MysticSlayer said:
There also seemed to be a lack of side quests. Athenril mentioned that she had smuggling jobs, but none of them appeared in her journal.
Do you mean that Hawke, if siding with her getting into Kirkwall, smuggled?
If so, that's surely not cut content at all, that's just context and background delivered by the frame narrative, as Varric tells the story. I suppose I can see why some might find a lack of such played assignments a negative, but for me it just gave an efficiency and focus to the narrative. We don't need to
see Hawke smuggle to know that Hawke had to graft her way up the ranks. It provided more texture to Hawke's story.
But the realization that Hawke's actions help set in motion her own rise and downfall was a little surprising. Yeah, even if Anders and Meredith could be blamed for a lot of what happened, I do think Varric had a point in putting some of the blame on Hawke.
I guess that, for all focus on the hero sacrificing themselves for the greater good, few games really embrace a true tragedy, and most that are tragic were either depressing games to begin with or relied on a "crime does not pay" narrative. A grounded (i.e. not overbearingly depressing) narrative that shows its hero subtly embrace the true evil of the narrative is rare, and I felt Dragon Age 2 pulled it off fantastically.
Well, this is largely about interpretation as well.
Some could see Hawke as rather pathetically impotent. Others could see her as a hero, championing X. I personally see a character who had good intentions, but was not enough to change or save the world.
Kirkwall is a pivot point in history for grudges going back
Dragon ages. History marches on, and in the midst of it, individuals of all stripes fight for their cause; Hawke is potently capable, and charismatic, but Kirkwall and the mage/Templar wackiness is much greater than she or her group.
Did Hawke exacerbate the situation? Perhaps, but it's impossible to tell. Kirkwall was on the brink well before Hawke fled the Blight, and so in the end I think she did all she could. At least my smart-mouthed 'puckish rogue' (to borrow a line from Saints Row) Hawke did.
So I'm guessing Inquisition embraces the "chosen one" narrative as much as the first ten minutes showed? Honestly, that was an instant turn-off to me. I was sort of hoping the narrative would eventually break from it, as the first two Dragon Age games really didn't utilize a chosen one narrative. Yeah, The Warden and Hawke were important people to their world, but there was nothing inherently special about them. To see that The Inquisitor was being treated as a chosen one was a little disappointing. (Not that that'll stop me from playing the game fully when I get access to a better computer.)
Eh, that might be up to some interpretation as well, frankly. ;-)
Like you, I was immediately disappointed and a little confounded that the game casts the PC as The Special Snowflake within the very first scene/s. Not only do we have a Special Snowflake as the lead in what's ostensibly just a bland power fantasy for the player, we also have a woeful villain wanting cataclysmic world-ending naughtiness that must be stopped (
'cause who else can, but ye with thine particle physics!).
However, treading carefully around spoilers; once you've seen the entire story play out from DA:I's first moments to Trespasser's final scenes, it's perhaps misleading to see DA:I as just the narrative of a Because Reasons Chosen One. Arguably, whilst I do think the Inquisitor is the dullest PC BioWare have ever crafted (performed/acted mostly wonderfully, btw, certainly on the female side of the choices), the narrative by the end isn't one of a snowflake and their pantomime adversary, it's a story of an organisation framed by some of the biggest lore reveals in the series.
And that's not to say I hate chosen one narratives. Zelda has been pulling it off well for years, but it also fits the Zelda universe. Nothing about Dragon Age or its universe really seems to fit with a chosen one story. Heck, even Andraste, who comes the absolute closest to that, still doesn't fit it very well.
Agreed, it's all about how it's done. I adore Morrowind, and that literally states in the dream intro before gameplay that "You... have been chosen". However, Morrowind goes on to deconstruct what a Chosen One might be, in a land where each faction is twisting history and prophesy to suit their ends.
Re Andraste; yeah, she always comes across as a bit of a Joanne d'Arc figure. I suppose it'd never happen, but I'd like a game set during her time.