Pokemon: The Recession Version.
Gotta catch that one!
I can be ore original, but the joke was too tempting.
Gotta catch that one!
I can be ore original, but the joke was too tempting.
i thought sandbox b/c that way you could scope out the house, or the place where the target is gonna come, to decide whether you wanna go in guns blazing or sneak in through the cistern.BrotherhoodOfSteel said:Hey thanks, for the good review! But no, it's not a full sandbox, but in between major missions, (Like lets say after you kill the templar boss after the Damascus level) you're sent back to Reaper HQ, where you can explore the confines of the base and choose whether to reap evil enemies (like you get the option to reap Jack the ripper from one of your fellow troops who was one of his victims) or good people for their souls (This might be a bit much, but the worst of this example is reaping JFK)Xero Scythe said:i think i read this before by you one some other forum. i think this might be good. the problem is, unless you make it a sandbox with the ability to roam before a kill, and even roam hell, shooting random demons, it would get real repetitive real fast. has a lot of potential though.BrotherhoodOfSteel said:A game called Reaper force, where you're sent to purgatory, and are forced by the grim reaper to kill evil people throughout the ages in order to attain a better afterlife. You get tons of weapons like boxing gloves, Crowbars with barbed wire on them, A laser pistol, A gattiling sniper and different oufits like, normal reaper uniform, samurai outfit, cherrleading costume, Byzantine emperor clothers, and the simple fact there are 500 missions too. There's a lot of evil people throughout the history of civilization...
This was from another thread like this. Also, since then I've put in a gattling shotgun, dress like a ninja, a french revolutionary, Clint Eastwood's "Man with no name" and have a "Random Launcher" which shoots anything from teddy bears to nukes, and two easter egg missions where you fight 4chan and reap PedoBear and "moot", and 4Kids to reap Bobby Kotick.
And I just got this idea now, fighting Disney to reap Mickey Mouse, Miley Cyrus and the Jonas Bros.
Tons more ideas coming...
ps- make sure when you fight disney, that you are being employed by the devil, 'cause he might be the only one who would want those souls, and even then it's iffy.
Then at the end of the game where,you either get the achivments,you reap they guy who killed you
You Were No Better - (Beat the game as an evil character)
Grim Reaper's Prodigy - (Beat the game as neutral)
A Higher Calling Beckons - (Beat the game as a good character)
I WILL GET A KARMA SYSTEM TO WORK!
*Ash walks into poke'mart* "Do you except potion stamps?" "No sir." "How 'bout this coupon for buy one revive get one free?" "That's expired sir." "Well Pikachu looks like your screwed 'cause I'm broke." *Pikachu lays lifeless on the floor*Just_Karol said:Pokemon: The Recession Version.
Gotta catch that one!
I can be ore original, but the joke was too tempting.
Eragon ripoff!King of the N00bs said:my video game would be far too long to explain
okay mainly awesome young mage takes down tyranicall empire with totally badass utility and attack spells with some swordplay added in
Many details of this idea are open ended at this point (Especially the names). I was not sure about the age, but I definitely prefer the character to in some ways be creepy in the ring kind of way, or perhaps in a Lain kind of way.incinerate94 said:I'm not gonna lie, it think that you have a great idea there. The only thing that i think you should consider changing is maybe the age of the charcter. Maybe make her 16 or something because lets be honest if you had a health system where she could die people wouldn't take kindly to you killing and 8 year old girl.drakenabarion said:
set it in 2012. as long as the hype and fear is there, you might as well use it. also, maybe put in a sinister plot by a deranged maniac. sometimes things that are generic can be oh-so chilling if done right.Sentinel10 said:I have had this idea for well over a year
Set in 2014 The story is about a new World War. Russia's government have been overthrown by a fascist dictator. Their first goal is retaking their old satellite states, though they do not try invading Scandinavia, because they learned their lesson last time. They have made quite a bit of headway, with much resistance from the European Union. The last line of defense for Europe is Kiev, which is nearly surrounded by Russian Forces. Britain is embroiled in a bitter civil war, with Northern Ireland, Scotland, and Wales fighting for total independence.
Relations between the U.S. and China are very strained. Communism is stronger in China then ever, with an extremist leader at the helm. North and South Korea are near war, as well. With the war in the Middle East past them, and the economy recovering well, things are going well. They are minimally involved with the Russia situation, with small battalions fighting in Kiev.
Then, everything goes to hell.
A nuclear strike lands off the coast of San Fransisco. It is unknown who exactly launched the nuke, but it no longer matters. The U.S. declares war on both North Korea and China. South Korea joins the U.S., and North Korea and China ally.
The gameplay would be first-person shooter, but the sheer depth would be immense, with many different campaigns. An American, European, Russian, Chinese, South Korean, North Korean, England, Defectors (Scotland, Wales and Northern Ireland),"Resistance" and Mercenary campaign, and that's just single player. Resistance players would pick between Russia, China, Europe, America, and the Korea's, and then fight with guerrilla tactics against those countries in their own land. Mercenary players would fight for who ever they want. They could choose to join a military contracting company, or go solo. Contractors would get more funds and start with better weapons, but get less of a choice of missions. Solo's have less money, has to supply their own equipment, but gets a bigger choice of mission. Mercenary missions would be more "behind the scenes" like missions with things like sabotaging and assassinations.
The American campaign follows a soldier fighting in the heart of China. European campaign follows a Ukrainian soldier drafted into a special forces-esque team from various European nations, fighting behind enemy lines in Russia. The Russian Campaign follows a Russian soldier fighting through Eastern Europe. The Chinese campaign follows a Chinese Soldier defending his home country. North an South Korean campaigns would both be fighting for control of the Korean peninsula.
When you start each campaign, you choose a soldier class. This class determines your equipment load out, mission objectives, and the way certain squad mates act around you. For example, choosing the Sniper class may have you teamed up with another sniper, providing support for the ground assault, while choosing the Support Class has you being part of the ground assault.
That's all I have right now. Suggestions?
Oooh... one last thing Reaper HQ works like Shibuya from TWEWY, and the fighting stages are this gen's graphics 2-D.Xero Scythe said:i thought sandbox b/c that way you could scope out the house, or the place where the target is gonna come, to decide whether you wanna go in guns blazing or sneak in through the cistern.BrotherhoodOfSteel said:Hey thanks, for the good review! But no, it's not a full sandbox, but in between major missions, (Like lets say after you kill the templar boss after the Damascus level) you're sent back to Reaper HQ, where you can explore the confines of the base and choose whether to reap evil enemies (like you get the option to reap Jack the ripper from one of your fellow troops who was one of his victims) or good people for their souls (This might be a bit much, but the worst of this example is reaping JFK)Xero Scythe said:i think i read this before by you one some other forum. i think this might be good. the problem is, unless you make it a sandbox with the ability to roam before a kill, and even roam hell, shooting random demons, it would get real repetitive real fast. has a lot of potential though.BrotherhoodOfSteel said:A game called Reaper force, where you're sent to purgatory, and are forced by the grim reaper to kill evil people throughout the ages in order to attain a better afterlife. You get tons of weapons like boxing gloves, Crowbars with barbed wire on them, A laser pistol, A gattiling sniper and different oufits like, normal reaper uniform, samurai outfit, cherrleading costume, Byzantine emperor clothers, and the simple fact there are 500 missions too. There's a lot of evil people throughout the history of civilization...
This was from another thread like this. Also, since then I've put in a gattling shotgun, dress like a ninja, a french revolutionary, Clint Eastwood's "Man with no name" and have a "Random Launcher" which shoots anything from teddy bears to nukes, and two easter egg missions where you fight 4chan and reap PedoBear and "moot", and 4Kids to reap Bobby Kotick.
And I just got this idea now, fighting Disney to reap Mickey Mouse, Miley Cyrus and the Jonas Bros.
Tons more ideas coming...
ps- make sure when you fight disney, that you are being employed by the devil, 'cause he might be the only one who would want those souls, and even then it's iffy.
Then at the end of the game where,you either get the achivments,you reap they guy who killed you
You Were No Better - (Beat the game as an evil character)
Grim Reaper's Prodigy - (Beat the game as neutral)
A Higher Calling Beckons - (Beat the game as a good character)
I WILL GET A KARMA SYSTEM TO WORK!
though i admit, shooting ceasar with a sniper would be hilarious...
...! Brilliant idea you can use! if you kill a man with tech that is after his time(Ghandi with a ak-47), it should screw up the timeline and you should have to go do a huge quest to fix it or something. God would be SO pissed at you, and you could do something like fight Raphael to prove your worth. major achievement possibilities there too.
go 13. young enough to be naive concerning the world, yet old enough so people won't rip on you(minus Jack Thompson, but he would find a way to rip on it if the main character was a stereotypical white male.). plus, hormones kick in around that, which increase stress. enter strum.drakenabarion said:Many details of this idea are open ended at this point (Especially the names). I was not sure about the age, but I definitely prefer the character to in some ways be creepy in the ring kind of way, or perhaps in a Lain kind of way.incinerate94 said:I'm not gonna lie, it think that you have a great idea there. The only thing that i think you should consider changing is maybe the age of the charcter. Maybe make her 16 or something because lets be honest if you had a health system where she could die people wouldn't take kindly to you killing and 8 year old girl.drakenabarion said:
But you are probably right. And besides, if this was made into a game, children's rights activists would be all over it if it was an 8 year old.
How about 15, to make it more balanced?
Be more like: Ash walks into oaks labs, Ash chooses Charmander, Ash becomes pokemon master and wins the game.wouldyoukindly99 said:*Ash walks into poke'mart* "Do you except potion stamps?" "No sir." "How 'bout this coupon for buy one revive get one free?" "That's expired sir." "Well Pikachu looks like your screwed 'cause I'm broke." *Pikachu lays lifeless on the floor*Just_Karol said:Pokemon: The Recession Version.
Gotta catch that one!
I can be ore original, but the joke was too tempting.
Sounds fun.
That would be better in my opinion. Just throwing you this idea here because i think it would be cool, but maybe you have her age throughout the story. You know like at the end of the game she would be like 21 cause it took her years to get freedom for the strums. You could just hav like the major points across though. I'm just saying this, i mean its your idea but i think that would be cool.drakenabarion said:Many details of this idea are open ended at this point (Especially the names). I was not sure about the age, but I definitely prefer the character to in some ways be creepy in the ring kind of way, or perhaps in a Lain kind of way.incinerate94 said:I'm not gonna lie, it think that you have a great idea there. The only thing that i think you should consider changing is maybe the age of the charcter. Maybe make her 16 or something because lets be honest if you had a health system where she could die people wouldn't take kindly to you killing and 8 year old girl.drakenabarion said:
But you are probably right. And besides, if this was made into a game, children's rights activists would be all over it if it was an 8 year old.
How about 15, to make it more balanced?
I think a better title for your game would be "Citizen Nefarious" or something along those lines.TGBA said:Quiet Mountain
Agents Chris Bluemeadow and Jill Christmascard are sent to investigate reports of a strange buliding owned by the Parasol Company. They soon find out that the Company is turning people into mummies and must stop them.
I actually did make this.
Hmmm, I'm not so sure about the aging thing. I mean for the story to remain somewhat large scale, there would have to be a few months jump here and there (with perhaps montages). Maybe some sort of epilogue at the age of 21 could show that the world was changed for the better.incinerate94 said:That would be better in my opinion. Just throwing you this idea here because i think it would be cool, but maybe you have her age throughout the story. You know like at the end of the game she would be like 21 cause it took her years to get freedom for the strums. You could just hav like the major points across though. I'm just saying this, i mean its your idea but i think that would be cool.
Hmmm, that could work. Puberty might a good excuse for the huge jump intensity of strum. But then there is the issue: I would like the characters increased strength, etc, to be uncommon. To use puberty would mean that every teen who could be affected would be affected.Xero Scythe said:go 13. young enough to be naive concerning the world, yet old enough so people won't rip on you(minus Jack Thompson, but he would find a way to rip on it if the main character was a stereotypical white male.). plus, hormones kick in around that, which increase stress. enter strum.
Well, the thing is I set it after 2012 because I wanted to say something like "The Sun or Space Rocks or Unknown Planets are not going to kill us because the Mayans ended a calendar. GET OVER IT." Plus, where would there be a deranged maniac in a war game?Xero Scythe said:set it in 2012. as long as the hype and fear is there, you might as well use it. also, maybe put in a sinister plot by a deranged maniac. sometimes things that are generic can be oh-so chilling if done right.Sentinel10 said:I have had this idea for well over a year
Set in 2014 The story is about a new World War. Russia's government have been overthrown by a fascist dictator. Their first goal is retaking their old satellite states, though they do not try invading Scandinavia, because they learned their lesson last time. They have made quite a bit of headway, with much resistance from the European Union. The last line of defense for Europe is Kiev, which is nearly surrounded by Russian Forces. Britain is embroiled in a bitter civil war, with Northern Ireland, Scotland, and Wales fighting for total independence.
Relations between the U.S. and China are very strained. Communism is stronger in China then ever, with an extremist leader at the helm. North and South Korea are near war, as well. With the war in the Middle East past them, and the economy recovering well, things are going well. They are minimally involved with the Russia situation, with small battalions fighting in Kiev.
Then, everything goes to hell.
A nuclear strike lands off the coast of San Fransisco. It is unknown who exactly launched the nuke, but it no longer matters. The U.S. declares war on both North Korea and China. South Korea joins the U.S., and North Korea and China ally.
The gameplay would be first-person shooter, but the sheer depth would be immense, with many different campaigns. An American, European, Russian, Chinese, South Korean, North Korean, England, Defectors (Scotland, Wales and Northern Ireland),"Resistance" and Mercenary campaign, and that's just single player. Resistance players would pick between Russia, China, Europe, America, and the Korea's, and then fight with guerrilla tactics against those countries in their own land. Mercenary players would fight for who ever they want. They could choose to join a military contracting company, or go solo. Contractors would get more funds and start with better weapons, but get less of a choice of missions. Solo's have less money, has to supply their own equipment, but gets a bigger choice of mission. Mercenary missions would be more "behind the scenes" like missions with things like sabotaging and assassinations.
The American campaign follows a soldier fighting in the heart of China. European campaign follows a Ukrainian soldier drafted into a special forces-esque team from various European nations, fighting behind enemy lines in Russia. The Russian Campaign follows a Russian soldier fighting through Eastern Europe. The Chinese campaign follows a Chinese Soldier defending his home country. North an South Korean campaigns would both be fighting for control of the Korean peninsula.
When you start each campaign, you choose a soldier class. This class determines your equipment load out, mission objectives, and the way certain squad mates act around you. For example, choosing the Sniper class may have you teamed up with another sniper, providing support for the ground assault, while choosing the Support Class has you being part of the ground assault.
That's all I have right now. Suggestions?
Hmm, good idea. Consider it added!Aqualung said:Sigh... Make Canadian playable and I'd play it.Sentinel10 said:Snip![]()