More levels I think.
a LOT more weapons.
Weapon improv.
Baracades.
and above all...
Fully destructable environment.
a LOT more weapons.
Weapon improv.
Baracades.
and above all...
Fully destructable environment.
There is no way that would, or could happen.Powerhelix said:Fully destructable environment.
Wow, you hit the nail on the head.Mray3460 said:I'd say that I have two suggestions, but I have 10:
1. Finite numbers of weapons and amounts of ammo in the piles (At least during versus)
2. Stat tracking (so that you know if you're with an inexperienced person before the game)
3. Character Customization (For both survivors and Infected, with perks and custom "classes" [Note: Same types of abilities for survivor/infected type, but bonuses to be added {Boomers: Longer vomit range or greater explosion or longer bile time, Hunters: Greater leaping distance or greater damage or faster running speed, Smokers: More health or longer range or greater damage, Survivor: Greater speed or greater accuracy or greater damage or greater stealth or more carrying slots, ect.}]).
4. "Survival" Mode (Holding out in a house or some other setting for as long as possible with unlimited waves of zombies coming at you [especially good in versus]. Points scored for time survived.)
5. More Levels
6. Custom Levels (FOR THE CONSOLE!!! [Too many games only have construction sets for the PC])
7. Comes with a free microphone (Nothing more annoying than not being able to yell at people [and have them hear] when they screw up)
8. The ability to play as a common infected while waiting to respawn as a zombie (kudos to Yahtzee)
9. "HAL 9000" difficulty setting (The AI starts out on expert level but learns how you play as you move through the level, figuring out how to beat your every move)
10. Ability to play as Infected against only NPC survivors (with easy, medium, hard, expert, and HAL 9000 difficulty settings running them)
Edit: Melee weapons (Baseball bats, pry bars, 2x4's, ect.)
I'm with this guy, with the exception that I wouldn't mind seeing one maybe two more creature types to screw around with.mokes310 said:All I'd like to see is more campaigns, that's it. I'm totally happy with everything else![]()
But then you'd have to put away your gun and take out a baseball bat (or whatever). And melee already does plenty of damage as is, so I'm not sure what the benefit would be of melee weapons. Other then that there's some good ideas in there.Mray3460 said:Edit: Melee weapons (Baseball bats, pry bars, 2x4's, ect.)
Point Taken, but I figure it's more realistic (And more pulse pounding) to have a finite amount of ammo, and having to resort to whatever is lying around (or your own fists), than having unlimited pistol ammo.runtheplacered said:But then you'd have to put away your gun and take out a baseball bat (or whatever). And melee already does plenty of damage as is, so I'm not sure what the benefit would be of melee weapons. Other then that there's some good ideas in there.Mray3460 said:Edit: Melee weapons (Baseball bats, pry bars, 2x4's, ect.)
I didn't hit it, I eviscerated it from the face of existence! (Thanks for the compliment though).Bored Tomatoe said:Wow, you hit the nail on the head.
Yes, we know, but we are and will continue to deny it.Richard Groovy Pants said:Guys there won't be a sequel.
...I don't know what else to say about this, but there won't. Left 4 Dead is just not the sequel kind of game.
I like the idea but I think that would break the structure and flow of the game. The unpredictability is nice but so far, Left 4 Dead seems like the most non-linear linear game there is with just the "AI Director".vdgmprgrmr said:AAAGGGHHHH!!!!!!
Buzz killer!Richard Groovy Pants said:Guys there won't be a sequel.
...I don't know what else to say about this, but there won't. Left 4 Dead is just not the sequel kind of game.
runtheplacered said:Buzz killer!Richard Groovy Pants said:Guys there won't be a sequel.
...I don't know what else to say about this, but there won't. Left 4 Dead is just not the sequel kind of game.
I don't need it to be part of the campaign. You can keep your pregen campaign. If anything, the campaign should stay pregen so the levels can have an expert hand in their creation. What I want is a sort of "Arcade Mode" where you are in a city that's randomly generated with tons of t3h Z0m813z to shoot and escape from, and barricade yourself from, or whatever you would do in a zombie apocalypse.ElArabDeMagnifico said:I like the idea but I think that would break the structure and flow of the game. The unpredictability is nice but so far, Left 4 Dead seems like the most non-linear linear game there is with just the "AI Director".vdgmprgrmr said:AAAGGGHHHH!!!!!!
Beat me to it. I was gonna say the same thing, minus the fanboyism (although, if you have to be a fanboy, you picked a good company to be one for).Xanadu84 said:I think that everything that anyone would want in a sequel will be better done through updates and additional content. Valve does it with Team Fortress anyway. Though a sequel would make them more money, Valve is cool enough that they shower there fans with free love. That's why whenever they do something, we trust them. I know that I would buy a pony ranch SIM made by Valve, because I trust them implicitly. They have never let me down. That being said, with enough sheer quantity of additional content, maybe a barricade system, another 4 levels, additional weapons, different or additional infected, just a completely new set of optional stuff, then I could see an expansion. Add the new stuff to the new levels, leave the old levels alone because they have such good balance.
So yeah. I don't see a sequel any time within the next 10 years. Additional content is a necessity. An expansion wouldn't be a bad idea. Whatever Valve does, Ill get it,