Level that makes you just want to break the game disk

NickyT

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Mar 22, 2008
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For me the 17th mission on Fire emblem Path of Radiance. It's 4 missions long there are way more enemies than allies. And not to mention your in a swamp so all your units are almost useless. and on top of that Ike for half the mission has to carry a half dead princess making him actually useless. And he's my best character. I swear to god if that game didn't have a good story line I would own one less game.
 

TheFishIsSad

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Mar 23, 2008
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Final Fantasy X's Seymour was easy as hell, I beat up to Omnis using only Rikku.

With no Sphere Grid.

But I hated almost every level in the games "Bart vs. the World" and "Bart vs. the Space Mutants" or whatever those games were called. The controls were horrible.
 

Palmetto13

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Mar 11, 2008
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Hmmm...the original TMNT on NES...F that game.

I agree with the people who are saying that the 8/16 bit era games were worlds harder. We had to play with out difficulty sliders, save points, etc. Contra without the 30 lives code? Dragon Warrior 1 - an RPG with ONE FREAKIN' PC?!? Metroid - gah, don't even get me started. LOZ - Just finding the damn dungeons, let alone beating them.

You kids have it easy today :) (And btw, I'm 26.)
 

mechalynx

Führer of the Sausage People
Mar 23, 2008
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The bank job in GTA:VC, the "protect the hideout" mission in Jak 2, the fat boss in Shenmue 2 (oh dear god, my fingers were sore after beating the fucker to a bleeding pulp only to be slapped in the face by the QTE sequence), the level with Maximillian in Eternal Darkness.

Those were the games I finished despite shedding many many frustrated tears. The games I didn't bother finishing:

The presumably last boss in Rayman;
Trapt;
Tomb Raider: Angel Of Darkness (this one saw the inside of my trashbin before I relented and took it back to the shop. Can't believe I bought a PS2 for this piece of shit);
The last boss in PoP3;
the T-Rex in Tomb Raider Anniversary (I don't care how easy you say it is, the fucking 1 millisecond slowdown before "press the gazillion buttons" command should not exist)

and last but not least the final mission i Tiberian Sun - Firestorm
 

Another

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Mar 19, 2008
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the original ghosts and goblins. Only two hits before death and the developers forgot the save function. It wasn't on purpose, they truly sent out games and forgot about the save...
 

killrage

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Mar 21, 2008
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Mechalynx said:
and last but not least the final mission i Tiberian Sun - Firestorm
Which Faction, GDI was F-ing easy as hell, until the giant robot...*Eye twitches*
 

mechalynx

Führer of the Sausage People
Mar 23, 2008
410
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killrage said:
Mechalynx said:
and last but not least the final mission i Tiberian Sun - Firestorm
Which Faction, GDI was F-ing easy as hell, until the giant robot...*Eye twitches*
Hmm, you know I don't remember. Must be the GDI because I was placed in the middle of a tiberium field and those mutants from NOD were swarming my base every fifth second. I can still see them regenerating while my poor boys died from poisoning.
 

brazenhead89

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Jan 3, 2008
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Bugger. I'me really enjoying Psychonauts but if that Meat Circus level really is as bad as people say, it sounds like the game's gonna need a killer payoff to make up for it.

My candidates are the entirety of Oblivion for a start:
"Here's a lovely tutorial that explains nothing but the most basic commands that any old retard would have discovered within minutes. Now that that's over, we're going to helplessly dump you in the middle of the entire kingdom. I don't care if you're an RPG virgin - most Oblivion players won't be, that's your own fault. Oh, we didn't explain the skills and attributes system because quite frankly we presumed you'd know how our complex and long-winded numeracy system works. Please proceed toward the first mission, quite literally into the gates of hell, where you will find yourself raped by goblins half your size and twice as stupid. Yes, you will fail, noob. You'll find yourself using the incredibly boring tactic of running in, hitting them, running away and then healing using our finnicky inventory system, eliminating any fun the combat system might have had. Okayhavefunbyelolz!!" Seriously, I love big, deep, sprawling adventures and I really wanted to like Oblivion, but I never, ever want to see it again.
That mission in Vice City where you have to gun down an entire warehouse of enemies, rescue Lance (I think his name was?), and then exit in a shitty car while the world and his dog try to ram you off the road. File under "trade-in".
My gaming skills aren't amazing despite over 15 years experience, yet I've completed Ninja Gaiden Xbox. I knew it was difficult, but it's the only game I've ever played that's the right kind of difficult. Fair, challenging, it never felt cheap, and as infuriating as the Alma cathedral boss was, my constant deaths never irritated me too much. One of my favourite games ever.
 

MilitantFurry

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Mar 25, 2008
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The entire FLOCKING BUSTARD, as Yahzee would have it, Legend of the Dragon Game for PS2.

It is a poor quality game based on a ripoff of Jackie Chan Adventures by some Canadian animation studio with the most generic plot ever. Furthermore, its fighting system appears to have been made by obsessive-compulsives with photographic memory. If you EVER want to win in the damned game you have to repeat 284382314 button sequences ABSOLUTELY PERFECTLY. You don't do this for just special attacks, however. Oh no. You do this for EVERYTHING. For energy attacks. For countering energy attacks. For taunting your enemy. For wiping your ass. Well, perhaps not the last two, but you get the point.
I am so glad I passed it off to our renter as "like Street Fighter" in exchange for Max Payne 2. RESULT!

My dear aunt, bless her soul, does not know a decent game from a hole in the ground. The only decent game she has ever gotten me (FFX, and I stopped playing that after about a month of being sick of the same thing over and over, give me Breath of Fire II any day) must have been a mistake, because this past christmas she got me Legend of the Dragon and-get this-King's Field: The Ancient City.

Now. I went on Wikipedia, and looked up King's Field.

There are apparently SEVEN GAMES IN THIS SERIES. A first person RPG with crappy hit detection and character models that look like the undead, plus levels that do diddly shit, and there are SEVEN OF THEM. Good lord, either Agetec is maintained by Satan or the People Really Creepily Into Cranial Intrusion couldn't find any pickaxes. Being as the rest of my game collection isn't much better, I spent two weeks waiting for it to be suddenly good, killing giant maggots with a mace to get money to get crappy spells and exorbitantly expensive mushrooms that refill your magic.
It didn't get better. It got worse.

First Dungeon! A mine full of zombies and oozes that you nearly have to kill yourself to get close enough to attack-and they poison you. Also, about half of the lower levels is flooded with poison. On top of that, there's an entire section full of poison gas you have to realize about halfway through is there for some later purpose after you've died three times TRYING TO FIGURE OUT THE FECKING PLACE.

Finally, I get the Magical Macguffin Stone to heal some bitchy waif's mom, and I get my first spell: FIREBALL! Yay! Now the game actually looks like it's going somewhere. I grab the spell, equip it through KF:TAC's labyrinthine menu system, and go kill giant maggots with it. Glee!

Then, I run out of magic and go to the store. Guess how much every mushroom that refills your magic is? 400 gold! Half the cost of your mace, the only decent weapon in the game!

After this, I basically said "fuck it all" and put the thing down. I have not touched it since. Frankly, I'm wondering why I bothered after I found out you could only break crates and barrels at level 10 and it still used the "Few-And-Far-Between-Save-Point-System." While you're at it, Agetec, why not use a password system. Ooh, and I know! [steamgeek] You can carve it on punchcards and play it on Mr. Babbage's miraculous Difference Engine![/steamgeek]
Get your ass out of the past, Agetec! Technology and gaming are moving on!

Now, on the other hand...Contra HARDCORPS may be hard as hell, but it's also insanely fun, so I love it to death.
 

VikingRhetoric

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Feb 14, 2008
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ghosts and goblins

And a game for the SNES called Doomtroopers, never actually made it past the first boss, the dude wouldn't stop puking and I died every time.
 

irrelevantnugget

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Mar 25, 2008
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Not really a game disk, since it's for the DS... but there's this part fairly early in Mario RPG: Partners in Time (or w/e it's called), in which you send off the 2 babies on the upper screen, to walk around on platforms in the dark. If you fall off (into a pit of spikes), you get sent right back to the start. I sold the game out of sheer frustration, just because it's such a shitty part that didn't fit in the game at all.
 

richtm

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Mar 25, 2008
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Bad level design? Anytime you design an area to be a maze but make it ugly as balls to look at, and then on top of that break it up with random encounters.

The sewers in FFVIII and the Bevelle dungeon in FFX are just awful.

I hate a lot of the levels in DMC3 too... too many to really list. Level design was not one of that games strengths. The two missions before the last were especially annoying due to their length and the fact that they were in the way of the fun (fighting Vergil).
 

FireBlade_2049

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Mar 25, 2008
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Every single championship aside from the first two in Micro Machines Turbo 64.

I have beaten every single racing game I have ever owned (including F-Zero GX), save for this little infuriating bastard ^$^^ $~@&*& ^&*&^!%^$ !#@$. *mumble mumble twitch*
 

GeeseH

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Mar 22, 2008
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hmm, I really enjoyed the final fight on ffviii (irvine rawks :D)

I really try to stay calm during games but i lacked the skill to complete one of the 'virtual' levels on mario sunshine (the one that you have to hitch a ride to the little island to access) and it really drove me nuts by pointing out my cackhandedness over & over again *bites knuckles*

but my demon always was & will remain magimaster on ffvi (3). after defeating him with an ill equipped crew i have never nor will i probably ever experience such elation. That boss has stopped me replaying that game at all forever. :(
If you haven't' played it the 1st time & each successive time you lose you also need to climb the (what seems like endless) tower to fight him again, i may be exaggerating it prob only took 5 mins? i forget.
 

Adiona

Mistress of Evil
Mar 25, 2008
82
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....Silent Hill 4, just the whole game especially the apartment level or the one outside of it I can never remember what it was called. It's a shame there wasn't an option to shove those swords that pin the ghosts down up into their arses.
 

Jawless

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Mar 25, 2008
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Dynasty Warriors 4, Battle of the Nanman, hard difficulty.

Try beating that without busting a nut trying to accomplish everything..
 

Sparrowsabre7

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Mar 12, 2008
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Anyone played Jurassic Park III DNA Factor for GBA? You'd collect these pointless DNA capsules throughout an already tough (but not undoable level) then have to inject the DNA at the end. If you made one tiny mistake you had to start the whole darn colectathon level over again ARGH!