Spider RedNight said:
Yeahhhh maybe it's a LITTLE extreme (thought what little empathy I have sails right out the window when they complain in... such an entitled way). Kids gotta learn some lessons the hard way, anyway - if a pretty shitty lesson is getting perma-banned from a video game, I can't imagine what the military would do to them as far as shitty lessons go.
Well, the military would give you a punishment (assuming we're still talking non-criminal things here) which sucked at the time, but would had an end point. Which is sort of my point, an open ended punishment like 'this product is bricked forever' is both super extreme from a child's point of view, and loses impact because it just shuts a door in their face. They're not going to have a moment of clarity where they go 'Hey this would be more fun with my friends/human players/ not hackers.' I believe those moments are required for children to actually come to their own 'cheating isn't okay because it impacts everyone's fun' stance, instead of 'when I cheat I get overkill banned.'
But overall, I should have communicated better. The nasty responses being showcased from that forum are not the ones I'm prepared to defend. I'm talking about the system as a whole. Kids who made dumb decisions since they lack the foresight and are still learning their moral compass, who quietly take their ban and now have nothing. Let them play vs bots, or in unsecured servers or something.
I mean I cheated at games when I was a kid. Main difference is my childhood pre-dated the internet, and I cheated solo or maybe the kid on the couch next to me. By the time internet gaming was a thing, I had decided it hurt the experience and should not be done. Who knows whether that experimental stage of arriving at that personal realisation would have involved online cheating had I gone through those years online.
Editing in because these boards don't have post previews:
Truth Cake said:
I would imagine that if those children already had enough computer savvy and poor morals that they knowingly installed a program that they must have known would give them an unfair advantage in the game (otherwise why the hell would they install it in the first place?) and were summarily punished for it... probably had some inkling that what they were doing was wrong, but they did it anyways... pretty firmly putting them in your 'douchebag' category. The number of 'children' who can somehow manage all that and somehow NOT know what they're doing is in any way wrong is probably zero... well, that or they have a completely backwards notion of what right and wrong are, in which case you probably don't want them in your multiplayer game.
A couple other issues with that- first, how exactly can one tell the difference between these two types of cheaters? And even if you had a way, how are you going to stop the non-'children' cheaters from knowingly lying about their age or intentions or however you test for it (because with so many players and so much data, they're going to find out how you test for it eventually and they'll use that to their advantage) so they get out of a worse punishment?
My pre-emptive defense was more of a resignation towards the people who measure kids by adult standards.
Which....you immediately did. 'Hacking' isn't hard, because its just running a script someone else made, which can be pretty easily googled. A lot of the concepts you're talking about are learned concepts, not inate truths we're born with. I've definitely known kids who didn't know better cheat at a game because they felt like they couldn't compete. Online interactions and things like fair play are learned through doing.
I also don't expect the system to differentiate at all. I was pointing out the system is harsher on kids who made poor decisions and have to live with it, than on actual trolls and griefers who move on to their next target or attempt.