Let's Play Fallout: New Vegas [The Servant]

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AlternatePFG

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I won't be able to get an update out of today, as I got home late and have to do, but I'll make up for it by having a big one for either tomorrow or Thursday.
 

CM156_v1legacy

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Mar 23, 2011
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AlternatePFG said:
I won't be able to get an update out of today, as I got home late and have to do, but I'll make up for it by having a big one for either tomorrow or Thursday.
No... no update today?


Kidding, kidding. Do what you need to do.
 

MinimanZombie

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AlternatePFG said:
I won't be able to get an update out of today, as I got home late and have to do, but I'll make up for it by having a big one for either tomorrow or Thursday.
No need my good man we can survive. Take all the time you need.
 

JamesStone

If it ain't broken, get to work
Jun 9, 2010
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ChupathingyX said:
AlternatePFG said:
Wait, wait, wait. The Pip-Boy is stuck to your wrist? That makes absolutely no sense and it's never mentioned once in the entire game. This is the most contrived way to make the PC "important" so far in this game...
Actually if I recall correctly, Stanley in Vault 101 mentions that you can't take the Pip-Boy off.

Why? I have no idea.

At least Obsidian retconned that little "fact" in New Vegas.

So, what do you guys think of the Outcasts in this game?
Although they are assholes, I prefer them over the actual BoS in Fallout 3...but that's not saying much.
Hey, this is old, but I was looking the Fallout wiki, mostly to find all the fucking bobbleheads, and saw in someplace that in New Vegas your Pip-boy 3000 is still stuck in your wrist. It looks like the 3000 model can only be taken off by their wearer. How? Fuck if I know. Just a little thing.
 

ChupathingyX

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JamesStone said:
Hey, this is old, but I was looking the Fallout wiki, mostly to find all the fucking bobbleheads, and saw in someplace that in New Vegas your Pip-boy 3000 is still stuck in your wrist. It looks like the 3000 model can only be taken off by their wearer. How? Fuck if I know. Just a little thing.
At the start of the game Doc Mitchell gives you his, so he must have taken it off at some point.

Also, I think you can get Mick to take your Pip-Boy off at one point so he can upgrade it after a certain quest (The Omertas one I think).
 

AlternatePFG

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I'll retroactively add the Point Lookout Lily's Log later, right now I want to give you guys a real update.

This series of updates is considered 'canon' in the LP, unlike the mod update, despite the fact that it's mostly just showcasing the different broken weapons/items and glitches in the game. We will be visited areas that we have visited before, any weapons we get we'll keep, etc. Mothership Zeta updates will start immediately afterwards.

[HEADING=1]Chapter LV - Let's Break Fallout 3! (Part 1)[/HEADING]​
Fallout 3 is broken. So wonderfully broken. Not Oblivion, where you are constantly thinking "fuck this game", broken, mind you. The broken aspects of the game are mostly contained to the unique equipment and certain perks, unlike Oblivion where the entire leveling system is broken. They're usually fun to take advantage of, but completely remove the tiny amount of difficulty this game already had.

Of course, it wouldn't be a Fallout game if there weren't hilarious ways to break the thing, so let's try it out!


So, we start off near the garage that leads to Vault 112. The first game breaking weapon I'd like to show is this SMG.

Sydney's 10mm SMG

Sydney's 10mm SMG is one of the more mundane of the game's really, really overpowered weapons. I already showed the extremely weird and specific way to obtain the weapon (I guess unless you just kill Sydney) in an earlier update. We're heading towards Evergreen Mills to try this new thing out. It goes through the sentry bot's health extremely quickly.


This time we're clearing out Evergreen Mills for real.



First off, the Sydney's SMG already does a good amount of damage, without even bringing up its ridiculous fire rate.


We're also wearing undoubtedly the best armor in the game...

Winterized T-5lb Power Armor

Yes, it's power armor from Operation Anchorage. It's the best armor in the game, bar none. It's mostly for two reasons:

1. It has some of the best DR of all of the armor in the game.
2. It never fucking breaks. Due to either a design oversight or a glitch, the think has millions of "HP", meaning it can take shot after shot before even showing a slight amount of wear and tear.

So, yeah. It's probably the second most broken armor in this game. (The other one is broken for... other reasons)



Raider bullets are like BB gun pellets to this armor.


This stuff is holding even better than the 40k armor from the mod update.


There's really only one downside to Sydney's SMG, it's that it degrades somewhat quickly, just like the normal SMG.


Enemies go down in one round of shots from this thing in VATS.


After all that combat, not even a dent.


we free the slaves and get abritrary good karma for doing so. Whatever.


We'll be taking care of this guy later.


Chinese Stealth Suit

You probably knew this was coming, but in my opinion, this suit is even more broken than the power armor. It functions exactly like a stealth boy upon crouching, which basically makes the whole mechanic of the stealth boy pointless. That's some great balance right there.

Yes, it seems like the most ridiculously OP stuff came from Operation Anchroage. Jingwei's Shocksword is pretty damn powerful too, but not as much as the Shiskebab with the fire based damage perk.


Coupled with the Perforator, we're pretty much unstoppable. Well, more unstoppable than usual.

Unconvinced?



All it takes is one shot. One shot.

Note that if we were using a stealth boy there, there would be a good chance that we would have been seen there.


We take out another raider guard on the other side of the room. They don't even notice the random exploding heads. Must be a common occurance around here.


Time to go up the stairs to fight more raiders.


Switching to Shiskebab for hilarity.


We're able to sneak up on these guys with a flaming sword, with no issues whatsoever. The Shiskebab is hardly even cloaked by the stealth field, you can still see it clear as day.


So we light him up, and take him out in one shot.


Completely unphased by the sudden combustion of his friend, this raider keeps on sipping his nuka-cola.

"Did Steve just randomly light on fire and die there? Eh, who gives a shit."


And before he takes that one last sip of nuka-cola, we light him on fire too.

See what I mean about this being the fun kind of broken?


There is another decent sized armory in this part of Evergreen Mills. I like the location, but they really don't do anything with it, which is surprising considering how big the whole area is.

There is a whole, rather interesting, bazaar area we will go into further down that seems like they intended to do more with this location.


This guy walks right into us (Like literally bumps into us) and doesn't even notice us.



He was too stupid to live anyway.


Now we return to the bottom floor and enter a new area, the Evergreen Mills Bazaar. Apparently there are some raider merchants down here, but it doesn't matter, as they are hostile to you no matter what.


It kinda reminds me of the back parts of Little Lamplight, but without all the fucking annoying kids.



You think the raiders would have caught onto our little 'intrusion' by now.


There are giant dice hanging from the ceiling. Only slightly less tacky the giant lamp of two people having sex.


On the other hand...



We vaporize the shopkeeper with our Metal Blaster. More on that later, I'd say it's one of the two most overpowered weapons in the game. (The other we can pick up here, incidentally.)


Eventually we run into this guy. This is the only non-hostile person down here. He talks like the raiders would be mad if they saw us talking to him, despite us just wiping the rest of the out right in front of his eyes.


This is what we really want from him. The Terrible Shotgun. Terrible as in, terribly powerful, not terrible as in, shite.


We use the same exploit that we did to get the Kneecaper.


We shoot it out of his hands, put our gun away and pick it up. It's like nothing happened.

Of course, now it's broken, but it's easily repairable.

And it kicks ass too.


The Terrible Shotgun

Now it's time to fight that goddamn Behemoth.


We blow up the generator that's keeping the Behemoth inside the fence first...


Then the Behemoth chases a slave who he instantly one-hit kills right in front of us.


And he loses interest and goes right back into his cage... Time to sneak up on him.


See, the special thing about the Terrible Shotgun, aside from it's massively buffed damage, is the fact that each pellet has it's own crit chance, much like the effect of the Metal Blaster.

With a sneak attack crit, it does equal damage to a Fat Man (of couse minus the blast radius, but that's beside the point) and you can potentially one hit kill a Behemoth.


Like so.


There are many, many more game breakers in Fallout 3 to show off, more than can be shown in a single update at the very least. Next update we'll focus on some more of them.
Out of the ones shown today, what is your favorite game breaking item in this game?
 

CM156_v1legacy

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Mar 23, 2011
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AlternatePFG said:
Out of the ones shown today, what is your favorite game breaking item in this game?
That would have to be the stealth-flaming sword attack. That was pretty cool.

EDIT: Also, glad you're back. I'm looking forward to more gamebreaking stuff.
 

ChupathingyX

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AlternatePFG said:
Out of the ones shown today, what is your favorite game breaking item in this game?
Ahhh, good to see you again. Still trying to stave off having to play Mothership Zeta?

Anyway, I too, used the Terrible Shotgun all the time once I figured out it was doing a little too much damage.
 

DustyDrB

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Jan 19, 2010
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Ooh, that was a fun update. I did wander into Evergreen Mills by accident, killed Smiling Jack (I forgot why I killed him, I had no clue he had that gun. I usually don't kill non-hostiles) and got the Terrible Shotgun. It's pretty insane.


The Chinese Stealth Armor is interesting to me because it sucks in New Vegas. It provides a measly +5 to Stealth and breaks when you breathe on it. Seriously, the New Vegas version has an item HP of 40 (to give you an idea of how low that is, the Sexy Sleepwear has an item HP of 100. Pajamas > Armor in this case).
 

JamesStone

If it ain't broken, get to work
Jun 9, 2010
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DustyDrB said:
Ooh, that was a fun update. I did wander into Evergreen Mills by accident, killed Smiling Jack (I forgot why I killed him, I had no clue he had that gun. I usually don't kill non-hostiles) and got the Terrible Shotgun. It's pretty insane.


The Chinese Stealth Armor is interesting to me because it sucks in New Vegas. It provides a measly +5 to Stealth and breaks when you breathe on it. Seriously, the New Vegas version has an item HP of 40 (to give you an idea of how low that is, the Sexy Sleepwear has an item HP of 100. Pajamas > Armor in this case).
That´s because the entire area is an reference to Van Buren.
There was supposed to be an terminal talking about how 2 chinese stealth specialists invaded Hoover Dam, sabotaged the thing, and they almost got away, but unfortunally their armor was an earlier prototype, with no stealthy invisibility cloack, so they got shot and the armors were confiscated and put over radioactive junk.
Over the course of 200 years and a shit-ton of radiation, the armor´s internal components got fucked up. I read somewhere that there was a quest, still half present in the GECK, when you had to help the NCR finding the Stealth Armor´s components and your reward would be a complete suit, but it was cut of at late production. You can always use Reinfored Chinese Armor mod. Some of the functions are based on those same leftovers from the GECK.

To awnser, my favorite game-breaking weapon as to be the Paulson´s Revolver from the hellhole Mothership Zeta. With one round, it fires nine bullets with 45 dam each. Considering also the high-as-hell critical chance, it becomes better than the Terrible Shotgun (Of course I was a goodie two-shoes so I had to use console commands, because I swear, the extremely high dam stopped me from reverse-pickpocketing. It was either that, or give him a fully repaired FATMAN. Think about it for a second)
 

Viking Incognito

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Nov 8, 2009
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Hey, guess what? My next lesson is still in the works because my teachers are assholes, but I have some news! I just found about 5 minutes ago that in Fallout New Vegas, your intelligence dose affect some dialog! I was talking to Trudy at the beginning of the game and rather than the usual lines "I overheard your argument, what was that about?" and "I could try to repair your broken radio." my character (with an intelligence of 3) said "He looked mad, what was that about?" and "Can I fix your broken things?". Not much, but I like the effort.
 

Melon Hunter

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May 18, 2009
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Viking Incognito said:
Hey, guess what? My next lesson is still in the works because my teachers are assholes, but I have some news! I just found about 5 minutes ago that in Fallout New Vegas, your intelligence dose affect some dialog! I was talking to Trudy at the beginning of the game and rather than the usual lines "I overheard your argument, what was that about?" and "I could try to repair your broken radio." my character (with an intelligence of 3) said "He looked mad, what was that about?" and "Can I fix your broken things?". Not much, but I like the effort.
It gets better later on in the game. If you talk to Fantastic (the douchebag 'scientist' at HELIOS One) as a low INT character, he can ask you where your allegiance lies. Your response? 'Pizza', 'Warm' or 'Yum'. Yeah.
 

AlternatePFG

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I probably won't be able to get out an update over the weekend, I apologize for that.

On a side note, any particular locations in the game that you'd like me to explore in the LP before we go to Mothership Zeta and then onto Broken Steel.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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Melon Hunter said:
Viking Incognito said:
Hey, guess what? My next lesson is still in the works because my teachers are assholes, but I have some news! I just found about 5 minutes ago that in Fallout New Vegas, your intelligence dose affect some dialog! I was talking to Trudy at the beginning of the game and rather than the usual lines "I overheard your argument, what was that about?" and "I could try to repair your broken radio." my character (with an intelligence of 3) said "He looked mad, what was that about?" and "Can I fix your broken things?". Not much, but I like the effort.
It gets better later on in the game. If you talk to Fantastic (the douchebag 'scientist' at HELIOS One) as a low INT character, he can ask you where your allegiance lies. Your response? 'Pizza', 'Warm' or 'Yum'. Yeah.
And if you go to the REPCONN HQ and get stopped by a Mr Handy Robot who asks for the password that allows you to explore the floor without an onslaught of robots, your character will say, "ICE CREAM!"

...which just so happens to be the right answer.
 

JamesStone

If it ain't broken, get to work
Jun 9, 2010
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DustyDrB said:
Melon Hunter said:
Viking Incognito said:
Hey, guess what? My next lesson is still in the works because my teachers are assholes, but I have some news! I just found about 5 minutes ago that in Fallout New Vegas, your intelligence dose affect some dialog! I was talking to Trudy at the beginning of the game and rather than the usual lines "I overheard your argument, what was that about?" and "I could try to repair your broken radio." my character (with an intelligence of 3) said "He looked mad, what was that about?" and "Can I fix your broken things?". Not much, but I like the effort.
It gets better later on in the game. If you talk to Fantastic (the douchebag 'scientist' at HELIOS One) as a low INT character, he can ask you where your allegiance lies. Your response? 'Pizza', 'Warm' or 'Yum'. Yeah.
And if you go to the REPCONN HQ and get stopped by a Mr Handy Robot who asks for the password that allows you to explore the floor without an onslaught of robots, your character will say, "ICE CREAM!"

...which just so happens to be the right answer.
Or when you´re talking to doctor Usanagi (the Follower of the Apocalypse that sells upgrades),after she explains everything to you, you can only awnser "so, you sell plants?"...

...gaining a 1000 caps discount at the Int upgrade. And to every upgrade also I think.
 

AlternatePFG

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[HEADING=1]Chapter LVI - Let's Break Fallout 3! (Part 2)[/HEADING]​
Now let's continue the showcase of some of the crazy ridiculous weapons in Fallout 3.


Now we're going a little bit north to the Talon Merc hideout. It's odd how close the raider base is to the Talon Merc one, you'd think they'd fight each other or something.


There's a trench of super mutants in between the two areas. Man, all of the assholes hang out around here.


Time to show off the Gauss Rifle.

Gauss Rifle

Yes, while less broken than the Power Armor and the stealth suit, the Gauss Rifle is pretty damn powerful on it's own.


Usually it only takes about one or two direct hits with it to take down most enemies, and it reloads extremely quickly. Not to mention that the fact each shot only costs 1 microfusion cell. It's pretty much a grenade launcher, honestly.


We sneak up on their base. In combination with the Chinese Stealth Suit, the Gauss Rifle can pretty much one shot most enemies with a good hit.

Unless it glitches out. Which it does often.


The Gauss Rifle's projectile has a tendency to pass through enemies it should have hit and miss completely. It's usually not a big deal, but it can be frustrating at times.



It's also pretty damn loud too. We woke up the whole base.


It's damn satisfying to use though. Probably my favorite thing from the whole Operation Anchorage DLC.


We kill the sentry bot in a couple of shots.


Time for my other favorite OP weapon.

Blackhawk

Only going to show this for a little bit, as it's been used pretty extensively by me for much of the game anyway.


It does as much damage as a sniper rifle with a single shot, and there is no recoil.

I'd ask what Bethesda were thinking, but I don't really think they were thinking about balance when it comes to this game.


At the very least, it's somewhat balanced by the fact that it uses .44 magnum ammo.


Now to go further into the base.


Now it's time for my personal favorite gamebreaker.

Metal Blaster

The Metal Blaster requires you to get a good chunk of the ingots back in The Pitt. It's so worth it though.


Essentially, it's a shotgun with lasers. Each individual beam has a chance to crit, so with a high luck and the stealth suit, pretty much every beam crits for a huge amount of damage. Not quite as powerful as the combat shotgun, but the combat shotgun decays a bit faster and has less of a range.


With one shot, you can pretty much turn anybody into dust. It's hilariously effective.


The Metal Blaster has a rather large spread, but it's manageable.


Back outside, we come across this tent. This leads to the next part of the Talon Company base.


Now we go into the tunnel. (I took the stealth armor off at this point, because I realized how quickly it decays if you keep getting shot, and this next part is filled with Talon Mercs.)


Decide to bring the Heavy Incinerator in. Not much of a game breaker (Not at this condition anyway) but it's still fun to use.


Not saying it isn't incredibly useful at times though.


VATS is still awesome.


Another favorite toy of mine.

A3-21's Plasma Rifle

You get this for completing "The Replicated Man" by helping Harkness. Watch me clear out this hallway in an instant. (With the help of VATS and Grim Reapers Sprint.)





I love this gun. Only downside is that it decays rather quickly, but Plasma Rifles aren't too hard to come by.


Now we're nearing the deepest section of the base. Here we fight the leader of the Talon Mercs.


In the middle of reloading, I find the guy with a missile launcher pulled out, and aimed right at me. Thankfully, we can eat probably a half a dozen missiles and just shrug them off.



Somehow this happens. I slide off the edge of a platform, he attacks me from above. Notice he's wearing metal armor instead of the regular Talon Merc crap.


Time to pull out the last game breaker.

Firelance or any alien weapon for that matter

The Firelance is probably the weakest of all of them, but it still destroys anybody who looks at you the wrong way.


The only downside being of course that before Zeta, your ammo supply is extremely limited.


In addition to zapping them, it also lights them on fire. Kind of overkill.


We level up randomly while walking out.


Max out Big Guns and start putting points into explosives.


More Intense Training, due to the lack of any fun/useful perks. Seriously, the perks in this game just aren't that good.


Max'd out Agility though.

So, next update we're onto Mothership Zeta, where the weapons get stronger, the enemies get spongier and the writing gets stupider. (Somehow)
What's your personal favorite game breaking weapon in the game?
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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AlternatePFG said:
What's your personal favorite game breaking weapon in the game?
The Blackhawk, by far. It was a ton of fun to use.

Also, good luck with MZ. I'm looking forward to seeing it, as I skipped it myself.

Also, will you be getting the "Almost Perfect" perk?
 

AlternatePFG

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CM156 said:
AlternatePFG said:
What's your personal favorite game breaking weapon in the game?
The Blackhawk, by far. It was a ton of fun to use.

Also, good luck with MZ. I'm looking forward to seeing it, as I skipped it myself.

Also, will you be getting the "Almost Perfect" perk?
I'd rather not get Almost Perfect myself. I mean, I'll bring it up when I can get it, but I'd rather get the fun but useless perk you get at level 30.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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AlternatePFG said:
CM156 said:
AlternatePFG said:
What's your personal favorite game breaking weapon in the game?
The Blackhawk, by far. It was a ton of fun to use.

Also, good luck with MZ. I'm looking forward to seeing it, as I skipped it myself.

Also, will you be getting the "Almost Perfect" perk?
I'd rather not get Almost Perfect myself. I mean, I'll bring it up when I can get it, but I'd rather get the fun but useless perk you get at level 30.
The nuke one? Yeah, I didn't get that.

Also, as a side note, I'd like to do a bit of side writing like Viking Incognito is, but I can't think of anything to write about really. Anyone have any ideas?
 

ChupathingyX

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Jun 8, 2010
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AlternatePFG said:
What's your personal favorite game breaking weapon in the game?
I'm going to go with the Gauss Rifle, even if it did have that annoying glitch.

AlternatePFG said:
but I'd rather get the fun but useless perk you get at level 30.
...Nuclear anomaly, I presume?