saregos said:I think it's because some of us (myself included) see this as an important step from "how to stop piracy" to "how to exploit it". Basing this on the idea that piracy, while reprehensible in the extreme, is also inevitable.ResonanceSD said:Copyright infringement.not theft. However, still illegal. Not sure why everyone gets hung up on this point.
Theft is directly harmful to whoever you're stealing from. Copyright infringement is, at best, indirectly so. And a creative publisher or developer could hypothetically build in ways to encourage pirates to take the leap of purchasing the game.
Sorry,why should the onus be on a content creator to take steps to prevent IP theft? If you want the experience offered, come up with the cash. Indirect harm to a business, is still harming a business. Your attempts to make the problem seem smaller than it is are getting ridiculous at this stage.