From honest opinion of the game, it's a better roleplaying and action game than Fable. That's all I'm saying. Atleast Fable 2 and 3. I am interested in the game and the combat doesn't really feel FLUID but it feels like there's a rhythm to it. From the demo, it feel like they tried to be honest. It's more of a "WE'RE TRYING TO DO THIS! -takes a few steps and trips-" Like there's progress there, and it works to an extent but they did not accomplish their goal.
The dialog is not that broad in the demo, the character customization is better than most, the lore is interesting and I love the art style. The actual features in combat and abilities really has me intrigued. Destinies seem like an interesting way to bring in classes and the fact each class has a fast hitting weapon, a heavy hitting weapon and a some what ranged weapon or reach weapon. Obviously, warriors has better hits at close range, rogues are faster and farther in range, and then mages are heavy hitters at range.
The combos are actually a lot better than people here give them credit for. As I said, the game feels like it has a rhythm. Combos require something more than smashing buttons and hope something amazing happens. Many combos require timing and duration. Of course there's only so much you can do with a button for each weapon [two], a dodge button and four abilities, but it feels more rhythmic than fluid to me.
EDIT: I want to add one last thing that I actually like about the game. The camera. I can see it being annoying to many people but TO ME it gives the game a cinematic feel, making the game like an interactive movie [atleast a fun interactive movie. -cough-heavyrain-cough-]. In all RPGs that are third person, the camera is either fixed behind the character or switches from shoulder to shoulder, but barely doing anything else. In Reckoning, the camera follows the character, but not so strictly. It sometimes stays somewhere, leaving your character nearly off screen, but most of the time it just gives you a different outlook on the battle field, and that I like.