This is a great question, and one I've wondered about myself (particularly in reference to those who complain about the trailers not showing off any of the loot 'n' stats "RPG" aspects of the game). For those who don't like the bombastic action movie alike trailers we've generally seen so far, how would you make a compelling trailer for what you believe ME to be?FFHAuthor said:Hmm, read the article twice and I noticed a rather distinct lack of a rather important part; How the commercials SHOULD be done, since apparently they've all been done wrong. (although that might just hinge entirely on the author's perception of HIS Shepard.)
Well? How exactly should the game be marketed? I remember ME1 commercials that seemed to do next to nothing to describe the game, I remember ME2 commercials that seemed to do little to describe the game...and yet, people still buy the games...and the ME3 commercials seem to be in line with the previous advertisements and marketing drives. They fit together, although the Gamestop adds did make me roll my eyes at them.
So just what exactly should the optimal ME3 ad campaign include? What exactly would suit Mass Effect? Something conveying the scope of what's going on? I think they did that. Something conveying the dire straits that we're facing? I think they did that. Something that tells you about just what you're going to be doing in the game? I think they did that too...
So what's more suitable for presenting Mass Effect 3 to the audience?
Did you really just ask that?Shamus Young said:This is a game filled with sci-fi ideas. It's a space opera. Fantastic alien worlds. Strange creatures. Mysterious technology. Ancient secrets. Political intrigue. That's food for your brain, right there. It's the one thing that makes Mass Effect stand out from a lot of other games about a dude in body armor, lugging an assault rifle through a showcase of chest-high walls. So why is the marketing focusing on the assault rifles and chest-high walls?
Careful TROAE. If you keep playing connect the dots you may end up making a picture you don't like.The_root_of_all_evil said:And there's the problem. Standing out makes it unmarketable in a market designed for yearly releases. The market relies on familiarity now because its main focus is on those who decry critical reasoning.Shamus Young said:It's the one thing that makes Mass Effect stand out from a lot of other games about a dude in body armor, lugging an assault rifle through a showcase of chest-high walls.
It's a sequel - so you already know you like it. It's like a re-imagining. Nice and safe.
Why do you think they held back on Femshep for so long? And then made her into Samas Aran. People might think it's a new series; and change scares them. They need a name they can trust, that won't let them down, that will be released on the Friday closest to Easter every year, where the main hero comes back from the dead and shephards humanity before...
Hold on...
Of course, the BEST marketing tool to encourage consistent ME players to get the game would perhaps be groundbreaking and origional and not do much to encourage new buyers (it would probably discourage them to be honest...). But make it a custom commercial. Have the 'commercial' be a download on XBox Marketplace or the Playstation store, or online, have it load your save data and look at the game you played and have it do a recap/narration of your Shepard and your games, who lived, who died, what your decisions were, what those decisions might mean in your Mass Effect 3 game.StriderShinryu said:This is a great question, and one I've wondered about myself (particularly in reference to those who complain about the trailers not showing off any of the loot 'n' stats "RPG" aspects of the game). For those who don't like the bombastic action movie alike trailers we've generally seen so far, how would you make a compelling trailer for what you believe ME to be?
That's exactly it. It's not too hard to come up with some way to appeal to the already converted, from kindling an emotional response as in your example to a cut and dried menu slidehow for those who "need more RP!" The problem is, as you point out, those approaches wouldn't actually work as marketing tools. They would, in many sesnes, simply be selling the product to those who are already heavily on the "buy it" side even if they aren't totally sold yet. The purpose of advertising, however, is to expand your market beyond it's already existing niche.FFHAuthor said:Of course, the BEST marketing tool to encourage consistent ME players to get the game would perhaps be groundbreaking and origional and not do much to encourage new buyers (it would probably discourage them to be honest...). But make it a custom commercial.StriderShinryu said:This is a great question, and one I've wondered about myself (particularly in reference to those who complain about the trailers not showing off any of the loot 'n' stats "RPG" aspects of the game). For those who don't like the bombastic action movie alike trailers we've generally seen so far, how would you make a compelling trailer for what you believe ME to be?
"I need to play two other games before I can even watch the commercial? Fuck that, they just want me to spend 180 bucks for all three."
So the ultimate Mass Effect 3 commercial that embodies the most integral aspect of the game fails entirely in the core role of advertising, to encourage and entice people who aren't familiar with the game to become interested in it.
Is that what we call complaining about things nowadays- skewering? I saw gripes, I saw complaints, I saw a few laughably inaccurate statements about Bioware supposedly not taking the heat Valve took, and I saw a few bits of moaning about how many years constitutes the near future.Shamus Young said:Shamus' skewering of Mass Effect 3's commercials continues ...