It's a tossup between Turkeys and Blue Peacocks (or Peafowl for the species). Both are pretty much a tossup between the best in terms of size / growthtime / egg clutch size.
Having not played the new version I'm not the best source of information about it, but from what I do know pretty much all the new domestic animals are made primary for livestock purposes. They all need to graze on grass to survive, which means they're a lot less reliable than dogs when it comes to war animals. So you'd still want to bring dogs along for training purposes.Double A said:What about dogs and cats?
I take one male and one female cat. I then proceed to cage every single goddamn kitten as soon as it's born. They make good eats a year later. Not as good as mermaid, but what're you gonna do?Internet Kraken said:Having not played the new version I'm not the best source of information about it, but from what I do know pretty much all the new domestic animals are made primary for livestock purposes. They all need to graze on grass to survive, which means they're a lot less reliable than dogs when it comes to war animals. So you'd still want to bring dogs along for training purposes.Double A said:What about dogs and cats?
As for cats, you should never intentionally take them with you. Ever.
Thing is though dogs are just as good as cats for meat without running the risk of adoption. Besides, killing a cat owned by a dwarf can cause a tantrum spiral. Kittens really can bring down entire forts. There's just no reason to bring them along. their only perk is that they hunt vermin, but this isn't neccesary. Besides some migrant is bound to bring a cat that does this anyways. I didn't bring any cats to Reveredtour but there's already a breeding pair.Double A said:I take one male and one female cat. I then proceed to cage every single goddamn kitten as soon as it's born. They make good eats a year later. Not as good as mermaid, but what're you gonna do?Internet Kraken said:Having not played the new version I'm not the best source of information about it, but from what I do know pretty much all the new domestic animals are made primary for livestock purposes. They all need to graze on grass to survive, which means they're a lot less reliable than dogs when it comes to war animals. So you'd still want to bring dogs along for training purposes.Double A said:What about dogs and cats?
As for cats, you should never intentionally take them with you. Ever.
And, Armok forbid, if they actually adopt a dwarf... it's time to play Cave Explorer.
see i didn't even know about nest boxes. I'm basically following along with one specific tutorial on youtube, so I set up things pretty much how he did to try to make things easier on me. and i picked a calm spot with no aquifer and some flux stone.Fr said:anc[is]Bring turkeys. Lots of turkeys. 5 or more hens and a rooster is good, they are really cheap. Build nest boxes ASAP at a craftsdwarf workshop. They don't need anything else. And there's no shame embarking somewhere easy at first.
Animals are always useful to bring. Dogs are pretty much standard for most embarks. They breed quickly, provide decent food, and can be used as war beasts. You should bring along at least one breeding pair of them. As for other animals it depends on where you mebark. Many of the large animals like cows actually cost of a ton of points so you might be better off waiting for migrants to bring them rather than take some from the start.Hamrobo said:Y'know i've been holding back on making a fort because the updates have been coming so fast. But i think it's time to start again. But first, I have a question. What animals should i bring along? Should i bring any?
D - B - D [http://df.magmawiki.com/index.php/DF2010:Quickstart_guide]Catface Meowmers said:my main problem now is stone being all over the place, I need to make a room with a bunch of storage chests like in Minecraft.
Ooops too late. Well i'll keep that in mind next time then. And i know you posted your mods somewhere. Will they work in the new version?Internet Kraken said:Animals are always useful to bring. Dogs are pretty much standard for most embarks. They breed quickly, provide decent food, and can be used as war beasts. You should bring along at least one breeding pair of them. As for other animals it depends on where you mebark. Many of the large animals like cows actually cost of a ton of points so you might be better off waiting for migrants to bring them rather than take some from the start.Hamrobo said:Y'know i've been holding back on making a fort because the updates have been coming so fast. But i think it's time to start again. But first, I have a question. What animals should i bring along? Should i bring any?
Though my experience with animals on embark differs from the norm since I use a lot of modded ones. For example if I'm embarking in a tough area I'll usually invest in several earth golems, an option not avaliable to players of the vanilla game.
But yeah, bring some dogs at least.
Turkeys turkeys turkeys. Any of the other chicken variants work good too, but turkeys are the best. Build one little craft and the eggs might as well just roll themselves into your barrels. Forbid one clutch from being collected and it'll turn into ~12 more turkeys. And a pair of dogs of courseHamrobo said:What animals should i bring along? Should i bring any?
Excellent! Very glad a solution was unearthed. At least you had data you could go back to.Internet Kraken said:Well, it seems that I spoke to soon. After getting some more help from the DF forums (thanks to everyone who pitched suggestions in that thread), I actually found a way to work around the mood problem. It was deceptively simple really. Of course that didn't fix the issue of my save being fucked, but after fucking around with folder options for a bit I managed to revert to a previous version that I hadn't messed up.
So everything is fine actually and the LP will continue as normal. Sorry for the lack of updates this week but that raw issue really screwed things up.
Dogs and Cats don't lay eggs. Egg laying means baby bird meat each season (most animals take about 3 seasons or more to give birth), often times *many* baby bird meats. Crocs are the highest volume egg layers, possibly getting up to 60 (cave croc) or 70 (reg. croc) eggs per clutch.Double A said:What about dogs and cats?
I primarily just brought them for meat, but I see your point. I'm going to bring a single male from now on, because vermin can spoil food faster.Internet Kraken said:Thing is though dogs are just as good as cats for meat without running the risk of adoption. Besides, killing a cat owned by a dwarf can cause a tantrum spiral. Kittens really can bring down entire forts. There's just no reason to bring them along. their only perk is that they hunt vermin, but this isn't neccesary. Besides some migrant is bound to bring a cat that does this anyways. I didn't bring any cats to Reveredtour but there's already a breeding pair.Double A said:I take one male and one female cat. I then proceed to cage every single goddamn kitten as soon as it's born. They make good eats a year later. Not as good as mermaid, but what're you gonna do?Internet Kraken said:Having not played the new version I'm not the best source of information about it, but from what I do know pretty much all the new domestic animals are made primary for livestock purposes. They all need to graze on grass to survive, which means they're a lot less reliable than dogs when it comes to war animals. So you'd still want to bring dogs along for training purposes.Double A said:What about dogs and cats?
As for cats, you should never intentionally take them with you. Ever.
And, Armok forbid, if they actually adopt a dwarf... it's time to play Cave Explorer.
DOWNLOADING NEW VERSION TIMEInternet Kraken said:According to the wiki they do.Double A said:Do dragons lay eggs?