Most games today come out for console. Console games are able to be rented at plenty of places. If you feel the desire to try a game, then maybe it will be a better argument at why not renting it to try it out. Using piracy as an excuse to just try out a game is nothing but an excuse. Not only are you doing something that is wrong, but you are also putting yourself at risk dealing with people who might find it funny to include a bit of malware in the game to screw up your system. They have no reason to give you good business. Their business can go to vapor at any time if they smell the FBI or such sniffing at their door.
I do not stand for piracy. It's illegal and it shows no respect for the people who put work into a long project. Every time a thread like this comes up, I read nothing but weak excuses in the defense of pirating games, and nothing to truly justify the actions. There is nothing to justify the actions.
I also do not stand for draconian actions on the parts of publishers and developers in some weak effort to deter piracy. It only hurts legitimate customers who do pay money for the product, and does nothing to discourage pirates. Their excuses are just as weak because when it comes down to it, most pirated games are the fault of the publisher. When one of their own employees screws up and leaves a game that just went gold on a networked server, and the next day it is suddenly exposed to the world, whose fault is that? When an employee walks out the front door with a copy of the game weeks before it is released and then distributes it that night over the web, whose fault is that? For one, when people feel motivated to walk out the door with a product with no compensation for the company, that is a strong sign that it must really suck to work there. When people don't feel motivated to do their job right and leave the game where it can be ripped off, that is a strong sign that the job environment really sucks.
But let's don't lay the blame on the company, they are awesome for providing virtualware to the world. Let's work harder to make it harder on the customers, and lay it all on pirates and hackers.
Piracy sucks, but in an ideal world, software pirates would still be around. Why? Because it is a challenge. That I can't hold against anyone. The responsibility of those who want to sell games and make a profit off of it is to make the challenge for pirates and hackers more difficult. DRM and laws like SOPA? That's just being lazy and will do nobody any good in the end. Maybe if those who support piracy felt there was more of a challenge, maybe then we can actually hear a legitimate reason why we should. Of course, maybe if the companies actually did it right by then, there wouldn't even be ability to make a weak excuse.
I do not stand for piracy. It's illegal and it shows no respect for the people who put work into a long project. Every time a thread like this comes up, I read nothing but weak excuses in the defense of pirating games, and nothing to truly justify the actions. There is nothing to justify the actions.
I also do not stand for draconian actions on the parts of publishers and developers in some weak effort to deter piracy. It only hurts legitimate customers who do pay money for the product, and does nothing to discourage pirates. Their excuses are just as weak because when it comes down to it, most pirated games are the fault of the publisher. When one of their own employees screws up and leaves a game that just went gold on a networked server, and the next day it is suddenly exposed to the world, whose fault is that? When an employee walks out the front door with a copy of the game weeks before it is released and then distributes it that night over the web, whose fault is that? For one, when people feel motivated to walk out the door with a product with no compensation for the company, that is a strong sign that it must really suck to work there. When people don't feel motivated to do their job right and leave the game where it can be ripped off, that is a strong sign that the job environment really sucks.
But let's don't lay the blame on the company, they are awesome for providing virtualware to the world. Let's work harder to make it harder on the customers, and lay it all on pirates and hackers.
Piracy sucks, but in an ideal world, software pirates would still be around. Why? Because it is a challenge. That I can't hold against anyone. The responsibility of those who want to sell games and make a profit off of it is to make the challenge for pirates and hackers more difficult. DRM and laws like SOPA? That's just being lazy and will do nobody any good in the end. Maybe if those who support piracy felt there was more of a challenge, maybe then we can actually hear a legitimate reason why we should. Of course, maybe if the companies actually did it right by then, there wouldn't even be ability to make a weak excuse.