Let's Play Dwarf Fortress: Syndrome Conundrum

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
6,915
0
0
Chapter 79: From the journal of Goden Ducimtathtak

__________________________________________________

12 Timber, 1056, Late Autumn

Oh the gods truly have looked upon us with great favor. Even my constant dedication to their cause is not payment enough for what they have done. For it is through their blessings that the cripples of Reveredtour have once again been able to leave their beds and walk through the fort. I can not thank them enough for this. Hopefully they will be pleased with me teaching the young children of Reveredtour about their greatness.

To make matters even better, the gods have reached out and touched the mind of Stinthad. No doubt this will lead to her earning greater understanding of their splendor. Frustratingly she has never seemed to understand them before now.



Still, even though this is a wonderful blessing, it does represent complications for management of Reveredtour. Stinthad is in no state to lead, and even after completing her artifact she will need some time to recover. As usual, I shall take it upon myself to guide the fort in her absence. Our conquest of the abyss shall continue.

15th Timber, 1056, Late Autumn



Hm, this is somewhat frustrating. Despite a path being opened into the abyss for days now, Yara has not attempted to march into the fort. It seems that we may have underestimated him. He is no doubt aware of our actions, yet he still remains in the abyss. He may be trying to ambush the military. Waiting for us to get impatient and then attacking the soldiers as they blunder through unfamiliar terrain.



But we will not allow ourselves to be outwitted by primordial waste. The military will remain stationed in the tunnel and wait for Yara to come to us.

17th Timber, 1056, Late Autumn

It seems I made the right choice, as I had suspected. Yara's hunger and bloodlust got the best of him and he soon began charging towards the fort, unaware of the danger the awaited him inside.



He burst into the deep road in a frenzy, eagerly seeking out a worker to sink his mandibles into. However, he instead found himself set upon by our proud soldiers. Having dealt with several of these foul creatures before, they knew exactly what to do; surround and overwhelm it.



Yara never stood a chance. It only took a few short moments for the military to have him surrounded on all sides. The onslaught of spears and axes piercing his chitin created to much pain for the beast to maintain its focus. It fell to the ground and broke into a fit of rage, wildly flailing in random directions but unable to harm the soldiers.



The battle lasted quite some time simply due to the immense size of the beast. But as soon as one of the soldiers was able to tear apart Yara's brain with a simple punch, they knew that it was over. Yara had been slain without a single injury being sustained. A glorious victory for Reveredtour.



The competence of our military has greatly improved. There was a time when I would hardly trust them to slay a goblin thief, but now they can tear down these behemoths without incident. I don't give them enough credit.

Well the important thing is that the abyss is now under our control. As far as we can tell it is now safe to send workers to gather resources down there. No doubt there will be attacks from unknown horrors at some point in the future, but the military should be able to handle them. For now, we shall reap the rewards of our victory over Yara.

20th Timber, 1056, Late Autumn

It seems that whilst monitoring the battle against Yara the goblin forces retreated. I don't know why they would leave again having made no progress. It is incredibly fortunate that they did so, as just days after them leaving a dwarven caravan was seen approaching. Along with the caravan was a liaison. We hadn't had a proper discussion with a liaison for years now, so I was thankful for this opportunity. Though my thanks declined when I realized that they had once again sent that drunken fool Ushrir Ikudzul.



She was the last liaison I wanted to see, but I suppose I had no choice but to meet with her. It immediately became apparent that she was not happy to be here either.

Ikudzul: "Oh look it's the local psycho. Shove off Goden, I don't want to talk to you. Just show me where Mayor Kekimtobul is so I can get this crap over with."
Goden: "I see your still as charming as ever. Well you're just going to have to wait a bit as Stinthad is dealing with something of incredible importance."
Ikudzul: "Wait? Fucking wait? You're going to make me spend even more time in this shit hole?!?! Fucking hell, look at this place! There's even more corpses and blood everywhere! You somehow managed to make this place even more disgusting! I bet there's even more horrors this place churns out!
Goden: "I'll have you know that Reveredtour is a perfectly stable and in no way-"
Woots: "Miss Goden? I keep seeing mommies ghost again. She keeps yelling at me and telling me bad things. What am I supposed to do now?"
Ikudzul: "Oh god what the fuck is wrong with this place. You know what? Fuck it. I don't care what punishment I get. I am NOT spending any more time in this hell hole! Fuck you all!"



And with that she just left. Not even a day after arriving she storms off alone into the wastes. What a piece of work she is. I hope a beak dog plucks her eyes out.

22nd Timber, 1056, Late Autumn

It seems I spoke to soon about the siege being over.



Another goblin army has been seen approaching Reveredtour. They have merely swapped their old troops out with a fresh batch. Not much we can do but continue the lockdown. Citizens are used to living like this, though there is some growing discontent about it. However everyone understands that to open the fort means certain doom, so it's nothing to be concerned about.

25th Timber, 1056, Late Autumn

Stinthad was seen running into her office, dazed and confused. She had finally completed the artifact the gods tasked her with creating.



It is a masterfully designed armorstand, with no images depicting anything that would be considered abnormal by most dwarves. Though I would never question the will of the gods, I am thankful they decided to make this artifact something even profligates can appreciate. Had it been something more...exotic, Stinthad might have been terrified but what she had created.



She has a lot on her mind now, and I'll leave her to think about what she has learned. I am more than capable of handling the fort at the moment anyways.

__________________________________________________

You might be wondering exactly what happened with the liaison in the actual game. Well, the liaison showed up, then a second afterwards left. I got the message that she had left unhappy. Between this and the glitched liaison from last year, I can only assume that there is something wrong with Reveredtour's diplomats. It may be a problem with all imported saves from old versions or just this one. It's a bit frustrating, but not a huge loss overall.
 

Aidinthel

Occasional Gentleman
Apr 3, 2010
1,743
0
0
Why is it that every artifact has to menace with spikes? I just hope nobody trips in Reveredtour, what with all the furniture being pointy enough to put an eye out.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
6,915
0
0
Fr said:
anc[is]Shouldn't it be the journal of Goden?
Derp, Fixed.

Aidinthel said:
Why is it that every artifact has to menace with spikes? I just hope nobody trips in Reveredtour, what with all the furniture being pointy enough to put an eye out.
There are various decorations that can be applied to an item, and in a civilization's entity file it is defined how often they use a specific decoration. For some reason Toady made it so that dwarves love spikes. They put them on basically everything, including the fucking ropes as shown several times in this LP.




Double A said:
I haven't played since .18, reading up on all of the awesome updates Toady has made. He said he redistributed minerals. What the carnivorous carp does that mean?
He changed the frequency of many of the minerals so that you don't come across them as often. Many people had pointed out that you could basically get every metal regardless of where you embarked since minerals were so common. Toady changed it so that minerals weren't as rare and thus you can't get basically every mineral on a single embark. Some people have complained that the minerals are to scarce now though. Haven't tried it myself so I wouldn't know.
 

Double A

New member
Jul 29, 2009
2,270
0
0
Internet Kraken said:
Fr said:
anc[is]Shouldn't it be the journal of Goden?
Derp, Fixed.

Aidinthel said:
Why is it that every artifact has to menace with spikes? I just hope nobody trips in Reveredtour, what with all the furniture being pointy enough to put an eye out.
There are various decorations that can be applied to an item, and in a civilization's entity file it is defined how often they use a specific decoration. For some reason Toady made it so that dwarves love spikes. They put them on basically everything, including the fucking ropes as shown several times in this LP.




Double A said:
I haven't played since .18, reading up on all of the awesome updates Toady has made. He said he redistributed minerals. What the carnivorous carp does that mean?
He changed the frequency of many of the minerals so that you don't come across them as often. Many people had pointed out that you could basically get every metal regardless of where you embarked since minerals were so common. Toady changed it so that minerals weren't as rare and thus you can't get basically every mineral on a single embark. Some people have complained that the minerals are to scarce now though. Haven't tried it myself so I wouldn't know.
Spikes and elves getting eaten by alligators. On the two occasions I hosted a succession game, almost EVERY FUCKING STATUE was an elf getting eaten by an alligator.

And I've checked .25 out. Pretty much every map I played on had iron ore and coal on the first few levels. However, I couldn't find any bees, so I immediately abandoned. I want bees, dammit!
 

TheHaunted

New member
Nov 25, 2009
117
0
0
Double A said:
Internet Kraken said:
Fr said:
anc[is]Shouldn't it be the journal of Goden?
Derp, Fixed.

Aidinthel said:
Why is it that every artifact has to menace with spikes? I just hope nobody trips in Reveredtour, what with all the furniture being pointy enough to put an eye out.
There are various decorations that can be applied to an item, and in a civilization's entity file it is defined how often they use a specific decoration. For some reason Toady made it so that dwarves love spikes. They put them on basically everything, including the fucking ropes as shown several times in this LP.




Double A said:
I haven't played since .18, reading up on all of the awesome updates Toady has made. He said he redistributed minerals. What the carnivorous carp does that mean?
He changed the frequency of many of the minerals so that you don't come across them as often. Many people had pointed out that you could basically get every metal regardless of where you embarked since minerals were so common. Toady changed it so that minerals weren't as rare and thus you can't get basically every mineral on a single embark. Some people have complained that the minerals are to scarce now though. Haven't tried it myself so I wouldn't know.
Spikes and elves getting eaten by alligators. On the two occasions I hosted a succession game, almost EVERY FUCKING STATUE was an elf getting eaten by an alligator.

And I've checked .25 out. Pretty much every map I played on had iron ore and coal on the first few levels. However, I couldn't find any bees, so I immediately abandoned. I want bees, dammit!
Bees spawn after some time, you should have waited.
 

Double A

New member
Jul 29, 2009
2,270
0
0
TheHaunted said:
Double A said:
Internet Kraken said:
Fr said:
anc[is]Shouldn't it be the journal of Goden?
Derp, Fixed.

Aidinthel said:
Why is it that every artifact has to menace with spikes? I just hope nobody trips in Reveredtour, what with all the furniture being pointy enough to put an eye out.
There are various decorations that can be applied to an item, and in a civilization's entity file it is defined how often they use a specific decoration. For some reason Toady made it so that dwarves love spikes. They put them on basically everything, including the fucking ropes as shown several times in this LP.




Double A said:
I haven't played since .18, reading up on all of the awesome updates Toady has made. He said he redistributed minerals. What the carnivorous carp does that mean?
He changed the frequency of many of the minerals so that you don't come across them as often. Many people had pointed out that you could basically get every metal regardless of where you embarked since minerals were so common. Toady changed it so that minerals weren't as rare and thus you can't get basically every mineral on a single embark. Some people have complained that the minerals are to scarce now though. Haven't tried it myself so I wouldn't know.
Spikes and elves getting eaten by alligators. On the two occasions I hosted a succession game, almost EVERY FUCKING STATUE was an elf getting eaten by an alligator.

And I've checked .25 out. Pretty much every map I played on had iron ore and coal on the first few levels. However, I couldn't find any bees, so I immediately abandoned. I want bees, dammit!
Bees spawn after some time, you should have waited.
NO ONE TOLD ME
 

aTolyK

New member
Jan 25, 2011
18
0
0
The_root_of_all_evil said:
I've always enjoyed having cats around. They make good vermin patrol, and as long as you keep an eye on the announcements - you can use them efficiently.

Equally, my guys tend to have opulent surroundings, so temper tantrums are buffed against.
This, from a guy whose avatar is constantly moving a cat off the table.
Lol.

***
In other news, FUCKING GOOD MILITARY!

In other news, how do you plan to deal with the goblins?
 

TheHaunted

New member
Nov 25, 2009
117
0
0
The_root_of_all_evil said:
Hey, she keeps my cereal free from vermin.
So your rats, roaches, and lizards can spawn from out of nowhere in large numbers and can chew through wood? Sounds like an awesome place to be.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
6,915
0
0
Chapter 80: From the journal of Goden Ducimtathtak

__________________________________________________

1st Moonstone, 1056, Early Winter



The slightly cool breezes signify the arrival of winter here in Reveredtour, which means we won't be seeing any allies for a long time. Dwarven caravans are always the last to visit each year, and they didn't fare well against the goblin horde.



Speaking of which, the goblin leading this army seems more bold than his predecessors. Rather than group together out in the wastes, currently every goblin squad is directly outside of Reveredtour. They are trying to surround the fort completely, not that it matters to much. There's still no way for them to get in.

8th Moonstone, 1056, Early Winter

Oh how I wish Stinthad would hurry up and get her thoughts straight. I hate having to listen to these dwarves rattle on about the silly ideas they have. Each request gets more ridiculous than the last. One dwarf in particular just wouldn't stop blabbing about his great plans for defending the fort. The new mechanic Rabid is always pitching ridiculous ideas that are bound to fail. After about 3 hours of denying his requests I just decided it wasn't worth talking to the fool anymore and sent him off to build whatever he wanted. Honestly it probably won't work but if anyone's going to get hurt as a result of this it will be him so I really don't care.

14th Moonstone, 1056, Early Winter



Elth no longer clings to his mother for support and is now a innocent young child. Or at least as innocent as any child could be here. Well I figure if he can stand on his own two feet now then it's time to start teaching him about his superiors. I'm sure he'll get along fine with Woots and the other children. Unlike most of the adults, the children here are calm and intelligent for their age. They're actually tolerable.

19th Moonstone, 1056, Early Winter

In order to ease the irrational fears of many of the dwarves, Stinthad had several cage traps placed on the deep road leading to the magma sea. Most doubt their existence simply because they are so rarely seen. And while I know they do exist, installing cage traps to defend against them was not needed as odds are one will never show up.

The abyss, on the other hand, is a legitimate threat from which many horrors can enter the fort. So I ordered cage traps to be constructed on the deep road leading to it. However not a day after construction began there were already reports of a creature attempting to sneak into the fort.



Kraken's Notes: Gremlins are one of the more unique creatures in Dwarf Fortress. Unlike most wild animals, they are capable of speaking and learning at a normal rate. However their small size means they could never be a threat in combat no matter what skills they had. Despite this, gremlins can still be a major problem due to their "mischievous" behavior. Gremlins have the ability to mess with various objects in your fortress. They can open cages, pull levers, and unlock doors to name a few. A sneaky gremlin might decide to lower a bridge during a siege, or perhaps unlock a cage containing an angry giant. Luckily it's hard for a gremlin to make it to these objects without some dwarf noticing them.

It was a foul little gremlin! These pesky creatures are actually quite dangerous, despite what most dwarves would think. For some reason they just love to mess with various devices. One of them getting into the lever control room would be a disaster. It was a zombie, like most creatures here, but it's desire to cause chaos still lingered on. The gremlin fled into the abyss upon being spotted, but I've told every worker to keep a sharp look out for it. If it tries to enter Reveredtour again, I'll deal with it myself.

23rd Moonstone, 1056, Early Winter

For the past few days I sensed something foul whilst praying to the gods. Something that mimicked their holy nature, but was nothing but a pale imitation. When the caverns were filled with the roars of a mighty behemoth, I knew that another forgotten beast had come to Reveredtour.



The gods were willing to give me information about this one. Some kind of spider-like creature known as Spos. Its golden chitin shines bright in the darkness of the caverns, clearly having been polished. Almost as if Spos is trying to overcome its grotesque appearance. Regardless of what the beast's motives are, its gaudy exoskeleton won't protect it from steel spears.

26th Moonstone, 1056, Early Winter

Spos took his time walking to the entrance to Reveredtour. He could have moved much faster, but opted instead to proceed at a leisurely pace. All this did was allow the military plenty of time to gather down below. When Spos did finally arrive, he was immediately set upon by the entire militia.



Much like Yara, Spos could do nothing to resist this onslaught. He was not able to harm a single dwarf. His golden exoskeleton was torn apart even more and gallons of ichor spilled forth from his body. I know not what kind of poison covered his fangs, as he never got a chance to inject it into our soldiers.



Under a constant barrage of spears and swords, Spos simply lay down and awaited his inevitable death. A well placed blow by Double A ripped the beasts brain right out of its head.



Another triumph for Reveredtour. These forgotten beasts are hardly even a threat anymore. While I personally do not like this Root of all Evil, I cannot deny that her training methods are quite effective. Or perhaps they succeed merely because she got a competent batch of soldiers to train for once.


__________________________________________________
 

TheHaunted

New member
Nov 25, 2009
117
0
0
Interesting to see gold is cracked by steel, though you forgot to mention that some of your soldiers appear to be wielding steel axes as well.
 

Fr]anc[is

New member
May 13, 2010
1,893
0
0
Internet Kraken said:
In order to ease the irrational fears of many of the dwarves, Stinthad had several cage traps placed on the deep road leading to the magma sea. Most doubt their existence simply because they are so rarely seen. And while I know they do exist, installing cage traps to defend against them was not needed as odds are one will never show up.
What's "them?" Fire imps? I think you missed a sentence. Also why isn't Stinthad back? Is she busy crafting now that she's legendary?
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
6,915
0
0
Fr said:
anc[is]
What's "them?" Fire imps? I think you missed a sentence. Also why isn't Stinthad back? Is she busy crafting now that she's legendary?
"Them" refers than any number of beasts that live in magma sea. It's more than just fire imps, which is all I'm going to say at the moment. As for why Stinthad isn't back is becuase I'm just mixing things up a bit for the sake of variety.