblaine said:
Well... I am suitably impressed.

Though they MUST sort out input latency issues or the close quarters combat will not be worth it.

(also good to see a hell of a lot less brown)
There's been two patches that sort out the input lag and the "deadzone" on the analogue sticks.

Now the characters feel weighty yet responsive, you've still got that huge momentum you need to build up that makes the game feel like your character is about to trip up, but I like games like that. I'm not a big fan of Itagaki style games where the characters jump about like they are human shaped helium balloons.
Dead zone and Weight of the weapons ain't the half of it, this is what I'm talking about:

http://www.eurogamer.net/articles/digitalfoundry-lag-factor-article

That's with the latest patches and all that jazz, as it runs today.

It's called input lag, and it has nothing to do with "momentum" of in game physics, it is ALL to do which extreme buffering that consoles resort often resort to in order to get such great graphics on what are low hardware specs compared to PC.

The thing is putting all the video processing on a "delay" means the developers have far more "wiggle room" with rendering on the hardware.

That means NOTHING in the game can respond to your input faster than 150 milliseconds, no trigger pull, no jump, no adjustment to aim, every tiny input.
And before you say "but human reaction time is already 200 milliseconds" well it all adds up, that means you can't "respond" quicker than 350 milliseconds, and considering some HDTV screens can add 50-100 millisecond on top of that (edge sharpening and all that) we're talking almost half a second for you to even BEGIN to respond to a new threat which can explain why some people (with higher latency HDTVs) can find Killzone 2 utterly unbearable and others can manage.

I've seen scientific experiments demonstrating input lag over 200 milliseconds is almost impossible to compensate for, though under 200ms it is manageable. The experiment was conducted with a virtual reality flight simulator.

I played Killzone 2 on a computer monitor - which has ZERO input lag - which actually means overall lag was the same as most people experienced when they played Halo 3 on a standard HDTV. I had played KZ2 on a HDTV before though I found it very enjoyable on a zero-lag monitor, I highly recommend it.

I am used to console games having quite stodgy controls, if it is available I'd much prefer to have tight low lag controls with high framerate and fast characters. But considering some of the design decisions (hand to hand combat) and comments made by the developers specifically addressing improvements to input lag I think we are going to see some welcome improvements.

Almost all fighting and racing games sacrifice graphics, resolution and/or level size for a solid 60fps and the minimum 3-frames (50ms) input lag. A 30fps beat-em-is is a joke.

One reason I'm sure most console FPS games are generally slower paced than PC games (ever seen how fast a game of Quake Online goes?) is higher looking/movement speed exacerbates and makes more apparent input lag. NOT THAT THAT IS A PROBLEM! It's just different, for Killzone 2 you tank it through the levels, soaking in the atmosphere, and spraying lead everywhere, it works.