Unless you can prove that your car was stolen, if you lend it to a family member/friend you can still be held responsible for any crimes they commit while driving your car.ObsidianJones said:However, I have been thinking as a person who buys and owns his own games. How DOES this affect people who have relatives who uses their PCs? There has to be some consideration if one person bought it and owned it, and another person in the household actually did the cheating.
And this is why you don't share your passwords with your family members. Or let them them know where you hide the battle.net authenticater. If I was going to allow a friend or family member try out one of my games, I'm going to be right there with them to make sure they don't do anything that would get me banned.ObsidianJones said:However, I have been thinking as a person who buys and owns his own games. How DOES this affect people who have relatives who uses their PCs? There has to be some consideration if one person bought it and owned it, and another person in the household actually did the cheating.
Ha! Of cause they think that, they ARE entitled brats after all.lacktheknack said:"Blizzard will feel my wrath."
I kind of wonder if these people actually think they matter to Blizzard.
Actually it's pretty common for MMO's and online games to check for external cheating programs being run while the game is up. I know EVE Online did it, and I believe a few other online games like World of Tanks and World of Warships were able to look for cheating programs being run in tandem with the game app itself.Strazdas said:On one hand i fully support banning cheaters (or rather, you are better off just designing the game so it cannot be cheated in instead, but tell that to the developers that are lazy with thier netcode).
On the other judging by what some people claim they got banned for, the ONLY way blizzard could have detected it was illegally. And i dont think Blizzard or anyone else should be allowed to break laws in order to catch cheaters.
Its not a new idea, thats true. I do know that World of Tanks and Warships certainly do not use it and i think Eve dont either, at least from what i observed playing it. EULA does not apply here because EULA deals with your and companys right regarding the game. It does not deal with any third party apps and any part of it that states this is null and void as far as legality is concerned. So doing that would still be illegal.rcs619 said:Actually it's pretty common for MMO's and online games to check for external cheating programs being run while the game is up. I know EVE Online did it, and I believe a few other online games like World of Tanks and World of Warships were able to look for cheating programs being run in tandem with the game app itself.Strazdas said:On one hand i fully support banning cheaters (or rather, you are better off just designing the game so it cannot be cheated in instead, but tell that to the developers that are lazy with thier netcode).
On the other judging by what some people claim they got banned for, the ONLY way blizzard could have detected it was illegally. And i dont think Blizzard or anyone else should be allowed to break laws in order to catch cheaters.
Once again, giving Blizzard the right to do that was probably in the EULA that none of these idiots read before agreeing to.
Or they could have just done it based on old-fashioned stats. Anyone using a triggerbot is going to have an inhuman accuracy rate unless they're being exceptionally sneaky about it. A few different ways it could have gone down, but there's a roughly 0% chance that Blizzard had to do anything illegal themselves to catch them.
*nearly dies of laughter*P-89 Scorpion said:Yes how dare these people want to play the game they paid for.
This is totally true as far as it goes, and I'd argue that pretty much anyone should know that using an aimbot or similar probably isn't kosher. (Though, my own opinion is that a well-programmed game wouldn't give the clients any information they shouldn't have, so hacks that let people see through walls and whatnot ought to be impossible anyway. It amazes me that more companies don't do this. I assume they just don't want to deal with the increased server load. Why make the game cheat-proof if you can just issue a bunch of bans, amirite?)fisheries said:That's true. But "Don't download third party software which is not officially sanctioned to gain access to cheats that are unaccessable in the game to ruin the game for everyone else playing with radar, aimhacks etc" is kind of an easy one to pick. It's like, don't go to a bar and start a punch up. Don't ram other players in traffic. Don't sell drugs to kids. It's just really simple stuff, that everyone can be expected to work out. The TOS gives them license to ban you, but even if you haven't read that, you're going to know that looking up a hacker forum and buying hacks off them is not in the spirit of the game.
And if he was using this app to make all enemy textures solid magenta (we're talking full-on #ff00ff, stands-out-against-everything magenta)? The problem is there's no way to be sure how it's being used, so the best course of action from Blizzard's perspective is to shoot (ban) first and ask questions (analyze the match data) later.The_Great_Galendo said:one of the complaints says that he/she got banned for using a "color-changing" app. If this is true, it seems pretty unfair. There's a lot of reasons one might want to change display colors, ranging from aesthetics to color-blindness, and my guess is that most people wouldn't think twice before installing an app that adjusts colors on their PC.