This. I have had 6 months worth of play out of L4D already, and I am still not finished with it...I've had my moneys worth. What is being added justifies a sequel, in my opinion...I know I have bought sequels to games in the past that offered far less new content than is being promised here.Internet Kraken said:I'm willing to bet that you haven't looked into Left4Dead 2 at all.bue519 said:Great article. I just don't understand why they couldn't put the stuff in Left4dead2 into an expansion pack.
The only thing it adds is new ugly survivors skins, a few new maps, and one new playable infected. The new weapons are at best just reskins.
The new survivors being ugly is a matter of opinion. Not that it matters, as you can play as the old survivors anyways. There are 5 new campaigns, and they all contain different game play mechanics than those featured in the old maps. There are 3 new playable infected, though only the Charger has been shown so far. I don't understand how you could call the new weapons reskins, as we haven't seen them yet. Plus they are adding melee weapons, and calling those reskins makes no sense.
There are also a variety of other new additions being added to the game. There are new types of common infected that have traits that differ from the other common infected. There is an all new game mode, in addition to the 4 game modes from the original. There have been major enhancements to the AI director, which can now alter map structure based on the players performance.
The content in Left4Dead 2 heavily outweighs the content of the original game.
hailmagus said:HIIIIIIIOOOOOOOOOOXan Krieger said:I just wish Valve would direct it's attention to the series that brought it so much fame in the first place. Give me either Half-life 2 episode 3 or Half-Life 3 before Left 4 Dead 2.
you've got the right idea.
Internet Kraken said:Seriously, this has been said so many times before.
Valve is divided into teams. There are individual teams for Valve's products. The Left4Dead team is separate from the Half-Life team. Them making Left4Dead 2 has no influence on the development of Half-Life:Episode 3.
New AI director and a new melee system. Basically the game is getting a pretty big overhaul and an update would have pissed a lot of people off much like the TF2 updates.bue519 said:Great article. I just don't understand why they couldn't put the stuff in Left4dead2 into an expansion pack.
The only thing it adds is new ugly survivors skins, a few new maps, and one new playable infected. The new weapons are at best just reskins.
Yes they have. Ok granted it's still in "beta" but it still works just fine and once it's out of beta it's cross-compatible with L4D2. It's been out for a whole month I have no clue why nobody knows about it, aside from being blinded by rage.bue519 said:Also considering that they havn't released an SDK yet for the game-
Wow. I didn't even know that was they were doing anything with the AI Director, let alone something so massive. You'd think that would be the thing Valve point out more in its defense, rather than the new damage to the normal infected that, while cool, everyone could live without.Kwil said:You don't get it. Core engine changes. TF2's new weapons are fairly minor, with the most complex so far being the huntsman because it involves sticking corpses to the wall and being able to light the arrows on fire. Combining weapons like that is new, and interesting, but also pretty simple as it tends to revolve around a single "if-then" line.bue519 said:Yeah, its just too bad that people don't play the game for the campaigns. They play it for the gameplay. Also considering that they havn't released an SDK yet for the game, and their making sequel also makes very little sense. Besides, havn't you thought of how this might split the community. Besides I really don't feel like installing two versions of pretty much the same game.
EDIT: Just look at TF2. They released new weapons, new maps and new modes. ALL FOR FREE!! They even added hats, HATS!
So let's go through some of the changes they've announced:
New maps. Meh. Whether 2 or 20, could have been done through DLC.
New models. Same. DLC fodder.
New weapons. Okay, some minor amount of coding here, but still DLC worthy.
Melee weapons. Well, this is a little bit more significant, but mostly adjusting the range and ammo of current weapons could handle it as a cheap hack. Still DLC.
New infected. Depending on abilities, probably DLC fodder. From what we've seen, there's nothing hugely new in the new infected we've seen so far. However, a particularly "intelligent" type of infected may be beyond the realm of DLC, if they have any, but nothing announced so far sounds like it.
Director choosing which infected to spawn based on team tactics/performance. Okay. This is new. L4D had the director choosing based on a timer and general location. Play through a few times and you come to realize that. Having the director being able to look at your team and determine from the tactics your using what type of infected might be best? That's a fairly signifcant upgrade. That implies the director is able to recognize certain tactics and figure out how to respond. Possible DLC but probably beyond what you'd get there as it's changing core architecture. (position/time placement to analysis-react placement)
Dynamic weather. Big. Current maps are not designed for weather of any sort. Go through the developers commentary and you'll hear the effort they went to to get the lighting just right. Dynamic weather means that first of all the game has to be able to differentiate between inside and outside.. right now I'm pretty sure it doesn't, because there's no need to do so.. outside is just a bigger inside with a prettier roof. Now, make that weather changeable? That's a significant change not only to the architecture, but to the balance, and to every current map. Probably outside the realm of DLC.
Director adjusting weather based on performance. Back to the Director choosing which infected to spawn. Analysis of team performance. Probably less difficult than choosing the infected to be honest, but still a significant add on to the AI of the game.
Director adjusting maps. Say what? That is.. huge. Take a look at some of the custom map jobs available for TF2.. it's not easy for humans to create decently balanced maps. For the director to be able to do so on the fly, and balanced toward your performance? That's massive. That means adjusting some core code of the game. And it takes maps designed with areas that can be modded by the AI director. Well past the realm of DLC.
In comparison, the biggest change to TF2 was payload mode, with a moving control point. It rather pales in comparison to the scope of the changes they're making to the Director for L4D2
Now hold on, let's be fair to EA; they're getting better at not sucking. Like with the whole "EA Partners" thing where they fund and publish the games and the developers get all the say on what goes into the games. Now I can dig that!HobbesMkii said:What's interesting about this is that this is sort of specific to companies of high caliber and who have a history of treating each game as a going concern. Compared to other developers (anything with EA on front of it, for instance)
No, actually I really liked it, although I could've done without the underwater mission. It wasn't as good as the original but definitely a worthwhile expansion.fix-the-spade said:You didn't like Ghost Bear's Legacy? For shame! You'll have to elaborate on that.
I never really got this argument. Good multiplayer games will always be played! Lots of people are still playing CS 1.6, Quake 2, Starcraft, etc. What makes you think that people will stop playing L4D?bue519 said:Besides, havn't you thought of how this might split the community. Besides I really don't feel like installing two versions of pretty much the same game.
I was a die-hard Battletech fan, and loved the Mechwarrior games, and Clan Ghost Bear was always my favourite even before the game. The underwater missions sucked ass though and nearly broke me. =)Malygris said:No, actually I really liked it, although I could've done without the underwater mission. It wasn't as good as the original but definitely a worthwhile expansion.fix-the-spade said:You didn't like Ghost Bear's Legacy? For shame! You'll have to elaborate on that.
They're changing too many of the inner-workings for a simple expansion. An expansion is, after-all, little more than new content being added to the current game engine. The updates that TF2 gets or the Survival Pack for L4D are "expansions". They don't change any of the core workings of the game, they just added a couple new weapons or a new gameplay mode.bue519 said:Great article. I just don't understand why they couldn't put the stuff in Left4dead2 into an expansion pack.
The only thing it adds is new ugly survivors skins, a few new maps, and one new playable infected. The new weapons are at best just reskins.