Grey Day for Elcia said:
Mandalorains have been around for a very long, long time--thousands of years before Knights of the Old Republic. So take a sample of any period in Star Wars time and you're almost certain to have Mandalorians in it and therefore, their amrour.
And ancient Rome's army had massive numbers, but I'm not tripping over their armor everywhere I go. For a supposedly ancient and mysterious group like the Mandalorians, not only is their armor very common, it's also very mainstream.
See, while there's no reason for Mandalorian armor to be completely gone, one has to suppose there are (in a GALAXY) at least a few hundred other cultures that also had some halfway decent armor.
It boils down to "Boba Fett sold actions figures."
Hutts are a species that defines the meaning of life as the pursuit of greed itself. The bigger, fatter and wealthier a Hutt, the better in their eyes. Since the species appeared they have joined and run criminal groups. I see no more a reason to take issue with a Hutt crimelord than a human president.
Again, in something as big as a GALAXY, there wouldn't be such a high
percentage of Hutt crime lords. Unless, of course, it's just that Hutts make for easily marketable bad guys, and they're a cheap and easy way to make sure a given story has enough "Star Wars flavor."
You never get the ship Fett or Solo use in the movies. In any game (that doesn't star them). You might use similar makes and models, but hey, that's kind of how manufactures work. You don't think every Ford Falcon or Holden Commodore is the same, do you? Fett and Solo used the ships they used because they were good ships and did exactly what they needed. Not really a revelation that similar people in similar roles would also find them good.
And again, in a GALAXY, and time spanning THOUSANDS of years, one might expect there to be at least a handful of design changes. Or, perhaps, for the Corellian Engineering Corporation to have had at least a
slump, in which they weren't the galaxy's leading supplier of a particular type of starship.
I understand your disdain for the cliche and I agree with you on all of it; every single time I see a Star Wars product I instantly know every character you'll see, every place you'll go and what will happen. But some things just have to be expected. Star Wars is a powerful brand that generates a lot of money, so they have to keep it recognizably "Star Wars." The extended fiction is fine for comics and novels. But when investing a lot of money in something like a game or movie, you need brand recognition and people come to see what they know Star Wars to be.
So yeah, it sucks, but it's understandable in some instances.
And this is where I sit on the matter. There is no acceptable
canon explanation for just how common all of this crap is. It's brand recognition. Each product must contain X% of the necessary iconography.
The problem is that, while making sure everyone knows "just how Star Wars" a product is, it serves the additional purpose of shrinking the universe down to about four city blocks.
Of course, we ought not to expect global thinking from creators who think it's acceptable for each planet to have only one biome...