I'm drawing a blank here. What gameplay improvements?CritialGaming said:This list is taking into account the vast game play improvements made in gaming history since the "classics"
Like in Witcher 3 where you could become severely overpowered and kill any sense of challenge around level 10?
Or like in... Mass Effect? Where you could... spend points into... unlocking skills...
Yeah I got nothing.
How is Horizon: Zero Dawn an RPG? That doesn't seem right. Granted I didn't play it, but it didn't seem any more RPG than the new Tomb Raider.
Sure, there have been "improvements". Graphics, voice acting. But gameplay?
Anyway. Here's my top 5 list of RPGs and RPG-likes that came out in the last 10 years, with only one game from each franchise.
5. Fuck if I know. Fallout 4, I guess. Same problem as ME3 though: crap story, good enough gameplay.
4. Mass Effect 3. It's 2012, it counts. My favorite Mass Effect game despite the meh story. I finished ME2 more times but I couldn't go back to 2's combat after playing 3, which makes it the better system.
3. The Witcher 3 - It was about as good as a Game of Thrones season, is what I'd say. That means boring in some parts, dragging along in others, but overall consistently quality writing, a refreshingly mature story and gorgeous world. Strong ending too.
2. Shadowrun: Dragonfall - I'm kind of a sucker for old-school CRPG goodness and this is the best of the bunch - both of the CRPG revival of late and the Shadowrun franchise. Though Hong Kong is a close second with the Extended Edition.
1. Dark Souls - Yeah Dark Souls 1. Loved it. Finished it. About 9 times. Including SL1. On mouse and keyboard. With less than 30 FPS because my PC was shit. Never really got bored. I'd still play it today if I had lots of time and nothing else. Yes it did level design AND gameplay the best of the 3 and if you think it didn't fite me irl.
Honorable mentions: Pillars of Eternity (good concept, okay execution, but a sad lack of gripping storyline and confusing systems), Torment: Tides of Numenera (amazing writing, meh plot, poorly designed combat incentives), Tyranny (I liked this the most of the 3, but the combat got repetitive. It's like they just have to fall short in one area), Nier: Automata (too recent, and the core of the game wasn't RPG), Salt and Sanctuary (have to go finish those last few levels one of these days), Borderlands: The Pre-Sequel (though my love stays with Borderlands 1, I just thought that one was too old).