While I don't support things like SOPA or DRM, I see why Piracy can be considered a loss.
Lets say to develop the game and get it out costs 6 million dollars. To effectivly make a profit, the game would need to sell 100,000 (Just using this number, whether or not it's alot depends but it doesn't matter for the sake of the arguement.)
The game goes on sale for $60 and sells around 70,000 copies, meaning the company made no profit in making and selling the game. But the game was pirated, 40,000 times and only a couple of them actually bought the game.
So yes, PIRACY does make it so the developer is losing money because if the game doesn't sell to break even, they're losing money. Which means they can't pay their employes.
(Note: Quality doens't matter, because it has been shown the quality of the game has no impact on amount of times pirated.)
(2nd Note: Neither do I believe either that the gaming industry is being killed by piracy.)
Lets say to develop the game and get it out costs 6 million dollars. To effectivly make a profit, the game would need to sell 100,000 (Just using this number, whether or not it's alot depends but it doesn't matter for the sake of the arguement.)
The game goes on sale for $60 and sells around 70,000 copies, meaning the company made no profit in making and selling the game. But the game was pirated, 40,000 times and only a couple of them actually bought the game.
So yes, PIRACY does make it so the developer is losing money because if the game doesn't sell to break even, they're losing money. Which means they can't pay their employes.
(Note: Quality doens't matter, because it has been shown the quality of the game has no impact on amount of times pirated.)
(2nd Note: Neither do I believe either that the gaming industry is being killed by piracy.)