kingmob said:
There seem to be a few misunderstandings. Linearity in itself is not neccesarily a bad thing. You also confuse your opinion for fact. That you hate linearity, doesn't make linear design into a "disgrace".
I think the only misunderstanding here is between what you think I'm saying, and what I'm actually saying. I'm not claiming the design is a disgrace because the game is linear. The design is a disgrace because the game itself is an example of appalling game design:
- Massive difficulty spikes.
- 30 hour tutorial.
- Linear corridors filled with enemies that barely reward you for fighting them - waste of time.
- Slow, tedious battle system that forces you to fight the same way 90% of the time.
- Horrible dialogue.
- Convoluted plot with several jarring plot holes and a horrible ending.
From what I can see there's been a disjoint in the FF series for a while, where they have taken a different angle and fans of the old games don't like it. I can understand that, it is annoying to see your favourite game changed, but that does not make it bad, just different. I have played both and happen to like the new games better, now that must surely make me an ignorant fool...
The old games had issues too, but the issues raised above are near universally agreed upon issues the game has. You can still enjoy a game whilst admitting it has issues - the issue with your post is that you immediately, and without any basis in reality, assume I'm mocking anyone that enjoys playing the game.
And to be honest, most people hated XII because it was too open ended, just goes to show.
That's not really true, most people hated XII because it had a plot that didn't go anywhere. In fact I've seen a number of people claim they now appreciate the overall quality of XII due to how poorly designed XIII actually was.
For me, the only two big gripes I have is the horrendous over-acting (it gets better) and the ridiculous long tutorial. But the game matures very well up to the point where it becomes challenging and a lot of fun. It is just a shame it takes a long time, at which point many gamers have already given up (based on comments about the simple, sit back let the AI do it, combat. This can only be said if you haven't played very far tbh).
No it can't. I beat the game, 5 starred every side mission, collected almost every item in the game, and I still beleive you have very, very little control over your party. All you're ultimately doing is telling them whether to attack, defend, use magic etc. Unless you're a total masochist, that loves using badly designed interfaces in a real-time situation and therefore enters specific commands. There's no real depth to fighting enemies, and the combat system makes it look like you have far more control than you actually do.