Lionhead Canvases Gamers for Fable Opinions

Kwaren

New member
Jul 10, 2009
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They even managed to screw up a poll. I wanted to rank a lot of those things as "not important at all". I ended up ranking the dog as a 3 because local and live multi-player where 1 and 2.
 

soren7550

Overly Proud New Yorker
Dec 18, 2008
5,477
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In no particular order:
- Bring back the smaller character upgrades from Fable 2 (speed, health, etc.)
- Make the dog smarter (I can't count the number of times in Fable 3 I had to wait for him to catch up or get unstuck from behind a lamppost)
- Get rid of the 'every weapon is legendary' crap and bring back the variety of weapons you can augment from Fable 2.
- DLC that's worth buying (Knothole Island and See the Future were awesome)
- Bring back fast traveling to certain spots w/in the areas you want to go to
- More clothing options

Can't think of any more at the moment.
 

dubious_wolf

Obfuscated Information
Jun 4, 2009
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I bought and loved Fable. Fable 2 I borrowed and played for all of 10 hours before I'd done everything interesting....
I think I went through like 6 wives in Fable 2.
 
Sep 14, 2009
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Irridium said:
Lionhead, I just have one thing to say...
Give a raise to whoever writes the gravestones. That guy deserves money. Lots of it.

Anyway, neat survey wonder what'll come of it.

Scytail said:
is there an option to say...make it suck less?
Well, thats what they're trying to do with this survey. Its just "make it suck less" is very, very vague and gives them nothing to go on. Since everyone has a different definition of "suck".
yeah. if anything, lionhead earned some brownie points for this, if they actually listen to the results/(hopefully show the results) then we will see a fable that the PEOPLE will really like.
 

michael87cn

New member
Jan 12, 2011
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That survey is bogus. There are like 15 questions and they only allow you to rate 2 of them. Why can't I rate all of them? Do you only want 2 of my opinions and the rest don't matter? I can provide more than 2 opinions you know... it would help you even... I'll even do it for free... but nope. They don't want 'em. Bogus.
 

Wrds

Dyslexic Wonder
Sep 4, 2008
170
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Pretty pretentious survey. I can't see how deciding all of this crap's importance could help them improve the games. It should instead ask how well each of these features were executed on a scale of 1 to 10. How important each feature was does nothing to improve them. This Shit assumes that whatever they did, they did it right. Which is far from the truth.

Depth and emotional connection? More like lack there of.
Humor? You mean that juvinile grade school garbage they've been feeding us?

Just like with every half decent idea they've had, they're just plain doing this wrong.

Sorry if I was a bit redundant.
 

Cursed Frogurt

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Aug 17, 2010
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It's not worth my time to fill out that survey. Fable 2 was extremely disappointing in so many ways and from what I have gathered from previews and reviews, Fable 3 is extremely similar in design.

To me, the series is lost. Not that the original was amazing, but it was certainly more fun than 2.
 

michael87cn

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Jan 12, 2011
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Cursed Frogurt said:
It's not worth my time to fill out that survey. Fable 2 was extremely disappointing in so many ways and from what I have gathered from previews and reviews, Fable 3 is extremely similar in design.

To me, the series is lost. Not that the original was amazing, but it was certainly more fun than 2.
I agree.
 

viranimus

Thread killer
Nov 20, 2009
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michael87cn said:
That survey is bogus. There are like 15 questions and they only allow you to rate 2 of them. Why can't I rate all of them? Do you only want 2 of my opinions and the rest don't matter? I can provide more than 2 opinions you know... it would help you even... I'll even do it for free... but nope. They don't want 'em. Bogus.
Your looking at the survey incorrectly, Its not "rank these on a scale of 1-13" its "rank these in order of importance to you from 1-13" IE you cant rank more than 1 thing #1.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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dogstile said:
Irridium said:
Lionhead, I just have one thing to say...
Give a raise to whoever writes the gravestones. That guy deserves money. Lots of it.
This, the stones in fable 3 were hilarious.

"In loving memory of Arnold. He won't be back."
"JC Tailor. Eaten alive by hamsters."
"You´ve travelled to the future and this is your grave. Just kidding."
"Cpt.Sparrow. Where did it all go wrong?"

If I recall there was also one about wandering into the long grass.
My favourite grave stone was the one that said "it's dangerous to go alone, take this" and if you dug there you got a toy sword

Seriously just make Fable The Cemetery where it's all gravestones all the time, best Fable game ever!
 

Sennz0r

New member
May 25, 2008
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Well I put my two cents in. Basically I told them: Get rid of the dog, don't need the multiplayer in ANY form, make it more challenging, doesn't have to be accessible for an 8 year old of you ask me. I'm not playing the SIMS so I don't care about real estate, or getting random citizen Lola Luxurious there to be my buddy. Keep the character morphing and customisation, I love that. Give us a world that actually shows consequences based on our actions, and not any of that fixed mid-game crap or after you just finished the main story. The protagonist doesn't need to be the all-powerful Hero if you ask me. I'm perfectly fine walking through a town and not being recognised. In fact it gets very bloody annoying when you're trying to do some shopping and people keep cheering for you or they run away screaming or keep telling you how great/horrible you are.

Oh, and bring the horns back.
 

Shycte

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Mar 10, 2009
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Corum1134 said:
They even managed to screw up a poll. I wanted to rank a lot of those things as "not important at all". I ended up ranking the dog as a 3 because local and live multi-player where 1 and 2.
Are you sure you get it? You are too rank them 1-13, that means only one thing can be 1, only one thing can be 2 etc etc.
 

Fr]anc[is

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May 13, 2010
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I saw there wasn't an option to get PM to shut is giant mouth. If he would just stop lying it would be a lot better. None of the Fable worlds are open at all, it was really obvious in 1 where you go through a lot of caves disguised as forests.
 

Wrds

Dyslexic Wonder
Sep 4, 2008
170
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Corum1134 said:
Shycte said:
Corum1134 said:
They even managed to screw up a poll. I wanted to rank a lot of those things as "not important at all". I ended up ranking the dog as a 3 because local and live multi-player where 1 and 2.
Are you sure you get it? You are too rank them 1-13, that means only one thing can be 1, only one thing can be 2 etc etc.
Oh no! I don't get it at all! Teach me internet master, only you are smart enough to understand this strange and confusing thing!
No need for sarcasm, he just misunderstood you. I think he interpreted the local and live multiplayer as the same thing. Thus his post was born.
 

Shycte

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Mar 10, 2009
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Corum1134 said:
Shycte said:
Corum1134 said:
They even managed to screw up a poll. I wanted to rank a lot of those things as "not important at all". I ended up ranking the dog as a 3 because local and live multi-player where 1 and 2.
Are you sure you get it? You are too rank them 1-13, that means only one thing can be 1, only one thing can be 2 etc etc.
Oh no! I don't get it at all! Teach me internet master, only you are smart enough to understand this strange and confusing thing!
It's okay, just because you don't understand this doesn't make you a bad person :) You'll get it eventully.
 

phantasmalWordsmith

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Oct 5, 2010
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The marriage system needs to either be reworked or removed completely, the weapon morphing needs to be removed. And here's an idea I think is cool; a personality system, as we progress through the story we define a personality one bit at a time. Arrogant or humble, warm or cold, the option to be a womaniser sounds good too. the point of the personality system is that you clear the main quest line and then you start interacting with other people and your personality traits you've selected affect how well you get along with people. nothing complex and with no impact on the morality scale. Nothing obligates you to match your personality exactly and you can choose to be anyone you want - sight impact on dialogue but it's more about how people respond to you. I'm not really thinking about this but I'd like to see what Fable does with it

Oh and remove the morality slider - not the morality system itself. The morality system is really quite rubbish but I don't think it's ever going to change massively. If the only way we can tell what morality we are is NPC reactions and our appearance then I think it would be much better - also, make the choices much more grey; everything has a consequence even the goodie two shoes option.
 

EOD Tech

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Dec 30, 2010
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Multiplayer co-op is for people who can't get friends in real life. Least important.

Accessibility second least...I don't give a crap about casual gamers being able to play; if you take a casual approach to things then go take up knitting and get the hell out of my hobby.

The dog in Fable 2 was great (I actually got teary-eyed when I had to kill him) but in Fable 3 was useless and annoying.

What little genuine emotional attachment there was in the previous games was tossed right out for Fable 3. I need to really care whether NPCs live or die.

The lack of customization for your hero, dog, weapons and owned buildings was awful. This is 2011, I need to be able to choose from 8 thousand outfits, not just eight. If Saints Row 2 could do it several years ago then Lionhead should be able to do it now.
 

The Harkinator

Did something happen?
Jun 2, 2010
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Fable starts with some good ideas about becoming a hero that can exist as part of a world, get married and live somewhere.

Then it tries to make this accesible to too many people, if they don't like RPGs in the first place, they wont pick the third game in a franchise as an entry point.

There are two main kinds of RPGs:
1)
Open world games with huge expanses (not closed off areas to roam around in) and not running off down a road to travel 120 miles (that makes a world feel small and pathetic). This should be showing the world in all its aspects, several towns, many villages, a large city and farms scattered around. Rolling hills and vast woods to explore, usually traversed with a horse or on foot. This has quite a lot of NPCs which can be interacted to within limits, usually part of a quest or to add character to a location. There is a variety of weapons and some are magical or even legendary. The player can use one style of combat well but does dabble in other elements with little skill. The player takes an important role in saving the world but this doesn't impair any gameplay elements or render them redundant. The world is quite unchanging and choices that change the world usually occur at the end of the game. The player can sometimes keep playing after the main story is finished and can still play without gameplay being impaired. Examples: Oblivion, Fallout (adapt the paragraph).
2)
Linear games with a fixed storyline and several large 'Arenas' to play in. Similar to Dungeons and Dragons style gameplay with off screen travel from one encounter or arena to the next. Only those NPCs deemed important enough to help the game are interactable with. The world can be huge, massively huge but you don't get too see all that. The world shows the best and most impressive aspects of itself and travel is not always explained but it is assumed that something gets you there. Weapons are still there but your player only gets acces to a few. After a bit of levelling up the player can get the armour they want. There is more of an emphasis on weapons that can be upgraded. You visit each arena a few times for quests and most of the important ones have a main quest to them. The player is restricted to one aspect of combat but you often get companions to compensate for this and help you on your quest. Examples: Mass Effect, Dragon Age, KOTOR

Then we have Fable (mostly post TLC), a game sitting on the fence and trying to take the best elements but has been sitting there so long it is now impaled on said fence and has to choose and change or sink further.
A linear game with several large Arenas the play in that still attempts to give the impression of a large world but they're not fooling anyone. The character is not very customisable and the way you want your character to look is based on how you act, this can dictate your gameplay as you change the way you play to change your character. Your 'choices' sort of change things but the true changes occur after any meaningful gameplay is over. The player is an effortless master of all aspects of combat and can overpower all enemies. A useless and annoying companion is implemented as a gimmick to distract the player. Death doesn't happen though. Weapons start mundane then become legendary but there is little variety. Clothing and armour are sort of done well because there is no armour and natural progression to the highest level goes so there is more variety in charater appearance in that aspect. The NPCs are hollow. This makes them empty and useless, void of any emotional attatchment.

Yes it took a long time to write but it was worth it. Fable was good but it needs to decide to improve.