But then again, I hate a lot of RPG staples like random chance, grinding, and the outcomes of battles being pretty much entirely dependent on how powerful your characters/items are. Was planning on getting Pokemon White (pretty much for nostalgia purposes, and the whole "choose your team of monster badasses"), but I decided I'll wait and see if they end up making "Pokemon Grey" or something.
Well, I ended up finding out that I want more in a turn-based game than strategy. I hate a lot of things about RPG's, but what I do like about them (well, some of them anyway) is that they give you the ability to customize your character(s), and play the way you want to. I also like Action Commands, but Paper Mario seems to be the only game that's ever done them right. Half of the time, when I fail a mission, I end up losing the will to keep playing. As opposed to, say, Megaman Zero or Contra, where as soon as I die, I want another shot at beating whatever level I died on, and I end up retrying until I beat the mission (or in Contra's case, I lose all my continues and think "Fuck it, I'll try again later.")