LittleBigPlanet 2, of all things. I'm having fun drawing my levels on paper and then actually building/publishing them.
Dalisclock said:I just started playing Dark Souls last weekend and while I've only gotten a little ways into it(I killed the Asylum Demon and reached the Firelink Shrine for the first time), I keep thinking about it, waiting for this weekend to come when I can jump back into it.
Surely I'll eat those words after getting brutally murdered 10 bazillion times has crushed my soul.
Also, Hyper Light Drifter, which I'm stuck on and need to finish. Love it but one boss in particular will just not die and it's the only thing keeping me from progressing.
That's because table top games aren't limited by the coding options of video games, and you have the GM right there, to moderate results, and they can allow whatever they want if it improves the game. So you can plumb the depths of your imagination a lot more effectively, which is always rewarding.Kaleion said:Can I just say Tabletop in general?
I finally found group of people that plays tabletop games and playing D&D and other tabletop games has been a blast, it's super fun I'm always thinking of new weird things, builds or characters to try out and I'm super pumped for my first Numenera campaign tomorrow.
I spend more time reading manuals and planning out characters and strategies that fit my characters and are creative than I do playing videogames, and I love videogames, it's a shame really I was having a blast playing Tales of Symphonia before I started playing tabletop but tabletop is more fun, it just is.
And here I thought I'd be the one starting the Uncharted 4 train. In any case, that's the one for me - I knew I'd enjoy it but I had no idea I'd enjoy it so much.Guitarmasterx7 said:Uncharted 4. Don't get me wrong, I knew I would like it, but I started playing it a second time with a friend and you notice so much more of the immaculate polish and attention to detail the second playthrough.
Hm, it's been a while since I played it so I don't recall that. I've been through DAII a good many times, and never noticed a lack of side or misc quests, or particularly wanted more. I think what's there was fine.MysticSlayer said:No, I'm talking about in Act 1. Athenril gives you a job at the docks. Once completing it, she mentioned that her journal had some extra jobs that you could do for more money, but none ever showed up.
Yeah, I loved that about DAII, and feel it's design like that which makes it one of the smartest RPG's I've played. DA:I represented a bit of a lobotomy in every regard, on that count.But along with that, to me, Dragon Age 2 dealt a lot with showing how extreme viewpoints push each other to greater extremes. The Qunari had extreme moral viewpoints which often clashed with culture of Kirkwall, and the culture of Kirkwall saw them as invaders, and that was exacerbated by extremists in the Chantry that saw the Qunari as a threat to their religion. The Templars began taking extreme measures to deal with a perceived Blood Mage threat, and many Mages saw Blood Magic as the only solution to deal with the crackdown.
Did you play as a mage, then? I've never really seen the expedition as having much to do with Kirkwall's conflicts - to me it's just Hawke trying to survive, and given she's the PC of an RPG she obviously proves very capable, and so rises in status. By Act III she's both a potential threat to Meredith and Orsino, and yet they both still try to exploit her, or simply use her as a lighting rod for their own beefs. Take Hawke out of that equation, and I doubt anything would've overly changed.While Hawke may not have succumbed to the extremes as much as Anders or Fenris (depending on dialogue choices), her reaction to the initial Templar crackdown was to seek the Deep Roads expedition to, in large part, get her family back to the position they original were. So, in a way, the Templar crackdown made Hawke more determined to seek to reclaim her family's fortune and influence, and it was the expedition that led to the discovery of the Red Lyrium that exacerbated Meredith's extreme viewpoints. (That said, the problem probably would have gone that direction regardless.)
Perhaps that's a stretch, but it was something I thought was interesting.
Others might disagree, but personally whilst I found DA:I to ultimately be very well done (bar the whole SP MMO design and puddle shallow 'combat'), to me it eschews the--- well, social commentary and scab picking of human nature of DAII, and instead aims for more esoterically fantasical high-fantasy. Its end-game is frankly more abstract and lore focused, whereas DAII and even DA:O were very grounded.Well, I'll see how things go then. What I saw, there were some interesting aspects surrounding the Inquisition itself and how it may play out, and some of the mystery drew me in. I just hated the way they started out presenting the protagonist.
Yeah, like I said earlier, I couldn't really complain considering the side quests we did get were well-done and played into the overall game well. It was just an observation of where they might have cut some content (and cut well I might add) to meet the rushed deadline.Darth Rosenberg said:Hm, it's been a while since I played it so I don't recall that. I've been through DAII a good many times, and never noticed a lack of side or misc quests, or particularly wanted more. I think what's there was fine.
Yes, it is presented that way as a Mage. Both Carver and Hawke make references to the Templar pressure as a motivation for seeking wealth in the Deep Roads, and Carver brings up that, along with caring for Leandra, Hawke's primary motivation for seeking wealth is to protect herself from the Templars. There is an element of needing to survive, but if I remember correctly, Hawke and Carver both saw that as possible without the Deep Roads expedition. It was just the easiest way for them to get enough wealth to use it minimize the Templar pressure.Did you play as a mage, then? I've never really seen the expedition as having much to do with Kirkwall's conflicts - to me it's just Hawke trying to survive, and given she's the PC of an RPG she obviously proves very capable, and so rises in status.
Yeah, it's hard to say. Would Meredith have gone as crazy as she did without Red Lyrium, or was her power-hungry nature and paranoia around Blood Magic all that drove her? Would Anders have been empowered without Hawke, or would he have been even more rash without her, and even then, could Elthina have even kept peace forever without Anders's "attack" on the Chantry?By Act III she's both a potential threat to Meredith and Orsino, and yet they both still try to exploit her, or simply use her as a lighting rod for their own beefs. Take Hawke out of that equation, and I doubt anything would've overly changed.
Plus, if anything it's Hawke's actions at the end of Act II that really put her on the map. Take Hawke out of that equation, and--- well, who knows...
I may try it. Honestly, though, I'm thinking more about a human mage romancing Cullen. Along with being a nice throwback to Origin (where he had a crush on my human mage), it seems like it would make a nice character arc for him.I'd highly recommend going through as a female elf, and picking Solas as your LI. I'd say he's one of the finest creations BioWare have come up with, too, and he's a perfect example of just how damn good their casting often is. Gareth David-Lloyd's note-perfect for the role, and whilst Solas is always a fascinating character, the added complexity of a romantic entanglement (only possible with an elf female) just makes it even more satisfying.
Ah, yeah, I vaguely remember now.MysticSlayer said:Yes, it is presented that way as a Mage. Both Carver and Hawke make references to the Templar pressure as a motivation for seeking wealth in the Deep Roads, and Carver brings up that, along with caring for Leandra, Hawke's primary motivation for seeking wealth is to protect herself from the Templars. There is an element of needing to survive, but if I remember correctly, Hawke and Carver both saw that as possible without the Deep Roads expedition. It was just the easiest way for them to get enough wealth to use it minimize the Templar pressure.
Heh, that's one thing I'm never keen on... I always want Bethany in the game, not Carver, but that obviously denies a mage Hawke selection. DAII was the first RPG I ever played where I actually picked a mage class as 'canon' (I kinda ignore that idea these days. DA's Keep just encourages a multi-verse set of continuities) from the first run, purely because of how much I like the default design for female Hawke, and how great the animations were for spellslinging. Generally, I'm always warriors'n'rogues well before mages, and swords > spells on principle, but DAII made them badass (kinetic, phyiscalised), especially when the Champion armour is worn by default FemHawke.I just assumed that, if not playing a Mage, the focus would have been placed on Bethany's well-being instead of Hawke's.
Anders is a tricky one, but nah, Elthina wouldn't have stood a single chance.Would Anders have been empowered without Hawke, or would he have been even more rash without her, and even then, could Elthina have even kept peace forever without Anders's "attack" on the Chantry?
Yeah, that's one arc I'd still very much like to see. Well, no, I still want to see all the LI arcs.I may try it. Honestly, though, I'm thinking more about a human mage romancing Cullen. Along with being a nice throwback to Origin (where he had a crush on my human mage), it seems like it would make a nice character arc for him.
Yeah, for what little I saw of Bethany, she definitely seemed like a more enjoyable character to have around than Carver. She was instantly likable, which of course helped make her death seem meaningful.Darth Rosenberg said:Heh, that's one thing I'm never keen on... I always want Bethany in the game, not Carver, but that obviously denies a mage Hawke selection.
No, I was actually thinking of skipping the game and just moving to Inquisition, so I just went with the base game and no DLC in case it wasn't worth the money. By the time it was clear I would be invested for the whole thing, I sort of forgot about DLC. I didn't really read about Sebastian until I was nearing Act 3, and by then it felt too late to introduce another party member, especially one that seemed as story-important as he did.Did you play DAII with Sebastian, and the DLC's, btw? One DLC has significant relevance to DA:I, and the scenes with Elthina get some extra lines when Sebastian's in the party. Oh, and Tallis from MotA does feature in DA:I - but only if a certain choice is made, and even then we never actually see or hear from her again. I'd really hoped Tallis would've become a main party member in DA:I, but sadly that never panned out.
Perhaps, or perhaps not. Hard to say since DOOM runs on idTech 6.DrunkOnEstus said:The growing pains of idTech 5 have been passed
I'm assuming you know what I meant. iDTech 6 is obviously built upon the groundwork laid by 5, with megatexturing and built-in optimization for parity across PCs and consoles, with many rendering techniques that weren't possible with 5. 5 was the growing pains, and the combination of Carmack's coding legacy and groundwork with the fellow genius minds at id and former Crytek minds has finally bore the fruit with Doom from the seeds laid by Rage. Id tech 6 is now an engine worth licensing, especially for developers who wish to utilize the unique poor-CPU/better GPU architecture of consoles while taking advantage of the extra power of PCs.Vigormortis said:Perhaps, or perhaps not. Hard to say since DOOM runs on idTech 6.DrunkOnEstus said:The growing pains of idTech 5 have been passed
<.<
Probably, but I couldn't miss the opportunity to be a smartass.DrunkOnEstus said:I'm assuming you know what I meant.
I would prefer Bethesda just abandon the abysmal Gamebryo engine in favor of something like idTech 6, Source 2, Unreal 5, or even Unity 5.It almost makes me wish that Bethesda would retroactively re-do Wolfenstein and The Evil Within in 6 (and give Tango some fucking English documentation and training this time around), because I've always loved the kind of environments that the texturing process allowed the artists to achieve while accepting the jank that came with using 5. I hope Dishonored 2 uses it or a fork of it, as well as the next Wolfenstein (they will make another one, right? Please?). I'm also very glad that Bethesda (whether they realize the difference or what it means) let the tech continue to be based on an open API, and Doom should end up being the primary benchmark for Vulkan and SteamOS/Linux gaming on the highest graphical levels.
You'll hear no dissent from me. I knew in my heart that Fallout 4 would simply take the advancements from Skyrim and dump the Fallout art and weapon kit all over it, but I still hoped that it would show Bethesda's next technology for creating the open worlds that made them famous, not a continued refinement of the very technology that did the same. The animations are so robotic, the "God Rays" were one of only a few advancements that made one pretend that it could trade blows graphically with a Witcher 3, Far Cry, or even an Assassin's Creed, and the level of jank that permeates everything really should be unacceptable.Vigormortis said:I would prefer Bethesda just abandon the abysmal Gamebryo engine in favor of something like idTech 6, Source 2, Unreal 5, or even Unity 5.
Gamebryo needs to go away. Desperately.