CantFaketheFunk said:
Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player.
And yet some of them clearly home in horizontally as they move, meaning they are actively trying to destroy the player's avatar. It's hair-splitting to say they never fire when some of the aliens are effectively homing missiles; hardly something it's unjustified to defend yourself against.
CantFaketheFunk said:
Why do we assume that because we are given a weapon an awarded for using it, that doing so is right?
Because it's the only thing to do in the game. Christ, these arty types don't half have problems figuring out the obvious. If there's nothing else you can possibly do but use the weapon, then it is ridiculous to expect the player to question the idea of using it, and intellectually dishonest to try to force them to accept ownership of the actions your game mechanics compel them to. Punishing the player for actions that are explicitly your own making will inevitably result in their rejecting ownership of those actions, meaning they'll just blame the game's creator for making them do it.
Same goes for games like
Haze that force the player down a linear path of stupid decisions and then act like it's the player's fault for taking the only route open to them. If there's only one way to get any meaningful acknowledgement of your presence in the game, that's what the player will do. You might as well ask why people don't care about the Black and White armies' human rights records when playing a game of chess, or why nobody thinks of how that big red hotel they put on Mayfair affects the character of the area.
CantFaketheFunk said:
If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted.
Doesn't 'random file' imply that the application could be deleted every time you kill an alien anyway?
VickyBit said:
I think you guys are missing the point. :V Where did it say that you HAD to shoot the aliens? And that they were ENEMIES?
If my only way to interact with the aliens is shooting them and their only way to interact with me is by destroying me, what else is there to do? I can move around them, but there's a control bound to shooting at them, and it's easier to achieve the objective [moving towards the top of the screen without being destroyed] by using the shoot key; moreover, by doing so you recieve a score, thus acknowledging that you're doing something the game wants you to do. If there was a keybind for turning back or negotiating you might have a point here, but the rules of the game and it's feedback mechanisms are what makes shooting the aliens a good idea, not some inherent bloodthirstiness in the player. The fact that they added a second feedback mechanism that contradicts the first just makes it a very
stupid game.
Also, seriously, is your constant use of that smiley some attempt to advise the internet that you're choking to death on a traffic cone?
VickyBit said:
Who's to say that the PLAYER isn't the one invading the ALIENS? How can you even call shooting aliens that aren't even shooting back for 'fighting back the alien INVASION?'
The player's ship is coming from a direction that the aliens are trying to go in; they are frequently moving past the player's ship quickly, and in erratic patterns as if they're trying to avoid interception. This is hardly indicative of a defence line, more an attempt to bypass a defender or interceptor to get to something behind it; hence, the idea it is an assault on the player character's civilisation [or at very least on something they are tasked with defending] is easier to justify than the reverse.
Not that it matters, because the game exists in a vacuum; you can't fault the player just because you can make up an arbitrary situation where the aliens might be right to attack the player if that scenario isn't actually presented in the game itself. All we know is that the aliens outnumber the player, will kill the player's avatar and end the game if they touch it, and do not care to avoid touching it.
And using allcaps for emphasis makes it look like you're trying to speak in Morse Code, by the by.
VickyBit said:
That doesn't sound like success to me, more like senseless killing of defenceless creatures. (unless you ram into them, which your ship can't handle)
There are huge groups of them and they make no effort to avoid you even though their touch is lethal to you. At very least the player's ship is acting in self-defence by shooting them before they collide with it. They are also hardly defenceless when they kill you instantly by physical contact, and since they don't kill each other by physical contact, they are presumably making a conscious choice to destroy you.
Oh. That observation totally breaks the game, doesn't it? Nevermind that it's already broken, since it's pretexted on the idea that attaching value to data is bad; 'virtual data' is just as real a posession as anything you can hold in your hands, it's just stored on a medium that means you can't see what it represents without the computer acting as an intermediary between you and it. You might as well say music isn't real because someone needs to play it before you can hear it, so obviously you shouldn't give a damn about people burning your sheet music.